GODOTS BEING REALLY DUMB RN!!!!
so functionally, i have a sorta hand set up
and i made one scene for all five bc i dont think i need to make them their own unique object if theyre all gonna have the same groundwork.
so on start up, it refreshed the hand sprites to the correct card
for some reason all those nodes are just changing the animation for the first card and not for it's self
i frankly dont really know how to fix this, i thought i had this working with this method in an earlier build but i guess not
so this is how its working rn.
each one's animation node is just going straight to the first node instead of it's own sprite
I DONT KNOW WHY ITS DOING THIS
or at least its dunno how to fix it
other than just making it it's own object