Originally released on pg 137 of Rifts World Book 20: Canada
The Noli are D-Bees who emerged from the Detroit-Windsor Rift at least two centuries ago. They have adapted to the forests of eastern Canada and the northeastern United States, and some have recently migrated to Ontario and Lower Michigan. They are bipedal humanoids with grass-green skin and dark green or brown tufts of fur that resemble dreadlocks or thick, soft quills on their heads, shoulders and waist. The neck i s long and thin, supporting a rather melon-like head. The mouth is large, with flat teeth ideal for biting and grinding tree bark, tough roots , grass, fruits, nuts and vegetables, which are their main food. The dark green eyes are large and round, with a light green iris. The nose is two, barely visible pinholes and the ears are small holes just above the jaw.
Noli are natural woodsmen w h o love nature, particularly forests , where they live as hunters and gatherers. However, Noli are not opposed to using modem machines and unlike some wilderness people, Noli do not find cities and towns distasteful, although if they live in one, it will be a small town. They simply prefer life in the open and choose to live a simple, quiet life in the wild.
All Noli are psionic. They respect magic and practitioners of magic, but never study magic themselves. Noli communities are typically small towns or tribal communities. Unlike the Coalition States, they accept most other people as equals and allow humans and D-Bees to live in their communities provided they obey tribal customs and help to defend "the people." They make excellent scouts, cowboys, ranchers, animal handlers and explorers.
~ Text from Pg 144 of Rifts World Book 30: D-Bees of North America
Alien Physiology (-2): Noli are quite alien, giving those unfamiliar with their biology a −2 penalty to Healing checks. Compatible medical supplies/services and cybernetics cost double the listed price.
Cyber Resistant (-1): Cybernetics are incompatible with Noli physiology. Juicer and Crazy augmentations don’t work for this race.
D-Bee (Major) (-2): The initial Reactions to Noli typically start at Unfriendly, or Hostile for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
Restricted Path (-1): A Noli has no capacity for magic. They cannot take any Arcane Background or Framework using PPE.
Fast (+2): Increase Pace by +2 and Running die by a die type.
Natural Psionics (+2): Noli begin with the Arcane Background (Psionics) and start with 3 powers of their choice. If a Noli chooses a framework providing Arcane Background (Psionics) they gain 1 additional power to his starting total (e.g. a Noli Burster starts with four powers, a Mind Melter with six).
Natural Woodsman (+2): Noli begin with the Woodsman Professional Edge which grants them a +2 to Survival and Stealth rolls made in the wild (not towns, ruins or underground).
Polarized Membrane (+1): Noli have a membrane-like second eyelid covers and protects their eyes from bright lights. A Noli have a +4 bonus to resist the effect of effect intended to Blind that use a Light trapping.
Nightvision (+1): Noli ignore Dim and Dark Illumination penalties.