Finally! A new review! My latest foray into the wonderful world of survival horror is the pixilated, first person perspective Lovecraftian adventure, Eldritch. Eldritch by Minor Key Games is an odd duck. It looks like Minecraft, plays like a stealth action shooter and feels like a lot of fun. It has rogue-like tendencies, feeling very much like Fancy Skulls, a game that will likely get more than a mention here in the future. Just like any rogue-like, there are procedurally generated levels, and just like any rogue-like, there is permadeath, though it doesn't quite feel that way which I will get into later in the review. Eldritch starts us off in a vast and mysterious library where our intrepid explorer has gotten trapped. There are a tonne of objects with which to interact in the library proper, but the one you will likely deal with first is this mirror which allows you to adjust your appearance: There are not a great deal of choices, something that bothers me a bit, but given that outside of checking the mirror you never really see yourself, it's mostly just a personal aesthetic choice. There are several books within the library that give the story and nature of the place and investigating leads one to discover a set of mystical books with the power to transport you to other realms. two of these books are closed at the outset of your adventure, and you must journey through each world to find the soul of an Elder God. (Dagon, Nyarlathotep, and, of course, Cthulhu.) The last of which allows you to escape the library. The worlds are short and with a little finesse you can zip through each one in a few minutes. can Being that they are procedurally generated, unless you really luck out on the items you scavenge, odds are that at some point you are going to die.... A lot. As mentioned earlier, this game features permadeath of a sort. So any weapons, items, or powers you have gained are lost, along with any artifacts you are carrying. The latter being a combination of currency and a power source for the mystical abilities you acquire as the game progresses. It also resets the worlds you travel to, creating entirely new realms to explore. What it does not reset are any artifacts squirreled away in a chest and the books you have unlocked previously remain unlocked. Entering a book plants you in a randomized world themed after the Elder God whose soul is housed there. There is a book where you spawn in which allows you to return to the library, and in the case of the Book of Dagon, there is a compass nearby. It's handy and shows the location of the exit. Scattered around are also various weapons including a revolver, dagger, rocks, dynamite, empty bottles... and plenty of other bits and bobs. Each item varies in its usefulness and you may find yourself switching between them as situations warrant. You can only carry two of them at a a time, so some strategy is required in which tools to hang onto and witch to drop. Speaking of dropping, if you swap a weapon for another the discarded item will make noise depending on what it is. This can attract the attention of the monsters in the area. Monsters come in a variety of flavors. Flavours including Deepones, Cultists, Floating eyes, Lizardmen and manymore... And shoggoths. Screw shoggoths. Each enemy presents its own set of challenges be it projectile attacks, flying, resurrection.. Being lizard version of a Weeping Angel... Seriously... don't blink. The enemies are interesting and fun to deal with, with decent enough AI. They also respawn with fair regularity, which can make in-depth exploration tricky. Certain enemies appear unkillable and may need to be dealt with via methods other than fighting. To aid with that, there are several Statues throughout the game which will bestow a special ability when prayed to. Oh Bob-Sothoth... Bless us with your bounty.. The powers are fairly innovative and range from invisibility to vertical lift to teleportation, hypnosis and even one that allows you to place blocks like this was Minecraft. Seriously.... screw shoggoths... These allow one to really vary the way they play the game and can help even the score when faced with very difficult odds. But it is important to note that these powers come at a cost. Each power uses up artifacts, more or less depending on what the power is. Some powers are cheap, like the materialization power. Each block costs a paltry 1 artifact to place, as opposed to invisibility, which costs 10 per use. So again, one must be strategic with how they use their powers or they will run out of artifacts quickly. Another reason to use your magical gifts sparingly is that artifacts also pay for items in the shops. Shops are done similarly to how they are in Nethack or Spelunky, where the shop keep has its wares out and you can choose to try out the five finger discount at the risk of angering the shopkeeper. The difference here is that the shopkeepers in Eldritch are all monsters. Like this Snakeman in his fine, fine hat. Shops carry items that are either rare or not normally available, such as boots, talismans and kits. The prices are usually reasonable, and you can usually afford whatever you need, but if you can't, you may be able to overpower or outrun the shop keeper. That's all up to you. Also of note are the many and varied types of healing items, including Meats and fruit trees, important as you only have 3 health to start. You can, however, boost your maximum health by drinking at special fountains like this one. Oooh Bubbly! Which I highly recommend doing as the worlds of the elder things are dark, and full of terrors. And there are a lot of worlds to explore. In addition to the 3 book worlds of the main quest, there is also a book that leads to The Mountains of Madness, a 10-level optional dungeon that was released as a free expansion This drops you on a cold mountain side above a cavern containing treasures, untold secrets, and unspeakable horrors... Also ice. Lots and lots of ice. Also, sitting on a table in the library is a Jack o' Lantern Which transports you into a shaddowy Halloween realm filled with very difficult monsters: And finally, if you die, you can opt to resurrect not in the library, but a place called “The Asylum.” Which uses the same tiling service that Silent Hill's Other World uses. This area is filled with monsters and exists purely as a challenge to players with a look unique unto itself. And the level of horrible death we have come to know and love. I've fallen and I can't get up! So how does it play? Well, I'll admit that the first time I played it, I didn't get a lot out of it. But when I sat down to play it for the purposes of writing this review I found myself drawn in. Eldritch plays smoothly. Default key-binds make sense, there is controller support as well. The gameplay is challenging, becoming even more-so if one opts to play the new game plus mode after completing the game once. It is a short game, but this is made up for by the expansions and general replayability of the game. And it definitely feels polished for an indie game. Perhaps because it was developed by former Bioshock Dev, David Pittman. Along with solid gameplay, Eldritch features brilliant sound design, the music cues are subtle, and enemies fill the air with an ambient menace. Even the Deepones, who make a sort of adorable “glub glub” noise as they go about their business, can sound menacing when you are down to one heart and there is no food in sight. Each creature has relatively unique sounds it makes as the do their thing, and change gears when they notice you. Also, as mentioned, simply dropping an item makes noise and you may find yourself nervously pondering if you should really throw or drop that rock in favour of the TNT, lest the pair of snakemen around the corner hear and come bursting in on you. Design is also top notch. You wouldn't think it, looking at the pixcelated graphics and simple models, but there is a lot of subtlety at play. As I described it to my fiancé yesterday, it feels like Minecraft, but the angles are ALL WRONG. As they should be. There are very few surfaces that feel flat and it throws you because you honestly expect them to be. It's a little thing, but it's enough to make one feel a little uneasy about what they are staring at. The monsters too are neat to look at (though you shouldn't stare for too long lest they eat you) and the game simply feels wrong... in all the right ways. The atmosphere also feels that way and I find it fascinating. Here we have a stealth action horror game and nary a pitch-black room to be found. With very few exceptions, the environments are fairly well lit. And yet, the tension is there, the stealth feeling is there, and the horror elements are all there. And make no mistake, this game may not rely on jump scares (though again, Weeping Angel Lizard Men..), but things will occasionally jump out at you when you least expect them. Similar to the jolts you might get playing the classic Doom games where you are minding your own business, haven't encountered an enemy in a while, turn a corner and BAM. There it is. Coupled with the tense atmosphere and the great sound design, most people should get a few thrills and chills out of this. About the only thing I found lacking was the story. There's plenty of lore to discern, but precious little is actually about the protagonist. Instead, we merely look at the source material; the works of H.P. Lovecraft, and fill in the blanks as we go. It's not the worst thing to do story-wise, but it could have used more oomf. In conclusion, Eldritch is a decent game with a lot of fun surprises and decent replay value. It's not long, so don't expect a six-hour epic. (You actually get an achievement on Steam if you can beat it in under 10 minutes.) It's even decently priced for what it is at $14.99 on Steam. If it weren't for the expansions and optional stages I'd say it was a bit pricey, but with everything there, that seems about right. If you're in the mood for something challenging and a bit different, and have the coin to spare, you can do a lot worse than Eldritch. Here's the breakdown: Atmosphere: 8 Design: 8 Gameplay: 7 Sound: 8 Story: 7 TOTAL: 38/50 VERDICT: Solid like the twisted, blocky surface it was built on. Eldritch is $14.99 over on Steam. “I'm a Fansssssy lad.”