Loosing is fun...
Dslyecxi (RimWorld Tale)
seen from South Africa
seen from United States
seen from Ukraine
seen from Türkiye
seen from China
seen from Japan

seen from India

seen from China
seen from Kazakhstan

seen from Philippines
seen from Singapore
seen from United States
seen from Taiwan

seen from India
seen from China
seen from United States
seen from United States

seen from Malaysia
seen from United Kingdom
seen from United States
Loosing is fun...
Dslyecxi (RimWorld Tale)
Man, in the right circumstances (fast motion, stable camera) 60fps video looks really nice :)
"We sure do bring a lot of ammo for Peace Keepers"
A2: Clear Team One
Published on Oct 10, 2013 by Beaglerush
Silencers on. Clean sweep. Watch out for rubble. The city of Zargabad has been taken captive by a hostile force, and its our job to clear the town and rescue those hostages. Company commander WaterIsPoison (WIP) has a plan - Boganova's infantry platoon secures the four most important buildings in the city where hostages are being held, and then it's up to the Clear teams to handle the interiors. With a star-studded team and Dslyecxi as our pilot, what could go wrong?
Really interesting video about the effects of interceding objects on bullet trajectory and energy in ARMA III. If only we could repeat these experiments in the real world with a similar visual flair.
Arma 3 Terminal Ballistics The terminal and exterior ballistics models of Arma 3 underwent significant improvements compared to Arma 2, and in this video I'll go into some detail about how it works and what you can expect from several common bullet types. If you like this stuff, as always, show the love through comments, likes, favorites, subscriptions, etc. Feed the machine. Use AdBlock? Take a look at this: http://bit.ly/13Ma5js My site: http://bit.ly/14iPo1X My Youtube FAQ: http://bit.ly/13Ma5jt Hypnomatic's bullet tracking script: http://bit.ly/1aPkQEv! Twitter: http://bit.ly/14iPlTU Tumblr: http://bit.ly/13Ma5jA Bohemia Interactive: http://bit.ly/13Ma5zO
FFS: Arma 3's Action Menu Must Die Want to help get this fixed? Read more! http://bit.ly/13Ma5jr Remember the action menu from OFP, or the context-sensitive options from Arma 1? They're still alive in Arma 3 - unchanged. They're still imperfect (to put it nicely). Allow me to illustrate many reasons for why this system needs to be drastically overhauled, if not removed entirely. If you like this stuff, as always, show the love through comments, likes, favorites, subscriptions, etc. Feed the machine. Use AdBlock? Take a look at this: http://bit.ly/13Ma5js My site: http://bit.ly/14iPo1X My Youtube FAQ: http://bit.ly/13Ma5jt About ShackTac: http://bit.ly/13Ma5jx ShackTac modset: http://bit.ly/14iPlTS Twitter: http://bit.ly/14iPlTU Tumblr: http://bit.ly/13Ma5jA Bohemia Interactive: http://bit.ly/13Ma5zO