Presentable Liberty
-THE GAME THAT WILL LITERALLY BLOW YOUR MIND-
So this game took me about 45 minutes to complete. It seemed a little slow at first but as I read each letter I could feel the anxiety and dread dripping into my body. Each moment I spent pacing the cell I knew that something was wrong.
Before I continue with the spoilers and analysis of the game please click the link below to play. http://gamejolt.com/games/presentable-liberty/42997
When I first started playing the game I thought it was a simple ‘escape the prison room’ sort of thing but it was so much more than that. The producers of the game force the protagonist to sit through the longest 5 days of his/her life with nothing to do but await the letters, play the horrid games on the gameboy, and talk to the Arachnid American. By doing this, the controller (that’s you) is experiencing the dreaded loneliness. Isolation. Repression. Anxiety. Suddenly the protagonist is caught in a whirlwind of madness. All the attempts to brighten up the room are futile. The only way to receive any kind of answers is through the letters which annoyingly enough, you cannot respond to. When Salvator opens the door, most people ran like hell.
The entire time spent in this cell the protagonist is stuck in a loop of controllable helplessness. He/she watches as Mr. Smiley gives up everything he has including his lung wtf just to keep the protagonist “Happy.” When he realizes that his daughters are dead he has no reason to. He confesses to the desperate lies and kills himself. All the while the protagonist can do nothing to stop it. Just as he/she could not save Charlotte. The protagonist was forced to watch as the loneliness overtook her. Seeped into her and sucked the hope and life out of her surprisingly healthy body. Finally the protagonist is forced to watch Salvador (which by the way translates to savior. As Jesus, the savior, died to save people so did Salvador) make his trek to the plague stricken town and then die trying to save his friend.
Dr. Money. Probably the second most horrifying person in this game. First this psycho creates a virus and projects it onto the townspeople so that he may sell his antidote at insanely high prices. Plot twist-the antidote doesn’t work. Dr. Money waste no time finding a solution. He then proceeds to sell the healthy organs to the highest bidding people. It is then that we find out the reason for the protagonist’s imprisonment. Dr. Money was keeping the protagonist in a custom made jail cell because he/she is a LIVING BREATHING ANTIDOTE. If the protagonist had decided to stay in the cell like Dr. Money had demanded the alternate ending would have kicked in. The protagonist would sit there for 12 days with only the doctor to talk to until Dr. Money SELLS THE ANTIDOTE RIDDEN ORGANS to the highest bidder-making millions. This was foreshadowed when the protagonist received the letter from Dr. Money stating that he was worth every penny.
This brilliant game decided to tell the story of an apocalyptic age through the anxiety ridden letters. It was an amazing twist with an ending that you thought you saw coming but still left you shell shocked. Sitting there, alone, contemplating all the symbols behind the story and rethinking your entire existence.
Or was that just me?









