Since I’ve been talking a lot about religion in D&D and fantasy lately, as well as deities in ttrpgs just in general for ages, I thought I’d maybe highlight a few of the deities from published 5e that I do greatly enjoy. The Forgotten Realms has its issues as a setting, but there are some gods and goddesses that I do greatly enjoy.
And I figured I’d start out with what several people may already know is my favourite god in the Faerûn pantheon: Deneir, the First Scribe.
D&D Deity Spotlight: Deneir
Deneir is the god of literature and literacy, the patron of the artist and the scribe. His is the power to accurately render and describe, to write and to read, and to pass on information. In legend, Deneir is often portrayed as being a scribe in service to Oghma, and he is sometimes thought of as Oghma's right hand.
It's common practice for someone who writes a letter or records information to say a prayer to Deneir to avoid mistakes. Similarly, artists acknowledge Deneir before beginning and upon completing paintings, particularly illuminations on manuscripts, tapestries that relate stories, and any such attempt to use art to capture the truth.
Followers of Deneir believe that information not recorded and saved for later use is information lost. They consider literacy an important gift of the gods, one that should be spread and taught. His followers are scribes and scholars devoted, like their patron, to preserving written works, and also to experiencing them, for they say that Deneir himself is hidden within the lines, shapes, and passages of all written works. Priests of Deneir take an oath of charity as well, compelling them to accept the requests of others to write letters and transcribe information.
The god's followers tend to be individualists, united by their shared faith but not overly concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneir's blessings of divine magic are more often bestowed on those who lose themselves in written works than on those who fancy themselves part of any temple or religious order. Contemplation of the faith's most holy book, the Tome of Universal Harmony, is the most effective way to become deserving of Deneir's blessings.
--- Sword Coast Adventurer’s Guide (2015)
The knowledge domain is one of my favourite cleric subclasses, and I just deeply enjoy Deneir as a patron and a god. He’s the god of ‘receipts or it didn’t happen’ and ‘document your damned findings’. He’s the god of writing shit down. And reading it later, interrogating it, pulling texts apart (metaphorically, not literally, do not pull texts apart literally or he will smite you) to get down to the metatext beneath it. He’s the god of literacy, of teaching. And I deeply, deeply adore the oath of charity his priests take, to write letters and take dictation and transcribe information, all for free. Information must be free. Literacy and information should be accessible to everyone. I love that about him.
I do find it interesting that his followers ‘tend to be individualists’, that Deneir has no care whatsoever for religious hierarchy. You’d think a high degree of organisation would be required for the sort of large scale documentation and preservation of knowledge that he is decidedly in favour of. But I think that possibly comes back to that oath again. That literacy and information should be free to all. I think that might be part of the reason he doesn’t want everything concentrated in a single religious library institution, knowledge kept behind the gates of his priesthood. No. Anyone who writes and reads and interacts with knowledge comes under his purview, anyone who wants to read and write and interact with knowledge. He doesn’t want a centralised institution, he wants literacy to spread. So yes, his followers build libraries, and preserve collections, and keep records, but his followers also … write letters. Teach literacy. Make themselves available to transcribe information for other people. Make art, so that stories and information can spread even without the direct tool of language. (I feel like he would love Shaun Tan’s ‘The Arrival’, a wordless comic documenting a fantasy immigrant experience, and a story told in that format specifically to avoid/cross the language barrier, to relay the experience without the barrier of words).
Deneir is a scholar and a scholar’s god, but he’s also a god of teachers and artists and couriers and writers and journalists and historians and …
It’s about writing things down. It’s about giving people the ability to write things down. The ability to read. It’s about finding ways to communicate and preserve knowledge even outside of writing.
Like. This may be obvious, but one of the reasons I love Deneir is because he fits a lot of my real world beliefs over here. About literacy, about the joy and necessity and promise of literacy. About giving people access to whole other worlds of information and experience beyond what they can directly experience for themselves.
And maybe you’re like, okay, but what does that have to do with a fantasy game about fighting dragons? To which I would answer … Well, firstly, worldbuilding, obviously. He’s a great god to have knocking around in the background. But on a more direct, adventurer-focused level …
The first character I ever properly played was Kossi, a little rat-shifter knowledge cleric/fey wanderer ranger, and her whole thing was that oath of Deneir’s above. To go out and write letters for people. To teach literacy. She was a wandering postwoman and scribe and teacher. She had ranger levels because her oath wasn’t about sitting in a library or scriptorium somewhere, it was about bringing literacy to people who might not have it. Going to villages and offering reading lessons. Offering to write letters for people and also to deliver them if they were places she was going. Offering to read letters for people, read wills for people, help people document their lives. Send information. And if you think there aren’t a thousand little quests and adventure hooks that can be built into writing people’s letters and records for them and being asked to deliver them …
And even for the more formal adventurers she went on, Deneir believes that knowledge that is not recorded is knowledge lost. She was journaling her experiences. She was documenting everything she came across. She found a complex built to honour forgotten giant gods in a cave system, and she was so happy, because that knowledge would now no longer be lost, those gods might potentially no longer be forgotten, because she’d found them, and she’d written it down. Part of her deal was that she would make sure to leave her filled journals in towns or send them to archives every so often, so that her adventures wouldn’t be lost with her.
She also had a habit of buying books in one town or village or city, keeping them on her while she read them, and then gifting them to another town or village or city later on, so that the books and the knowledge they contained could travel and new people could encounter them. She spent a significant chunk of the loot she earned adventuring doing this.
I played her from levels 1 to 5, and four of those levels were ranger levels. Only her first level was cleric. But that level shaped her whole character. She was a cleric of Deneir first and foremost. Her faith shaped her whole way of life, her ideals, her reasons for choosing mechanical benefits (another reason for her ranger levels was that rangers have a lot of opportunities to pick up languages via their features), what she spend her loot on.
One of the things I do enjoy about the ‘portfolio gods’ thing you get in D&D and other fantasy ttrpgs, despite all the problems with the way it has been utilised over the history of the genre, is that it does … it lets you pick a god with an area of concern that you believe in, or want to interact with, and build a character around it. I love Deneir, wholeheartedly. He’s easily my favourite of the Forgotten Realms gods. And it probably is at least partly because he’s the god of something I do believe in in real life. Literacy, the importance of literacy and communication, the importance of making literacy available not just to the chosen few but to everyone.
And I think the other thing about the portfolio gods, as portrayed in D&D, is that … It’s not ‘I believe as my god believes because if I don’t I’m damned’. There are lots of gods, and lots of things those gods stand for and believe in. Which makes it more ‘I believe as my god believes, and that is why I chose them, and also why they chose to support me back’. There’s an element of choice, of being able to choose what god you support and what cause you will spend your power and your skill and your life on. It’s faith, but it’s faith by choice, and I enjoy that.
(Yes, I am an atheist in real life, this may also show here).
There’s also … There’s areas of conflict to run into. Because literacy isn’t morally or culturally neutral either. Deneir believes that things must be written down (or documented some other way, such as art) to maintain their value. What about oral histories? What about mythologies that are designed to change, stories that are designed to change in the telling to reflect the values of each new teller and audience? What about people who put more weight on writing, that it is too powerful a thing, and so can’t be used for more mundane things without risk? And here’s a scribe of Deneir trying to write everything. One of the interesting things about playing a character with a defined set of values is then testing those values against situations. Which can be done with any character, and doesn’t require a god or a faith, but I do enjoy it in that context. I’m a cleric player, you know?
… I think I have rambled off the point somewhere along here. Several times. But.
Coming back to Deneir. In terms of the gods of the Forgotten Realms, he is definitely my favourite, or at the very least one of them, and I’m delighted that he exists.