More Favorites – Add Custom Favorite Food, Music, and Colors by Destrospean
"This framework allows modders and CC creators to add their own foods, music genres, and colors to the list of selectable favorites. It supports music stations added by gamefreak130's Broadcaster and foods added by douglasveiga's CCLoader in addition to foods included with the unmodded game and its add-on content.
Hereinafter is information relevant to modders. To users simply wanting to install packages that include new favorites, you can stop reading.
Destrospean mod notes:
This mod allows players to create and assign outfits to any interactions via an interaction and dialog menu. Below is a demonstration:
This mod also allows you to extend outfit assignments to other outfits (i.e., copy and link an outfit from one interaction to others):
Below is an example of the outfit being applied during the interaction it's assigned to:
This mod also works with interactions from mods. Below is an example with Twinsimming's Baking Mod:
To provide some context, the entry and exit types decide when an outfit is switched into and out of. Below are the lists of the different entry and exit types and explanations of what they mean:
Entry Types:
Interaction Started – applies at the start of the interaction
Standard Entry – usually occurs after routing for interactions between Sims and objects
Routed (Social) – occurs after the Sims have routed to each other; for social interactions only
Committed (Social) – occurs after the Sims have engaged each other in conversation
Outfit Changed – for interactions that already have outfits for them
Exit Types:
Interaction Ended – applies the previous outfit at the end of the interaction
Standard Exit – usually occurs after a Sim disengages from an object; this is good for interactions that have multiple sub-interactions
Completed (Social) – occurs after the Sims have disengaged from each other in conversation
Never – the Sim never switches back to the previous outfit (unless the interaction already does so, as do interactions that already involve outfits)
Acknowledgements
Below is a list of people who helped with this project either directly or indirectly (as well as their contributions):
CmarNYC (made Easy STBL Manager, used to populate the different languages with strings)
LazyDuchess (allowed me to borrow a method from Mono Patcher)
pljones (made s3pe, used to create packages and import resources into them)
Twallan (started the NRaas project, whose code for the dialog menus I borrowed)
desiree101 (very thoroughly tested this mod; without her feedback, this mod would not have been as robust)
Twinsimming (allowed me to use her Baking Mod in a video demonstration for this mod)
Usable Canes for Young Adults and Adults (+ Occult Fixes) by Destrospean
"I've seen quite a few people on this site and other Sims 3 mod sites complain that EA didn't allow non-elder Sims to use the walking canes from Generations, so I decided to make this mod to address that.
Additionally, this mod fixes an issue where witches and werewolves couldn't use them, even as elder Sims.
Law Enforcement and Medical Career Data Fixer by Destrospean
"This is a simple mod that fixes an issue where Sims in the Law Enforcement and Medical careers would always have their career tab say that their work would start in 1 hour. An interaction for fixing the career data will appear for eligible Sims currently employed in the Law Enforcement and Medical careers or who had previously worked in either of those careers.
In addition to fixing the work hours, the interaction will also clear entries in the list of interviewed Sims for Sims in the Law Enforcement career if those interviewed Sims are no longer in the game.