I think this is going to be it, or at least close to it: a case where I can make a more full range of sounds. I think I'll need to swap Pachinko out for Sinc Bucina and Pam's, but otherwise, it's a great case to explore some of these deep modules - there's a lot of underutilized digital potential in my racks.
There are two main voices here, both driven by Marbles - one FM voice from Three Body through Waver, Rainmaker, then Bib; the other Just Friends through Nebulae. Rainmaker is running my own preset which started off as something to "make a beat" out of an incoming texture, but really just adds some churning rhythm. I turn a handful of taps on and off throughout to change it up, and Marbles fluctuates a bit, but otherwise this portion is fairly static. Just friends is in Floom mode (if I remember correctly - the LPG simulation) with 3xMIA mixing an offset with S&H from Noise Tools (in the case instead of Apex, but this will change) to adjust the length - in the future, I think I'd like this adding some dynamics to volume, too, since it feels a little motionless throughout despite parts changing.
While there's less sequential variation though, the real interest in this part (and dare I say, the whole recording) is in live playing of Nebulae's buffer, creating all sorts of pleasing loops and textures. I'm just scratching the surface, but this jam was the first time I've felt I was "playing" the module with some intention rather than just turning knobs and trying to figure out what was happening. Turns out, less is more with this one.
Some other interesting mechanics: I'm using Tetrapad in keyboard mode as a sort of master transpose for the patch, with pressure out letting a sine from Osc 3 into Rainmaker for more tones (I play this near the end) and there's also a simple hat pattern from Archer's Rig (new!) clocked by a bouncing ball from Quadrax.
As this case is all together, and I really want to learn, hope to have more out in this vein soon!