Mystian Magic--Elemental
Hi! Worked on some worldbuilding stuff for Mystia, specifically its magic system. Worked on elemental magic this time. I think I have like 12 different types of magic in total.
Definition
The practice of manipulating fire, water, earth, air, and mania.
Sources
Earth, Fire, Water, Air
The source of magic is where ever land matter, fire, water, and air reside
Mania
Mania usually exists inside the self, but there some exceptions. Mania is everywhere in Mystia, similar to air/oxygen
Affinity
Earth wishes to be seen for what it does, how it supports, and how strong it is. Those who value reliability, strength, and growth may be drawn to earth magic.
Water wishes for connection, to gracefully flow, and to be interpreted. Those who value grace, perception, and mindfulness may be drawn to water magic.
Wind wishes to be free, to push, and be felt. Those who value adventure, flexibility, and freedom may be drawn to water magic.
Fire wishes to be understood, respected, and directed. Those who value control, consciousness, and righteousness may be drawn to fire magic.
Mania wishes to do as it pleases, to express itself, and to live. Those who value spontaneousness, knowledge, and change may be drawn to mania.
Specialization
Those who specialize in earth magic may become: Terra instructors, agriculturists, horticulturists, environmental scientists, geologists, terraformers, construction workers, and other related fields.
Those who specialize in water magic may become: Aquair instructors, fishers, mariners, marine biologists, hydrologists, plumbers, aquaculturists, divers, and other related fields.
Those who specialize in fire magic may become: Pyra instructors, waste collectors, fire enforcers, blacksmiths, welders, chefs, conservationlists, fuel managers, and other related fields.
Those who specialize in wind magic may become: Zypher instructors, pilots, weather analysists, aerial constructors, storm chasers, flight instructors, atmospheric scientists, weather broadcasters, and other related fields.
Those who specialize in studying mania may become: Mania professors, alchemists, scientists, anti-magic analysts, inventors, field researchers, chemists, energy conservationists, and other related fields.
Learning Elemental Magic
Earth
People who go on to study elemental magic with a focus on Earth are put into the terra subgroup. Terra mages, like most students, are given a basic wand and the source material, dirt. Improving one's earth magic comes with gaining control over the sensations of the different textures of the earth, building their spiritual connection, and experimenting with their magic style.
Beginner terras have to utilize the earth that they see, and have little to no spiritual connection to it. They have to master control over grains of dirt before moving on.
Advanced terras are able to use the land where ever it is, have a stronger spiritual connection, and can use more land, like rocks, mud, sand, and clay.
Proficient terras can summon earth at any time, with any amount, possess a high spiritual connection and intuition, and control all the land that there is.
Water
Those who study water magic are called aquairs. To start their practice, aquairs are also given wands, and about a handful of water. Similar to terras, to improve, they have to gain control over the sensations of the different textures of water, building their spiritual connection, and experimenting with their magic style.
Beginner aquairs have to utilize the water that they see, and have little to no spiritual connection to it. They have to master control over drops of water before moving on.
Advanced aquairs are able to use water where ever it is, have a stronger spiritual connection, and can use more types of water sources, like oceans, lakes, streams, rivers, puddles, and so on.
Proficient aquairs can summon water at any time, with any amount, possess a high spiritual connection and intuition, and control all the water that there is.
Fire
Those who study fire are put into the pyra category. Unlike aquairs and terras, beginner pyras are to just use their hands (or wings... or paws...) and a small, dying out fire. To improve, pyras have to learn how to tame fire, understand it, get it to grow across their hands, smother it into quietness, and experiment with their magic style.
Beginner pyras have to utilize the fire that they see, and have little to no understanding of it. They have to master control over dying fires before moving on.
Advanced pyras are able to use fire where ever it is, have a stronger understanding, and can manipulate a little of its heat and who and what it affects.
Proficient pyras can summon fire at any time, with any intensity, possess a high understanding , and control all the fire that there is.
Wind
Students who study wind are called zyphers. Just like pyras, zyphers aren't given a wand. Instead, they're taken to an enclosed area and are given a small jar of wind to release and to coax back inside the jar. To improve, zyphers have to learn how to feel the wind, work with it, and decide which magic style fits them best.
Beginner zyphers can only use the wind that's already blowing, and have no true cooperation or sense for it. They have to master working with bottled wind before moving on.
Advanced zyphers are able to use wind where ever it is, are able to work better with wind, and can lead it to do some of the things that they request.
Proficient zyphers can summon wind at any time, with any intensity, with a high amount of cooperation, nearly becoming one with the wind.
Mania
Students that study mania are called mages. Mages are their own category, as instead of practicing things that are the result of magic, they study an wield the core of magic itself: mania. Instead of being given a wand, mages are handed a microscope and a part of something in their natural world: a leaf, food, blanket, and other items. To improve, mages have to identify and label magic, figure out how magic works at its core, and how to wield it.
Beginner mages can only identify and see a few mania particles outside of a microscope, and aren't attuned to it. They have to memorize mania's patterns and movements before continuing.
Advanced mages can identify ley lines, manifest mania, and can sense magic and it's various types.
Proficient mages are able to see mania, ley lines, and identify magic within minutes, also being able to wield magic enough to transfuse it into a variety of items and transform it into physical forms.
Consequences
Magic requires energy to sustain itself, and depending on the type of magic, physical, mental, or emotional energy will be used in order to perform magic. When someone performs magic after this energy is depleted, it goes for the next sustainable thing: the practicer's physical body. As the user does magic, their mania eats them from the inside out. This manifests in different ways, however. A water user's body would drip until there's nothing but a puddle; an earth user's body will crumble to stone; a wind user will flake off into nothing; a fire user will burn into ashes. A similar pattern goes for using all types of magic.
Casting
Elemental magic is popularly cast through mental strength and fortitude, as well as spiritual connection. However, it can be cast through all magic forms. I used Metos as a base for this, then I copied it into Ellipsus. Here's the link
Not sure which type I'll work on next as I'm currently writing some elaborate character backstory. Let me know what you think!




