Sam's most FAVE game on Game Changer yet! 🍚
➡️ Go to Dropout to watch new Game Changer now
It's a race to the bottom for Zach, Jiavani, Anna, Demi, Catherine, Hannah, and Ify.
seen from China
seen from United States

seen from United States
seen from United States
seen from China
seen from Germany
seen from United States
seen from United States
seen from Ukraine
seen from Belgium

seen from Germany
seen from United States

seen from Russia

seen from Türkiye
seen from United States
seen from Ecuador
seen from Morocco

seen from United States

seen from United States
seen from United States
Sam's most FAVE game on Game Changer yet! 🍚
➡️ Go to Dropout to watch new Game Changer now
It's a race to the bottom for Zach, Jiavani, Anna, Demi, Catherine, Hannah, and Ify.
How it started and how it deteriorates
also can we talk about the game design of count the rice?? brilliant
the only challenges that require multiple people are at the beginning and end - at the beginning to allow the players to bounce around there for a bit before they realize they need to go down, and also at the end to ensure that a runaway player has to wait for another to catch up
count the rice itself, of course, can only be played with one player, so that players never actually have to count rice (if you had to wait for a second player at the end, then whoever got closest would win) (this is ofc not accounting for hannah pilkes)
the middle rooms are great too, because they are easy to intentionally fail, and hard to win. the spot the difference rooms are especially good, because you think you understand what it is (spot the difference between the two halves of the room), and this is seemingly confirmed when you successfully loose, but once you come back to try to win, you realize you did not actually fully understand the game. the placement of these is important, too - only players who were intentionally trying to lose got to those rooms. any higher in the sequence, and they might have had a player trying to win reach the rooms first, and then they'd realize the twist
and also the decision to split the rooms up? 2 and 3 in a separate space from 4-8, so players would assume there are only 3 until someone loses enough, subtly hiding the majority of the game from them
ugh just so many little details in the game design here are so perfect and well thought out, game changer is clearly such a labor of love
Can we just take a second to appreciate the game design of count the rice?? Like, the way down is, in some ways, hard to figure out! But once you figure it all out, the way back up is even harder! You’ve been given a small glimpse, just one (1) chance to see things with no pressure at getting it right, and hopefully you can use that knowledge wisely for the climb back up. The spot the difference room could, in theory, be passed on the first try if you’re paying enough attention on the way down. The rooms where you could potentially get stuck going up against a competitor are towards the top, where people are more concentrated (and may be trying either to win or lose! everyone’s goals are twisted around!) the second room, which at first is an easy one to get past (just let someone else guess and move on easily! Put your feet up! Have a drink!) becomes the ultimate struggle- two losers, one winner, everyone knows the game, and if you lose then you’re stuck there waiting for a third player for longer than you would like, knowing ~someone~ is counting rice!
the game is mysterious and important
I have never been more excited for a BTS episode
One of the most nightmarish things game changer has done
Every episode I’m like that was the best one, and then the next shoots the last outta the water