On the night that Elizabeth Stride and Catherine Eddowes were murdered, there was, at least, another murder. It took place at Westminster, some 4 miles away from Whitechapel, where Sarah Brown was murdered at home by her husband John Bown at around the time of the Stride murder (prior 1:00am, where her body was found). The husband handed himself in at the nearest police station, informed the police of his crime, at the same time surrendering to them the weapon with which he'd cut his wife's throat.
Above there is The Times report. Below, there's another report:
The information comes from Casebook Forums. They do not say when these news were published or the second newspaper’s name!
And today, we’re going to discuss the oddly-made [Double Event Stack]. You wonder, how the fuck does this work in our day and age? And how the hell does it work?
Well, let’s cut the chit-chat and get some grub going!
For a better explanation, the [Double Event Stack] looks more on how two [Events] can be stacked in a singular [Tile]. Actually, it’s not just limited to just two [Events], but it’s better if we go for the double first. The n-ones are more... disastrous so to speak.
Anyway, that aside, doing it is quite easy. You just stack [Two Events] and that’s it!
...
Yeah, I know. You’re questioning as to how this is a trick, how [Two Events] being stacked up make a difference. *sigh*. You know what, I’m gonna quote this again from the last post.
“Easy enough for a kid. Powerful enough for a developer. (Enterbrain)“
Use your mind :v. If you didn’t notice by now of the many scripts that I’m going to reference right now by using hyperlinks, this is what you can do with this trick.
THINGS YOU CAN DO WITH THIS TRICK
(NOTE: THIS VIDEO ACTS AS HOW TO SET THE STACKING WHEN THE EVENT IS MOVING OR NOT. OR, GET THE VARIABLES X AND Y OF THE EVENT YOU WANT TO STACK WITH AND THEN SET ITS EVENT LOCATION ACCORDING TO THE VARIABLES. Also, sorry for the crappy English talk. I don’t even have a sinus or a running nose when I was recording this :v)
1. RANGE
In School Haunt (a game I created), if you’re close enough to a chaser, you’re as good as dead as it becomes faster than you. There’s also another ability where it could swap places with you should you be within the range. And that’s already the Ultimate ability of the chaser. Yeah, I know. That thing’s the reason why I delayed it for so long. But hey, worth it. At least I have gameplay right now unlike the excuse of a demo I made back then.
(Note: No vids on this part. Layers are your answer. That’s what you’re going to do here anyway... plus I’m bored. I’m not a tutorial, just a tip guy. :v)
2. GRAPHICS
“You just wonder, how the fuck can you make an [Angel Sprite] appear to be hovering over you WITHOUT it looking like its flying towards you WITHOUT making a new sprite???”
Well, you already got the answer to that problem. And it’s in the first video that I show you. But, let’s get to the point. This is not the only way you can do that. You could stack other events to make animation play at that event, rather than the event you don’t want it to be animated on. Another thing is that you could use this for some transformation parts, but IDK if you could pull it off.
Well, because I didn’t do it also. ANYWAY.
3. CAMERA TARGET & LIGHTING SYSTEM
Again, in School Haunt (i like self advertising), you’re capable of switching to two lighting options. One is capable of spotting chasers from a forward area, but you’re vulnerable from the sides and the back. One is that you’re capable of seeing your surroundings, but you’re unaware of what’s in front of you.
This is something you can do with the [Event stacking]. Well, one part doesn’t involve this said trick, but what gives? Just giving ideas.
Well, sadly, this is where we end this part. And I’m not going to show you how to do it. My part here is that I only tell you that YOU can do it, not just me. That is if you work on that brain of yours. But I highly do not doubt your skills. Anyway, I’m off, and goodbye!
P.S. no spoilers this time. sorry. i want to make it a surprise.