Bunny!
seen from United Kingdom
seen from Malaysia
seen from United States
seen from China
seen from China
seen from China
seen from Finland
seen from United Kingdom
seen from Germany

seen from China
seen from United States
seen from United States
seen from France

seen from United States
seen from United Kingdom
seen from United States
seen from United States

seen from United States
seen from Canada
seen from Poland
Bunny!
Intro to booleans in ZBrush 4R8 http://ift.tt/2j2KuGh
Mecha
This is my first true hard surface model. Until now I was mainly using dynamesh polish, some handy brushes and panel loops to create hard surfaces. With this model I re-topologized with zspheres every panel. I used a lot of zmodeler for creasing the new panels and other useful operations and also for creating the weapons. The final image is achieved by composting BPR renders in photoshop. You can download the wallpaper if u enjoy my stuff. K
This is really rudimentary, and entry-level for sure, but today, instead of doing new tutorial lessons in ZBrush, I just played, using what I've learned so far. Started out with a dyna-mesh sphere and the move brush and went from there. I can tell already that I am going to love this program; actually, come to think of it, I already do.
Comic illustration with ZBrush http://ift.tt/2ho0Rwz
Rock Brushes UPDATE http://ift.tt/2ssVah3
ポリ男をリファイン
少し前からUnreal EngineというかEpicから、リグ付きのリアルな3DCG人間 Metahumanを作成できるWebツールMetaHuman Creatorの提供が始まっていた。 さらに最近、自作の3D MeshをMetahumanに変換できるMesh to MetaHuman機能の提供が始まったらしいので試したくなった。 Mesh to MetaHuman MetaHuman プラグイン 昔Mayaでモデリングした「ポリ男」をリファインしてMetahumanに変換したい。 https://blog.negativemind.com/2014/04/29/human-head-modeling/ (more…)
View On WordPress