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fuck ipads. get a cheap android tablet for under $200 or even $100, they work great and apple is an asshole
using linux (as a content creator)
i will preface this by saying that im not an it guy, i dont code or anything but i do read a lot of tutorials and love linux. after i found a distribution that i liked i found that finding open source alternatives and trouble shooting stuff etc became pretty satisfying. linux is like a puzzle that you can make into whatever you want if you have the right pieces. but i will apologize in advance to it peeps if i dont use the right technical term for something.
a concept sitting in my head for years is the idea of a fantasy setting being wizard complete. let me explain
this is about magic systems. on the face of it, there's so much variety out there - in this world, you speak the true names of objects to exert power of over them; in this world, you train your body to harness and mold magical energy; in this world, you bind demons and compel them to do your bidding; in this world, every song evokes a unique spell; in this world, your soul is a computer to be engineered and programmed.
i want to draw a distinction between powers and magic. in a superhero story, you get powers. maybe you can fly, or control metal, or see the future, but that's it. you can get more skilled at it, but few heroes develop thematically unrelated powers. in jujutsu kaisen, sorcerers get some basic abilities and are born with innate techniques. in the Mistborn series, a misting gets the powers of one metal, and even the mistborns are still bound to the specifics or what metals are naturally capable of.
contrast this with, say, Dungeons & Dragons, where there's entire tomes of disparate spells. in Naruto, you can learn all the elemental techniques, sensory techniques, disguises and illusions, with only a couple of bloodline abilities off-limits. i'm sure i don't need to list more.
one of the diagnostic questions that's stuck with me for years when evaluating magic systems is simple: "how do I cast fireball?"
in Dungeons & Dragons or Naruto, there ready-made spells for this. in, say, Fullmetal Alchemist or Earthsea, you'd need to study and devise a method using a deep understanding of what fire even is, but it's doable.
Windows and Linux are entirely different operating systems, but they're still running on computers, so if you can program one to do something, you can get it running on the other. computers are said to be Turing complete
once you climb to a certain level of complexity, how far you can see starts to look the same no matter where you started climbing
similarly, all sufficiently powerful magic systems wind up emulating each other; you can cast fireball in any of them.
but still, what does it mean to be wizard complete? for as long as i've had this thought, i couldn't get more specific than just a vague sense that magic systems can blur together if they get too generally capable.
and i don't have any insight to tie this all together, but we can lay out just what assumptions are needed to reach this fully general magic system.
the first requirement is we have a system in the first place. we'll keep it vague.
a person, through their personal will, power, and tools, can perform actions (the casting) to bring about an effect (the spell)
casting is reliable; you can knowingly bring about similar outcomes
principle of variation: it is possible to alter the specifics of the casting to bring about distinct yet similar spells
the casting is scrutable; there is a theory and/or practice by which one can discover castings which lead to similar yet distinct spells
the principle of variation is very important. it's the key to unlocking the possibilities of system. it means if there's a fireball spell, then there's a tweaked fireball spell that's has hotter flames, or a shorter range.
in short, for every spell, there's a whole continuum of similar spells
now we get into the real magic:
5. principle of composition: it is possible to combine spells such that one is conditional on another or takes effect repeatedly
this is where the analogy with turing completeness is most obvious, because it's what lets us construct fancy emulator spells.
in practice, this looks something like a rule that if you have Fireball and Detect Evil, there must be an all-in-one spell that casts fireball if it detects evil. or a spell that's Four Fucking Fireballs In a Row
why specify these weirdly specific spells when the mage can just cast them manually?
6. principle of abstraction: composed spells are tractable to cast, if not more efficient than casting each component individually
put another way, this is the idea that building up complex spells doesn't explode in complexity
this is the place where my previous attempt to write this blogpost fizzled out, because. well. you can see it from here, can't you? we've assumed that variants exist, that you can find them, that they get more complex, yet the complexity doesn't explode. we've basically assumed into existence everything we need to make general-purpose wizardry.
but i suppose we've handled the induction step without actually proving the base case. after all, switch "spell" for "program", and by this logic, the C++ programming language is wizard-complete, and while that makes for a funny joke, it's not what we're talking about, is it?
it's not quite enough to have these principles for generalizing spells if you're starting with a direly limited spellbook. surely, if the only spell you have is summon hammer, you can be a hammer wizard, but certainly not much more than that.
so, what standard library spells does a wizard need?
here's my pick:
telekinesis: apply forces to a certain object at a distance
scrying: scan distant objects and determine their properties
metamagic: sense spells being cast and (un)pause them
call these this the basis; every spell can be expressed a combination of basis spells
how do you cast fireball? levitate an orb of gasoline, telekinetically strike a match, and hurl it at your foe. but perhaps that feels too much like "how do you draw an owl? simply sketch an owl, then add shading to indicate the feathers"
how do you find the oil to burn or the sulfur for spark? that's where scrying comes in - you can detect specific materials, then use telekinesis to attract that specific element to you. elementalism is just a very precise application of telekinesis.
you can craft illusions by levitating an array of pigments, maybe craft your own floating LEDs for the light source. you can heal people by preference telekinetic microsurgery, or scry for individual bacteria and virus and sift them out. you can do telepathy by scanning brains and pinching neurons.
more interestingly, you can create cool 'ghost matter' (e.g. for mage hand) by using metamagic to have strong telekinesis spells paused except when scrying detects something is about to cross the boundary of the ghost matter
but i digress. this is all extremely "draw the rest of the owl". the spells needed to do any of this would be very, very complicated, but the point is that in principle they are possible. (if you could get Grand Theft Auto running on Minecraft redstone, but it would be so complicated)
but maybe you think this runs afoul of the principle of abstraction. the whole motivation for that rule was that it was useless to suppose fully general magic exist if it's too complicated for anyone to cast. and this is true!
still, i think it's instructive to note that i am discussing a worst case here - in most settings, you have much more efficient ways of accomplishing all of this. you don't need telekinetic microsurgery, just mold medical chakra. you don't need to perform brain scans, just ping the soul.
put another way, most magic systems provide helpful libraries and interfaces for efficiently designing these spells, rather than assembling (heh) them from base principles
but there's a profound limitation in this preliminary proposal for a universal magic system: you cannot summon. you cannot teleport, and i'm not even sure if you can transmute
and stuff that you often want to do (e.g. look into the past or future) are impossible except in principle by setting-breaking conditionals like "first build a planetary supercomputer that can simulate the universe" - and that's just an approximation!
related to the problem of summoning, my friend mink has an awesome and detailed article on ectoplasm which i could not outdo in a quick tumblr post (go read it).
adding ectoplasm-like spellmatter gets you a lot of mileage, but for a fully general magic system you'll want to add a spell for teleportation, and perhaps creating and shifting pocket dimensions
but a problem i have with the concept of just adding these to the basis spells is that... telekinesis and scrying are modest, atomic operations. they feel a lot like convenient extensions of existing physics. "create demiplane" by contrast, feels pretty magical!
more importantly, this isn't just cooking up a magic system - the point is minimal axioms. having such strigent requirements on generality puts the project of emulation in a bind.
but i guess this just highlights a problem that always existed. how do you teleport in Fullmetal Alchemist?
(though i suppose you'd already be struggling to fully imitate the basic telekinesis/scrying spells...)
still, i think it's worth separating "weakly wizardly complete" settings where you can, for instance, do elemental magic, cast illusions, fly around, send messages, and "strongly wizard complete" settings where you can see the future and pull swords from thin air and fling portals around.
does all that make sense? i'm posting this on a day when i'm clearing out my old drafts. i added several pages to this but i don't know if i really brought it to a conclusion. whatever, go my rambles
How does file deletion work and what does that mean for Caine?
I love the fun and games in the tadc fandom with the whole "Caine is in the recycling bin" joke/theory/cope but I do have to say as a programmer who uses linux daily personally (where the commands that Kinger was using were UNIX style, so linux basically):
Removing a file through terminal with a command like rm does NOT send files to the recycling bin
And he didn't explicitly use rm, there was a whole procedure being run to delete Caine, but it was a deletion through terminal running a routine that could logically just do rm somewhere (or unlink, or the much worse: shred)
So I want to explain what this means for the possibility of recovering Caine if they keep UNIX style commands consistent and we assume the use of some form of rm, unlink or shred
Linux distros - what is the difference, which one should I choose?
Caution, VERY long post.
With more and more simmers looking into linux lately, I've been seeing the same questions over and over again: Which distro should I choose? Is distro xyz newbie-friendly? Does this program work on that distro?
So I thought I'd explain the concept of "distros" and clear some of that up.
Hey we are both polyfragmented and a very small system at the same time! We have two "operating systems", which basically means:
1. The traumagenic side - super complex polyfragmented system with levels/ layers/sidesystems and hundreds of fragment type alters to deal with very severe trauma from infancy. Vivid inner world. We can call this operating system "Windows". It's very difficult to interact with, full of PTSD symptoms (software malfunctions) and major struggles with life.
2. The endogenic side - Very small! Less than ten people! Very well-rounded headmates, very spiritual in nature, very connected to our spiritual beliefs and cultural ties. A white void for an inner world with a bean bag. We can call this one "Linux" for this analogy.
Both operating systems do different tasks, have different ways of living, and never are able to interact seriously with each other mentally. We are Hoping to change this, but so far, this has been tough. I have never seen another system describe this. Does anyone else's system work like this? Especially if you are a mixed origin traumaendo?
We don't go through this since our headmates are all blends of origins in one way or another even if they weren't formed with it (+ we aren't polyfragmented), but we asked for input from @enberneutral and Daimon told us this:
" I may not have it as complex on our traumagenic side of our system, but I related heavily to how you organize your system either way. There's a distinct difference between the "veterans" (traumas) and just our typical endo sysmates.
It's mostly relatable, but then we have veterans such as Klaus in charge of a sidesystem which is mostly composed of non-traumagenics. Zachary, on the otherhand, is the only median subsystem which we could label as fully traumagenic.
Aside from that, I feel like we've met some people on Tumblr with similar experiences, and if anyone who sees this can relate, then please let us know!! "
hopefully he helped :)
When I'm reccing linux to non-linux users, part of the reason that I say "install it on an old computer" is that one of the things that people worry about when experimenting with new operating systems is that they'll break the computer beyond repair. Which isn't *likely*, but which is a non-issue when you're talking about a computer that was otherwise just going to be discarded.
I'm leery of recommending dual-booting or booting from a thumb drive to absolute newbies because they're hesitant to experiment on their daily-use computers (with good reason! They've been told not to click on things they don't understand and not to get out of their depth their whole lives so it's very difficult to try to suppress those instincts on the computer you use for school, even if it isn't the operating system you use for school).
So putting it on an old computer is like a free pass to computer class. You can't break what was already broken, so they feel more free to try different stuff.
And, like, I totally get where people are coming from when they say to run a VM, but I'm largely talking about users who aren't aware that they can have multiple profiles on their computer, or who have trouble switching between profiles on a shared computer.
I also see people saying "installing linux isn't any harder than installing windows" and A) that's going to depend on a LOT of variables and B) I don't know if you know this but the reason that most people don't buy bare metal PCs is because they don't actually know how to install an operating system. There are a ton of people in the world who I'd trust to assemble a gaming rig physically but who I think would really struggle with getting it to go from a mass of connected parts in a case to a computer that is running software.
Favourite operating system aesthetics-wise VS functionality-wise?
Windows 95 for aesthetics, however it does have so much of the functionality I like. It's the steppingstone on which all good things that Micro$oft has done came from. Why? Because there is ryhme and reason to the design decisions they made, and they test it, and the aesthetics all serve a FUNCTION, thus making it beautiful. It's the difference between gluing some gears on something and calling it steampunk vs. seeing functional gears do a job and understand what they do and watching them do it. And what's more you can modify it.
Windows 7 for the function. It ain't perfect, but nothing is. Window snapping, software compatibility, robustness, etc. I wish it had a better file search system, either one like XP, or one like voidtools' Everything. The UI of XP's search is better, easier to use, and more obvious in its granularity. Whereas Everything is FAST.
Neither are perfect, and even with the best parts of both OS's they both lack certain underlying structural elements of Linux that would combine into an absolute juggernaut of an OS. I like Linux, but damn it can be obtuse to figure out at times. I've also never been sold on some of its UI conventions, particularly its lack of configuration GUI elements that lock out newcomers.
I'm rambling, so I'll end on this: fuck Windows 10/11