Ingame and engine shots x my concept art for Deathbound
A pack of concepts I made for “Accepted by Death’, Deathbound‘s boss rush DLC.
My studio's team is brilliant; if you're interested in more art for game pipelines I suggest checking their work as well.*
Deathbound is a soulslike based on morphing between characters to manage combat, your health, and stamina. We're Brazilian devs and our publisher is from Poland.
p.s. that character is Iulia! One of my favs, she's a lance-wielding, resistance-faction-backstory type.
Deathbound - Steam link
Full post on my website | Bsky
*Full post on Artstation - Has team credits, and likes are appreciated 🙏 I have gripes with Artstation's business model, but I feel like it's still a big industry standard, so I keep my portfolio updated on there as well.











