giant runes
Runes left by the Giants are the most common of all three. Their runes are most easily found, read, and cast - making them arguably the most effective. Their magic demands little from their wielder, and it takes very little toll on a reader to cast multiple Giant runes in quick succession. They are versatile and cover a wide range of abilities. Given just how diverse and widespread Giants were, there are very few collective traits to pinpoint in their readers. Those with Giants as their patron range from powerful healers to talented and effective trackers. They often fall into "support" roles within caravans, and those without Giants on their side find the Mor particularly unforgiving. Giants cannot read Daemon runes, but can read Draconic runes.
pictured is a dog casting the following rune:
“Blessing of Kelpies”
This rune allows the caster to briefly walk on water. The surface must be still to safely walk across, as currents still affect the caster. Walking/running on rapidly moving water leaves a chance for the caster to be swept away and pulled under the surface. The caster must be conscious to remain on the surface. Some, with enough practice, can dip portions of their body below the surface while standing on it ( ex. Putting one’s head underneath the water to catch a fish ). If this rune is casted while in a body of water already, the caster will have to pull themselves onto the surface as they would do any other solid object.













