Nuron’s Blanchimont
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Nuron’s Blanchimont
photograph (from Her) on detuned synth
Humanoid’s Sweet Acid Sound
Here in my car
I can only receive
I can listen to you and it keeps me stable for days
In cars.
Here's a cover of a cover. Gary Numan original covered by Fear Factory covered by me (Systematic Descent)
Morphology’s Fractures
Sweet, Sweet Acid
New Humanoid 12-inch: April's Featured Release
Sweet Acid Sound - Humanoid (2023, De:tuned) is Brian Dougans, 1/2 of FSOL since the Global LP in 1989. However, often on these new Humanoid releases, Yage is credited as the engineer, which is just another pseudonym for the duo. Sweet Acid Sound indeed. A bit lighter and housey-er than the usual serving, with a hint of 1990-ish Italo-house, which might not be on everybody's palette.
Unlike the recent bangers, this beat is synced to standard house at around 125 BPM or less. Sweet Acid Sound does make a nice homage to the pure house era. More-so, the first LP on Westside Records in 1989 which showcased various forms of house music: from Trax Records' Chicago Acid to 2 In A Room style Hip House to Tony Humphries/Kiss FM inspired Garage. And at this point, Garry Cobain, a mate of Dougans, is brought in as a guest vocalist on Global's darkest track, the opening b-side's Sunshine and Brick, foreshadowing what was to follow later. Sweet Acid Sound is due on May 29th on De:tuned.
DETUNED devlog 1 & demo update
Ok, technically speaking, it’s not an updated version of the demo, but a mutilated version of the current project. But that’s too long for a title.
While developing this game I made some changes, meaning the old demo doesn’t give you a proper idea of what you might find in the full game. For starters, the random song generation system has been remade from scratch. No more loading screens before every level and repeating sections. Furthermore, the “reverse songs” can now mix normal and reverse notes. All of these changes are reflected in the new demo, which contains around half of a normal run in the full game.
While developing this game I made some changes, meaning the old demo doesn’t give you a proper idea of what you might find in the full game. For starters, the random song generation system has been remade from scratch. No more loading screens before every level and repeating sections. Furthermore, the “reverse songs” can now mix normal and reverse notes. All of these changes are reflected in the new demo, which contains around half of a normal run in the full game.
Additionally, the game now has 8 alternate endings. They are determined by 3 special items, 2 of them can be obtained in the store but change the game’s difficulty. The third one is obtained in a trivia minigame, which means the status screen in the rain levels has an actual purpose besides looking cool.
I wasn't crazy about this song at first, but the colours are insane, just saying. There's like, three or four colours.