𝚂𝚃𝙰𝚃𝚂.
full name: joseph antonio cormac costello. alias(es): agent one. nicknames: joey. age: 27. birthdate: 11-25-1998. identity: male, he/him/his. orientation: pansexual. occupation: special agent at D.H.O.R.K.S. residence: [ REDACTED ]
seen from China
seen from China

seen from United States
seen from China
seen from Belarus

seen from United States
seen from China
seen from United Kingdom

seen from Canada
seen from Belgium
seen from China
seen from Belgium
seen from United States
seen from China

seen from Malaysia

seen from Malaysia
seen from China
seen from Canada
seen from China
seen from Russia
𝚂𝚃𝙰𝚃𝚂.
full name: joseph antonio cormac costello. alias(es): agent one. nicknames: joey. age: 27. birthdate: 11-25-1998. identity: male, he/him/his. orientation: pansexual. occupation: special agent at D.H.O.R.K.S. residence: [ REDACTED ]
─────── ⭒☾⭒ dossier.⭒
⭒ 𝐍𝐀𝐌𝐄. [redacted] ⭒ 𝐀𝐋𝐈𝐀𝐒. agent twilight, loid forger ⭒ 𝐀𝐆𝐄. mid-late 20s (verse dependent) ⭒ 𝐆𝐄𝐍𝐃𝐄𝐑. cis male. he/him ⭒ 𝐎𝐑𝐈𝐄𝐍𝐓𝐀𝐓𝐈𝐎𝐍. greysexual, heteromantic ⭒ 𝐇𝐄𝐈𝐆𝐇𝐓. 6'2" ⭒ 𝐇𝐀𝐈𝐑. blonde ⭒ 𝐄𝐘𝐄 𝐂𝐎𝐋𝐎𝐑. blue
⭒ 𝐁𝐈𝐑𝐓𝐇 𝐏𝐋𝐀𝐂𝐄. luwen, eastern westalis ⭒ 𝐑𝐄𝐒𝐈𝐃𝐄𝐍𝐂𝐄. berlint, ostania ⭒ 𝐀𝐅𝐅𝐈𝐋𝐈𝐀𝐓𝐈𝐎𝐍. WISE ⭒ 𝐎𝐂𝐂𝐔𝐏𝐀𝐓𝐈𝐎𝐍. spy, psychiatrist, father ⭒ 𝐋𝐀𝐍𝐆𝐔𝐀𝐆𝐄. multiple ⭒ 𝐅𝐀𝐌𝐈𝐋𝐘. adopted anya forger, fake wife yor briar, pet dog bond
⭒ 𝐅𝐀𝐂𝐄 𝐂𝐋𝐀𝐈𝐌. hunter parrish
⭒ 𝐒𝐏𝐄𝐂𝐈𝐄𝐒. human ⭒ 𝐏𝐄𝐑𝐒𝐎𝐍𝐀𝐋𝐈𝐓𝐘. INTJ - known as ( the architects ) of the world, these people have a deep-seated thirst for knowledge, with a straight-forward rationality who's constantly searching to improve themselves ; as if yesterday's efforts were all for nothing. their brains never rest. ── stoic intellect. blunt. logical, quick-witted ; they question most things . . . always skeptical and base their beliefs on solid proof and reasoning. they rely on conventional wisdom. they aren't afraid to break the rules either, or risk disapproval if it's a quest to make things better. a new idea isn't worth anything unless it works. the need for success outweighs creative thinking. they're independent. they're decision makers and they will not exercise much patience if you're too slow to act. on the contrary, when things go wrong or when they hurt others, expect them to be personally affected and spend way more time and energy than necessary to try to figure out why things happened the way they did. as someone who moves with their head, it's hard to relate to someone leading with their heart ; but they are still authentically human.
────────── abilities.⭒
𝐈𝐍𝐓𝐄𝐋𝐋𝐈𝐆𝐄𝐍𝐂𝐄. twilight's intellectual genius goes beyond the above average person's expectations. he has a large capacity to absorb, understand and decipher information, code, symbols and foreign language.
𝐓𝐑𝐀𝐈𝐍𝐄𝐃 𝐂𝐎𝐌𝐁𝐀𝐓 / 𝐌𝐀𝐑𝐊𝐒𝐌𝐀𝐍𝐒𝐇𝐈𝐏. he is extremely well-trained, able to unarm / taken down an entire group alone. he can shoot a score of 3 men while fighting off 3 others, multi-tasking in fighting and shooting simultaneously.
𝐃𝐈𝐒𝐆𝐔𝐈𝐒𝐄. twilight's talent for slipping into a role is a trait that is unique to the organization. and many in his division have never seen his real face due to his impeccable mask making skills and vocal adaptability. as a master of disguises, his latest disguise yet? loid forger, "family man" and "devoted husband."
𝐀𝐂𝐑𝐎𝐁𝐀𝐓𝐒. with the intense ability to study any given environment, twilight has incredible control of his body often utilizing the strength of his core for missions that are suited for balance, agility and coordination. he is coordinated in handstands, backflips, tight rope walks, handsprings, cartwheels, splits, walkovers and leaps.
𝐃𝐄𝐂𝐄𝐏𝐓𝐈𝐎𝐍. twilight has repeatedly been successful in pushing a narrative that is perfectly convincing. manipulating others with elaborate stories and use of word play, one will find it difficult to detect that he is lying. most lies are centered around the characters he portrays and woven into speech patterns, characteristics and backgrounds.
𝐓𝐀𝐂𝐓𝐈𝐂𝐀𝐋 𝐒𝐊𝐈𝐋𝐋 𝐒𝐄𝐓. he has mastered many different skills that missions would require from him such as piloting a plane, defusing a bomb, lock picking, basic forgery, lip reading, morse code and much more.
𝚝𝚢𝚙𝚒𝚗𝚐 … the witness.
A little different from what I normally post but I’ve been on an art shlump.
So I’ve just been playing a lot of Ark (my favourite game) so I drew a Dino and made a dossier for it which I’ll submit for the creature vote in the future
Xu constantly wears layers (jacket, cardigan, etc), because she is always cold. It's gotta be like 85 and sunny out before you see her in something without a layer she can add or remove as necessary.
This also means that partners' shirts and hoodies are never safe, because she will borrow it and then never give it back.
Harold's Sketchbook pages
just the current Harold Sketchbook pages I've done so far, this is just meant to be a lil side thing to my main worldbuilding project but it is directly tied to it. Plus I get to draw funny things from my brain :)
also a wip thing hehe
pleasantville never really seems to be consistent on a map btw. punch in directions on gps? it seems to kind of lead you around in circles through plains and woodlands. you're better off with a physical map, but for some reason? maps seem to have the exact borders a bit off for the town. they're not consistent in different prints. google maps is not reliable either. for a small town, it feels like it takes a bit too long to drive through. the longer you're driving through it, the more you start noticing lingering gazes from the residents. they're starting to get uncomfortable. so are you.
Bio
Name/Alias: Balto/Katana
Age: 36, as of the FF7/R timeline
Birth date: [ μ ] - εγλ 1971 Oct. 3rd
Place of birth: Gongaga
Sex/Gender: Cismale
History: Born to a poor family that made their living off the sea. No known siblings. His father was a fisherman, and his mother, the fishmonger. He was a wild child that spent most of his time in the jungle hunting for roots and vegetables or small game. Heavy rains washed away his home and his mother when he was nine. Uninterested or unwilling to raise a child on his own, Balto’s father sailed off for sunnier shores without him.
Little is known about Balto’s whereabouts between 1980 and 1987, but it is assumed that he befriended the legendary blacksmith Inuzuka Shino during this time and the young man earned a reputation as a formidable swordfighter. Scarlet, Head of Weapons Development at Shinra, was interested in appropriating Inuzuka’s steel folding techniques for her weapons division. She and a small complement of Public Security Officers captured the uncooperative swordsmith in late fall of 1987.
Enraged at the incarceration of his longtime friend, Balto stormed Scarlet’s camp and defeated her entire escort on his own. Inuzuka was let go, but Balto spent two years in the Public Safety Detention Center in Midgar before the Turks inducted him amongst their ranks as part of a plea bargain for his crimes.
Skills and Interests:
Knowledge of various sword forms and their applications. Many techniques have been adapted and blended to meet his needs. Anything in his hand is a weapon. He does not have an overtly aggressive fighting style, preferring instead to rely on reflex and flexibility for quick counters and disarmament. Measure twice, cut once. Killing blows, if delivered, are quick and decisive since he is not an endurance fighter.
Blade sharpening. Balto collects a wide array of whetstones of various materials. His preferred method for sharpening his weapons are ceramic whetstones meant to be soaked in water.
Forensic art and restoration, both recreational and professional. While he prefers to work with traditional mediums, Balto is adept at using computer software to enhance or alter photographs and video, reconstruct combat or post-mortem scenarios, or generate composite models of people and/or faces.
Other notes: Part of the secondary division of the Turks. Bladed weapons specialist, particularly katanas. Murasame, 村雨, “Village Rain” is his chosen weapon.
Physical Appearance
Eye color: Blue
Skin color: Tan, warm undertones.
Hair color: Black
Height: 5’11 (181cm)
Weight: 189lbs (86kg)
Body type: Mesomorph
Blood type: B-
Tattoos: Sharkteeth (stacked triangles) band around his right ankle.
Scars/Birthmarks: Pretty much everywhere. Main, identifying scar is a jagged line running down his left cheek from beneath his eye to his jaw. Old injuries are scattered throughout.
Stab wound over his liver. Part of this organ had to be removed as a result of the trauma.
Thinner scars over his ribs (front, back and between them).
A longer, ridged scar running from his right elbow and curving towards his wrist.
Disabilities: Mild myopia (not allowed to drive without glasses level. hah!)
Fashion style: He dresses for the occasion. As far as everyday wear outside of the Turk uniform, natural fiber tunics/loose fitting shirts and slacks are his go-to.
Psychological Traits
Personality type: ISTJ-A
Personality traits: Assertive, dedicated, practical, honest, observant, stubborn, insensitive.