Werewolf
Overview: Werewolves are intended to be the sort of tank of the guild, despite their unusually low health. However, they do have natural regeneration in their wolf form to compensate. Regardless of what state they’re in, their damage output remains quite decent.
Weapons: Shot-revolver, Crossbow, Fists?, Claws (Beast form only) Shot-revolver is just a reskinned shotgun.
Special ability: Lycanthropy The werewolf changes into a bestial wolf-like form, gaining regenerative abilities and enhanced speed, but losing the ability to utilize ranged weapons. I’m still trying to figure out if this ability will need any sort of limited use on it, or if the fact that you can no longer use your ranged weaponry should be a pretty good payoff. I’ll likely implement a sort of cooldown between swaps regardless, just to prevent players from abusing it.
ATK - 6/10 | 7/10 DEF - 5/10 | 8/10 SPD - 5/10 | 8/10 RNG - 4/10 | 1/10 AMO - 5/10 | 1/10
(ATK = Attack, DEF = Defense, SPD = Speed, RNG = Range, AMO = Ammo capacity)
(Stats are used for a general idea of how the class plays. All stats are subject to change.)
(All abilities are subject to change. No idea is final.)












