Time Extension: Duke Nukem 3D Is About To Get An Ambitious New Mod That Replaces Its 2D Sprites With "Nearly A Thousand Voxels"
Update: The release date has now been revealed

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Time Extension: Duke Nukem 3D Is About To Get An Ambitious New Mod That Replaces Its 2D Sprites With "Nearly A Thousand Voxels"
Update: The release date has now been revealed
7dfps jam entry's dev diary 0x0, braindump for a non-violent retro toy
Raw brainstorming about making my very own first person game jam entry. (Two-to-four itch games were 2D cool pieces to learn and will continue some with Mosi before actually making more diverse entries engine-wise)
DAY 0x1:
Keywords
Moodboard
Mindmaps
Study some games and make a research document (Table of credits, specifications and all things documentation)
Imagination cardboard tests and writing prompts on paper "thesis"
Tools, game engine & other technological choices and narrow it down to MVP vague specifications
DAY 0x2:
Choose and gather free public domain assets (especially audio & misc multimedia boilerplates)
Engage with 7dfps dev community
Start thinking about how go with the competition, the "requests" and accessibility in mind
Prototype gameplay loops
Playtest by myself and fix issues as they arise
DAY 0x2
Sketch map layouts
Sketch game assets
Summarize engine-related systems
Implement at broader scales
DAY 0x3:
Tinker around with initial game assets
Craft the feature core of my tiny-packed systemic design
Learn the relevant documentation for the project's engine
Take advantage of engine features
Get started with alpha playtesting it to other people and gather the feedback
DAY 0x4:
Beta players' responding and tweaking from feedback
May expand with swappable assets, additional gameplay systems and level scriptables
Open up the infrastructure for modifications (FLOSS repository, website page entry, seek peer-review for technical documentation and all things making it more community-friendly)
DAY 0x5+0x6
Fixing last bugs
Quality of life
Polish
Creative frontend assets
Writing down-to-heart descriptions and tags
Publish
Curate
Promote
Pitch it to my family
Gather reviews data
Respond to comments & reviews
NOTE
Also yes, I thank each one of you so much for sticking by with my 30k+32 posts (99% are reblogs apparently, welp), 310 following comrades and a handful of awesome conversations since I registered back around July 2015. It really make me blush and it motivates my humble brain as to keep going.
\\(^*^)//
Interpolation coming to EDuke32 soon
If you think about it, it would be possible to remake yume nikki in gzdoom
It would be very possible, yes.
In fact, someone’s already worked at recreating Yume Nikki in EDuke32, and has even added a custom campaign.
https://gamejolt.com/games/yume-nikki-3d/18055
Link:Â https://forums.duke4.net/topic/10241-rednukem-redneck-rampage-port/
Source ports/recodings of obscure FPSes are a bit like busses. You wait for ages, then two or three show up at once. Here's RedNukem, an eDuke32 fork that adds support for the Redneck Rampage games.
Name: The Essential Duke Author: Trooper Dan Game: Duke Nukem 3D Source port: EDuke32 Type: Gameplay Mod Link: https://forums.duke4.net/topic/9315-introducing-the-essential-duke-release/
A collection of bug fixes, visual effects and gameplay tweaks for vanilla-ish Duke play, adding some additional graphical flourishes without going completely overboard and improving inventory items that weren’t enormously useful in single player (like the Holoduke).
Of particular novelty is that the mod consists of a single CON file - there are no additional art or sound assets included! All of the new effects repurpose pre-existing visuals in intelligent ways.
Who does this Twitter account belong to? This has been a mystery for a while now.