Pencilcats 30 DAY IMPROVEMENT HELL
Day 29 draw fanart
*puts gun to your head* you WILL watch the alpha beta gamer playthrough of this game.....you WILL be obsessed with it with me.....YOU WILL MAKE COOL POSTS ABOUT THIS COOL GAME!!!!!
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Pencilcats 30 DAY IMPROVEMENT HELL
Day 29 draw fanart
*puts gun to your head* you WILL watch the alpha beta gamer playthrough of this game.....you WILL be obsessed with it with me.....YOU WILL MAKE COOL POSTS ABOUT THIS COOL GAME!!!!!
Dread X Collection 2
Developer: DreadXP Publisher: DreadXP Rrp: £7.19 (Steam), £7.99 (Epic) Released: 21st August 2020 Available on: Itch.io, Steam and Epic
We're back with The Dread X Collection 2! This is a compilation of twelve horror themed games that were created by each developer in ten days. Each of these game was created with a prompt in mind, this time the prompt was LOVECRAFTING.
It should be noted that there are a few things that should be kept in mind with these games;
They're all very short experiences
Due to the speed they were created in they are going to be rough around the edges and even have a few glitches etc.
Again, due to the speed of development they aren't going to be the prettiest games
Another thing to note is that unlike the previous collection there's now a launch screen that's more like a launch world. It in itself is a game that happens between and after the other games. I want to make sure I give the creators of that (Lovely Hellplace, who created the game Shatter in the last collection) some recognition here.
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Another Late Night
Developer: Secret cow Level
Like many of the games in this collection this one is very short, in this case lasting only a few minutes. The game is played entirely on a false desktop and revolves around the disappearances of particular people.
Personally I found this game to be more creepy than horrifying, it reminds me very much of Another Lost Phone in many respects.
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Arcadletra
Developer: Vidas Games
This one is very short and I'm still not sure what to make of it exactly. At no point did I find myself scared but I definitely was mystified. I've played through this twice and gotten both endings and I'm still not sure exactly I did.
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Undiscovered
Developer: Torple Dook
This was actually the first of the games I decided to play from this collection. This one is a very short game where you explore a ruin and discover its secrets.
The base idea of the game is that you are playing through some found footage that was filmed many years ago. Due to this the game has a heavy film grain and scratch mark effect which I personally found to be a bit too much.
You can't control the camera as it just hovers behind the character you selected to play, well up until a point that I don't wish to spoil. On the whole its not a bad little game, though its very short even by Dread X Collection standards.
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To the End of Days
Developer: Scythe Dev Team
This game is a prequel to the last game by them that was in the Dread Collection and seemingly there will be more. This time the developers decided to create a FPS, sadly it’s not a very good one, the controls feel very loose and a bit unresponsive.
Thing is... this was actually quite fun, if they remade this game again, gave it a little more polish and more development time I think I would really enjoy it.
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Charlotte's Exile
Developer: John Szymanski
This is the reason I love game collections like this. You can always guarantee that when things like Ludum Dare occur that their’ll be something interesting mixed in there. This game is one such example of that.
Charlotte’s Exile is all about deciphering a language so that you can progress. I love it when games include something like this such as Heaven’s Vault, Chants of Sennaar or even Tunic. Of course, there is a horror twist involved which is that the act of researching catches the attention of something.
Yeah, this is one of the standouts in this collection to me, and I’ve noticed there seems to be a stand alone version to buy that has been updated somewhat. Sounds like something I’m going to have to buy.
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Solipsis
Developer: Daniel Mullins Games
Like every game by Daniel Mullins this game uses basic controls to bring you something much more deep. In this case, you play as an astronaut seeking... something on the moon (Lava vents I think), but things go very wrong quite quickly.
This one is extremely short, lasting maybe 10 minutes but that's all that was needed. I do love the fact that all of the games Daniel Mullins creates are linked in some way, even if just tangentially.
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Sucker for Love
Developer: Akabaka
You have to love when developers start to give their own twists to classic genres, in this case the genre in question is the visual novel. You play as a cultist trying to summon an eldritch being so they can get a smooch. Such a noble goal.
I think it’s safe to say that this game was the run away success of this collection. I mean, not only did they make a full game with a larger cast (plus a free prelude) but more recently there’s a sequel/spin off too. Truly, I can see why this was such a success, multiple endings, good quality voice acting and the game itself felt good to play.
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The Diving Bell
Developer: Bathysfear Games
A first person psychological horror, I’m not sure what else to call it other than that really. It definitely captures the feeling of isolation and the paranoia that can come from being truly alone.
The thing is, I didn’t get on well with this one. I found it a bit obtuse, but I think that’s part of the design.
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The Toy Shop
Developer: Mahelyk
I found this game to be frustrating, which is a shame because the developers have actually crafted a fairly interesting story that I want to find more about. The gun play is lacklustre and its made all the worse by the enemies causing contact damage.
The thing is I can forgive that because of the development time, what I can't forgive is making me run from an unkillable pursuer, that kills me in one hit, through a maze filled with enemies. Not only does this maze have enemies it has multiple dead ends that come with no warning and make it impossible to avoid your pursuer.
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Squirrel Stapler
Developer: David Szymanski
This game has been designed to ape those 'Hunting Simulators' that I used to see on store shelves back when PC games had big cardboard boxes, I'm sure that those games continue to exist on Steam somewhere.
Usually I tend to like the games that David Szymanski has put out but this one... I struggled to finish it, not from the difficulty of the game but from a lack of interest. I just bounced right off it.
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The Thing in the Lake
Developer: Panstasz
This game once again goes to show that you don't need graphical fidelity to be scary. In fact the graphical style makes this game all the more unsettling, especially for those of us that used to play on the old Gameboys of the past.
I loved this game, everything about it just kept me on edge. Sadly I doubt you could make a game much longer than the one they made here in this style without it losing a lot of its charm.
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Touched by an Outer God
Developer: Wither Studios
A body horror themed First Person Shooter. You kill enemies to consume their flesh and use that to upgrade your own abilities. Well actually that's one way to play, you see there are two endings, and they hinge off of one decision.
I really liked this game but I can see why they didn’t try to make a larger game out of it, the novelty started to wear off quite quickly.
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If you’d like to support me I have a Ko-fi, the reviews will continue to be posted donation or not.
For our next present we cook up a little something in the kitchen then hustle back to start the next game.
In vestige we play as someone house sitting for their parents while they're away. Looking for something to do we rummage in the attic and find an old video game console we loved as a kid and decide to hook it up.
Yes, this is just a creepypasta.
Welcome back to the Dread X Collections! This fifth installment boasts 12 new games with the theme of "entertainment horror", an alien pizza arcade and a new story set in the overarching narrative of the anthology's universe. Join us as we play text adventures, visit art galleries, see puppet shows, explore abandoned daycares and more!
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Join our Discord server!: https://discord.gg/ZCuEwuEWX3
New lets play videos daily!: https://www.youtube.com/c/BasicKabyl
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Spotted trans pride flag and bonus human rights flag in Uktena, a game in the Dread X Collection: The Hunt (the 4th Dread X collection).
⚡️Steam page activated⚡️
7 FPS-style horror games set in an arctic abandoned base.
You can now wishlist Dread X Collection: The Hunt 🎯
✨✨SO HONORED AND EXCITED✨✨
Dread X Collection
Developer: DreadXP Publisher: DreadXP Rrp: £5.19 (Steam) £5.58 (Itch.io) £5.99 (Epic) Released: 26th May 2020 Available on: Itch.io, Steam and Epic
The Dread X Collection is a compilation of ten horror themed games that were created in seven days. The games were all created with the prompt of PT (the game PT as well the technical term, Playable Teaser). Many of the contributors to the collection are names you may recognise such as David Szymanski (the creator of Dusk). In later Dread X Collections (because it has now become a series) some of these games have become more developed and brought out as independent titles that you may recognise. It should be noted that there are a few things that should be kept in mind with these games; 1 - They're all very short experiences. 2 - Due to the speed they were created in they are going to be rough around the edges and even have a few glitches etc. 3 - Again, due to the speed of development they aren't going to be the prettiest games.
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The Pay is Nice
Developer: Odd Breeze
This was the first game I played in the collection and for me this game didn't really strike me like some of the others would do later. The thing is I can see the germ of a great game inside it, there was an air of mystery going on and it left me wanting answers. Sadly those are answers I doubt I'll ever get.
The game uses an old Resident Evil style, fixed camera angle which helps heighten the tension and sense of paranoia the game clearly wants to give the player. Sadly, as I said at the beginning of this review, the game didn't grab me and part of that was a because of the way it ended, it just felt very unsatisfying.
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Don't Go Out
Developer: Secret Cow Level
Yet again another game with a nugget of something great, a turn based game where you use resources in the form of cards to achieve the only goal that matters, surviving the night. You may succeed in doing this through clever positioning or perhaps you sacrifice a friend to give the rest of the party a chance. It doesn't matter how you do it as long as you survive to see another day.
You get as many actions in a turn as you have characters out, you start with only one but eventually the cards you get in your hand will reveal other characters to put out on to the field. Thankfully, playing a card doesn't cost an action so you can run and then play a card (or visa versa). At the end of each of your turns the enemies will take their turn and the countdown ticks on. You just need to have at least one party member alive by the time the countdown gets to zero.
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Hand of Doom
Developer: Torple Dook
This is one of those games that I mentioned that has (or will do) go on to be its own release. Based on what I played here I'll definitely be picking it up. This is an old school dungeon delver (such as the Wizardry series) where the [A] and [D] keys are used to slowly turn rather than strafe. One of the things that makes this game so interesting to me is the spell casting. You do this by using four buttons on the right side of the screen, each button representing a portion of an incantation.
This is yet another one of those games where I didn't ever feel actually scared by this game, but I can see that there is definite potential for it to be very scary, as it stands in this form though its more just creepy. Honestly the full release of this looks like it'll be a ton of fun. It's now officially on my wishlist.
Edit: In the time between of writing this review and posting it, I have now purchased the full game.
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Carthanc
Developer: Scythe Dev Team
Indiana Jones in space if it were a FPS without any weapons. That sentence pretty much covers this game for a descriptor. I'm going to be a bit charitable here and just say that this game was... frustrating. At no point did I find myself scared not even jump scared, what I mostly felt was annoyance mostly because of the enemies in this. They scream, constantly and its not scary it just causes my ears to hurt. It's also frustrating because there are several puzzles that require some fairly precise first person platforming, all the while this screaming thing is following relentlessly.
I truly hope they never make a full game of this, because I'd envitably end up picking it up and having to suffer through it all over again.
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Shatter
Developer: Lovely Hellplace
I loved this game! It's not the prettiest thing to look at but that adds to the charm and its clear the developers were intending on a Playstation one look to the game. A style that I think they achieved with flying colours. Its a nice mix of cyberpunk and horror, kinda reminded me of Silent Hill in some ways.
This game was haunting and the story had me wanting more... sadly I'm not sure that'll ever happen but I live in hope.
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Rotgut
Developer: Showrunner Productions
Quality was always going to be a questionable affair when it came to this collection, that was expected. But this game was POINTLESS. You just walk down an overly long tunnel hit a wall and then have to turn around and go back, that's it. Nothing happens.
I hated this, it was a waste of my time.
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Summer Night
Developer: Airdorf
At the start this game gives the advise that its best experienced in the dark and with headphones on and I totally agree. Sound is a huge part of this game. Sadly I can't tell you much about it because its quite a short one and only has room for a single twist and I'd hate to ruin that. What I will say is that there is more than meets the eye here.
Playing this game has convinced me that I need to play Airdorfs game Faith, I've been umming and arring about it for a while but now I'm convinced. As for this game, I love it, it terrified me!
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Mr Bucket Told Me To
Developer: Strange Scaffold This one is quite interesting because unlike the rest it has multiple endings, they aren't all that different from each other but still way more than I expected. The basic jist of this game is to stay alive four nights and you die if any meter reaches zero and you go to sleep.
Personally I didn't find this particularly scary, but I can see the core horror 'concept' that they were trying to achieve. Not bad honestly.
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Outsiders
Developer: Mahelyk
Timeloops games have become popular of late, but this one was made before it became the mechanic du jour. Though I'd argue this game is more cyclical than an actual timeloop. This is the game that is closest to being like PT, but even then that's only in the most surface level of ways.
This game really had me on edge many times and really had me getting a bit paranoid. I definitely will be checking out Mahelyk's other work.
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The Pony Factory
Developer: David Szymanski
The Pony Factory is a horror themed first person shooter by David Szymanski (the creator of the game Dusk). I must admit I love the B movie style of this game which captures the essence of horror while not actually being scary.
For the most part the game is in black and white which adds to the overall atmosphere. On the whole its a great little game, I kinda wish he'd do more with it but that's doubtful.
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If you’d like to support me I have a Ko-fi, the reviews will continue to be posted donation or not.
Welcome to the 3rd Dread X Collection, everybody! This time the theme is "spoopy" and we've got 12 games made in 10 days. Our protagonist for the collection is given a name, Leo, and has himself a quirky passenger in Prometheus who is an alien from another dimension currently inhabiting his brain after jumping in at the end of the last collection. With the new theme we've got ourselves a spoopy little castle to explore and a whole heckin' lot of dialogue to go through gosh dang.
We kick things off with Sato Wonderland, a game where we play as an AI engineer tasked with diagnosing an amusement park's animatronics after they've started to exhibit some very strange behavior.
why is God a squirrel now