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I've been working on a new game idea based on the destructible terrain demo that I've been working on.
You control three characters; each one can only move within their own coloured subspace. Each character can shoot projectiles to expand their own subspace, which creates both more space for that character to move and "solid terrain" which can either be a nuisance for the other two characters or something they can take advantage of. The three characters must work together in order to complete level objectives.
Working on a destructible terrain engine for GameMaker Studio 2 in the style of Lemmings/Worms/Liero. EDIT: The FPS Real counter is glitched in this video, it's missing the decimal point which inadvertently inflated the real fps 100x.
Been working on a first draft of top down procedurally generated destructible terrain. Seems to be working well for a first go. Badly pixelled 8x8 tiles are inspired by a tileset from "Nuclear Throne".
You can give it a whirl HERE
Controls are:
Press "R" to generate a new level
Hold "Z" to zoom
Arrow Keys scroll level while zoomed
Right Click to place an explosion and blow stuff up
No idea what to do with it yet but it was fun to create, which I suppose is the main thing.
Geometry generation from voxel data has now been separated entirely from the main game logic and is parallellized onto several separate threads. This is good because it makes things go super fast and super smooth(them multi-core CPUs will be put to some good use).
Well, we better get some nice gameplay and some pretty textures in there now so we have something to show you next time. Stay tuned!