An Archive of Our Own, a project of the Organization for Transformative Works
SURPRISE!!!! I CRANKED OUT ANOTHER ONE 🤪
So Good: Hyunjin x Plus Size Reader
Hyunjin invites you to travel with them while they record for SKZ Code. After their management team mistreats you, he gets pissed and decides to retaliate…by making everyone in the house listen while he puts you through a mattress.
Pairing: Hyunjin + Plus Size Reader | Angst, Smut
Warnings: Idol AU | Best Friend Hyunjin | Buzz Cut Hyunjin | Body/Fat Shaming | Comments on Eating Habits | Mean Div1 Staff | Angry Hyunjin | Mistreatment | Sweaty Hyunjin | Cursing | Nipple Play | Dirty Talk | Unprotected Sex | Cream Pie
Word Count: 7.5k
A/N: Y'all know the Buzz Cut Hyunjin Chapter was coming!!! I will be the one to say it - buzz cut Hyunjin is the hottest he’s ever looked! I love him in every form, but something about how bad boy he looks right now…oof. Chomp chomp (that was me eating him alive 👍🏼) Also fuck Div1 management team, you suck and the boys deserve more freedom as idols!!! (They deserve to be the bad guys in this chapter)
Modify how the slow moving shockwave works. (Probably double its damage and increase the spacing so the natural instinct of running away from it [Into the shockwave’s path] isn’t as brutal)
Maybe increase speed of turn and crouch animations
I do think the cheese strats I was made aware of are fine, as it is the first boss (ignoring the tutorial boss). In terms of difficulty I’d give it a letter grade of D. For reference the other demo bosses’ projected difficulty would be:
[Red] - E (Meant as a ‘tutorial boss’, though I want to figure out her moveset before I implement it. No extra actions are available.)
[Elemental Earth] - D (Rough me up a little bit, I mostly understand the moveset. Slide is available.)
[Cyan] 1 - C+ (A final exam to the intro part of the game. Also a smug jerkass. Going to remake this after I make some basic enemies and figure out enemy collisions. Slide and Jump-Kick are available.)
[Elemental Ice] - B- (Understand the concept of weapon switching and that using one moveset the entire fight is not a thing that will be viable anymore. Iteration 2 of this boss is going to be handled differently compared to the old version but will have largely the same moveset [probably]. Slide, Jump-kick, Daijoubu, Ice Block, Lightning Moveset and Lightning Warp are available.)
Last Demo Boss - A+ (Majority of moveset is available. Demands you understand how all 3 movesets work. Slide, Jump-kick, Daijoubu, Lightning Moveset and Warp, Fire moveset and Fire Stance, and Air Dash are available.)
[Calamity Sandbag] - SS+ (Literally impossible, don’t even try to kill it)
Nightmare mode would be its own thing (it makes the assumption you beat the game already and all of your abilities are available; Max HP/MP are probably at the highest possible), so these letter grades would be different and the difficulty is able to be much higher. You could probably see it as a remixed boss fight. However, I need to figure out how I want the fire moveset to work so this will probably take a while before I implement.
How people approached [Elemental Earth] does give me good ideas for Nightmare mode (and other bosses), so if you fought it, stories of your cheese strats (or normal strats) would be helpful. Of course you don’t have to if you don’t want to.
I am probably going to spend the time before next demo day focusing on making more artwork, probably some sound effects, and less on new content. New content would probably be limited to the things I was going to add but didn’t have time for like the boss statistics, item examine in the boss menu, badges, other tutorials, and more mouse support. Also finish updating the player character’s outfit.
We’re hard at work here polishing up the fast approaching second demo. To get you up to speed or to jog your memory, here is a by no means comprehensive list of changes since last time:
Renamed to Devil Engine
Added Level 2 and all associated bells and whistles
Re-balancing and some re-working of level 1:
The intro can now be skipped
Enemies have generally been reduced in health
Laser Lightbulbs (and there more deragatory names) have a longer and more visible warning before firing
Reduced number of turrets in the tunnel
Re-worked some terrain in the tunnel
Boss health has been generally reduced
Carrier now has more time between attacks
Ship Core’s bouncy projectiles now have proper physics, speed of spinning attack reduced
Full Armor Ship Core’s hitbox fixed, the laser should now properly damage all of it
Demo 1 secret boss removed, will return in the full game’s boss rush
Added the homing shot, the third shot type
Mechanical changes:
Bursting on large groups of bullets now refills some of the multiplier and grants points
Killing a boss or knocking them into another phase will convert all on screen bullets into points
Bursting onto the same power-up type as the play currently is now creates 2 powerups of the other two types
Level 1 weapons buffed, level 3 weapons nerfed
Added a meter bellow the life/bomb readout to show how close score is to earning another one
1-ups can now be found in certain enemies
The end of level grade is now based on how well you did in the individual level instead of overall (Level-by-level statistic tracking will come later)
Some reworking of sound effects:
Several sounds from demo 1 changed and re-balanced
Game Over is now the proper length and has a new animation (And for those that downloaded demo 1 within the first ~4 hours, it now plays properly if you don’t game over voluntarily)
Added and changed many options:
Options can now be changed mid game
Added Low-Spec mode, witch reduces/turns off more intensive effects
Added Ship Outline, putting a smei-transparent or opaque white outline around the ship
Added Bullet Style, witch allows changing the ‘regular’ enemy bullets
Slow strobe (now default)
Strobe (demo 1,most of the videos here have this as the style)
Rainbow
Pink
Added Options to change button prompts between Keyboard, Xbox or PlayStation (Rebinding coming later)
Added tutorial for first time users:
Tutorial can be skipped or done later
This replaces the how-to-play sequence from demo 1
Updated the localization files
Demo 2 will be released September 9th, on Demo Day 16. There may be some more changes between now and the demo releasing, but nothing too earth shattering. Looking forward to seeing you again!