Thanks to the help from @Sebas54el , more improvements have been made! The reloading effect has now been fully incorporated, crit spots only appear when hovering over enemies, and the health recovery now plays the proper sfx!

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Thanks to the help from @Sebas54el , more improvements have been made! The reloading effect has now been fully incorporated, crit spots only appear when hovering over enemies, and the health recovery now plays the proper sfx!
Doomer7's Beta is finally out!
Can't believe I finally get to say this but DOOMER7 IS FINALLY IN BETA! It has been a long time coming but Doomer7 is ready! The beta is open to anyone who is interested!
Welcome to the Doomer7 closed beta! I'm so thankful to everyone who waited for this mod! It is almost time for it to cross the finish line b
Thanks again to everyone who made this possible!
My coding partner Sage Agent_Ash (https://twitter.com/iAgent_Ash)
WonderWaffle93(https://twitter.com/WonderWaffle93)
G0NI25(https://twitter.com/G0NI25)
Crazyjaydon(https://twitter.com/CrazyJaydon)
and the big man himself Suda51 for inspiring me to keep on creating, no matter what happens!
In the name of Harman...
My homie @Sebas54el outdid himself here!
Thanks to his input, Doomer7's menus now faithfully recreate Killer7's menus, with the look and sfx fully brought over! Please show my dude Sebas some love cause his modding work is genuinely incredible!
With the menu done,
I think I can say
Doomer7 is in it's home stretch. All that's left is to tackle the suggestions made in the forms and that will be it.
Doomer7 is almost finally ready....