Ideya headcannon
So, I'm still here and I'm making head cannons. This one revolves around the idea of dark counterparts to the five ideya from the games.
Now, I must clarify something real quick: A lack of ideya doesn't mean that a dark ideya immediately takes its place. For example, if you lose your intelligence ideya it won't immediately be replaced by the ideya of ignorance. The way you gain a dark ideya is by rejecting it's light counterpart.
For example, if you are in a situation and choose to fester and linger on your despair rather than have hope that things get better, then your hope ideya's light gets snuffed out, goes dark and becomes the ideya of despair.
This also means you can have a mix of light and dark ideya as well as lack some ideya. When it comes to a lack of ideya, it manifests in a lack of ambition in what the lacking ideya's place. If you lack bravery and fear, you don't fear things but also don't have the bravery to do things you usually wouldn't do. You can imagine how this works with the other ideya.
Now, to what these represent (I tried to color these but Tumblr doesn't have many text colors so aaaaaa)
Hope- The ability to always see the smallest glimmer of light in the all encompassing darkness, to never give up despite the trials ahead and to declare that nothing is impossible if you try hard enough.
Despair- The darkness has snuffed out the light of hope, and realistic expectations have set in. the feeling that despite your best efforts, your dreams lie out of reach and with no ability to make those dreams reality, an ever consuming pit of despair forms.
Bravery- The ability to face one's fears, the unknown and dangerous obstacles that may lie in one's path. Nothing will get in the way of those who stand against the storm, slay the dragon and break free of the binds that hold them down.
Fear- The dangers that the world has makes the wielder choose to run, hide or freeze. Fear is a primal emotion that keeps the wielder from making choices that may risk their life, to avoid danger that may harm them and keep them safe, but at the cost of a life of fear and terror.
Growth- The ability to do better, to admit one's mistakes and aspire to do better. To get back up after falling, being beaten and bruised, is a feat in its own right. To become a better person, one must face the trials of their life and become stronger.
Stagnation- The attempts to become a better person do not end up working. Sometimes the trials we face are too much, and rather than face those trials, the wielder chooses to not try, to stay at the state they are now as growth seems to be a trial of it's own not worth the effort.
Intelligence- The ability to think critically, to use logic and wisdom and apply it to the situation at hand. Relying on abject facts, recalling information on a whim, using one's brain to problem solve and retain the collective knowledge of all the wielder has learned.
Ignorance- The world is full of things we'd rather not know about, knowledge that hurts to know about. The fact that we all die eventually, the fact that there is suffering beyond our control, wouldn't it be better to not know. Ignorance is bliss after all
Purity- The ability to aspire for greater things, not just for one's self, but also for others. The wielder holds true to their oaths, promises and morals. They won't let anyone get left behind, they'll be their for who have fallen and will do their best to make the world a better place.
Corruption- The lack of a moral compass, the only ambitions that matter are those of the wielder. They'll do whatever it takes to achieve their goals, no matter who it hurts. They'll lie, cheat, steal and manipulate others, using them like puppets to get what they want.
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