Friends I present you
Labujulian
seen from China
seen from United States
seen from China

seen from United States
seen from Australia
seen from United States

seen from United States

seen from United States
seen from China
seen from United States
seen from China

seen from Switzerland

seen from Australia
seen from Bulgaria
seen from Switzerland

seen from Switzerland
seen from Bosnia & Herzegovina

seen from United States

seen from Bulgaria
seen from China
Friends I present you
Labujulian
How long did it take to make the models? They look so cool and seem like they took awhile!
Thank you so much 😊 they did took quite a while xD I started working on them in November 2023… but the most intense month definitely was February and March. I fully finished the models (texturing, rigging too) in April 9
Heres a little reel with one of the early versions of the model I made ;D
MY ERASER
I CANT FACE HER!!!
SHello Everyone,
Here is a mini scene dump part 4 . My next big scene dump is coming after this mini one<3
All the scenes were made in Blender 3.0
They should all work in CYCLES AND EVEE (I mostly use CYCLES)
All the scenes were built around the camera so they are mini not huge scenes a.k.a don’t move the camera around to much
You can change the lighting to however you feel works best for you.
I don’t really like how the shopping center turned out but I’m releasing it anyways.
Parking Garage Exit Photo Op
Art at Harrod
Minimalist Hallway
Random Staircase Sign Hallway
Do Not Claim My Scenes as Your Own
Do Not Put My Scenes Behind a PayPal
Do Not Edit The Scene (Unless it’s to fix something to your liking cause these are spur of the moment ideas and I don’t catch all my mistakes so adjust as need to be but don't change it completely :)
Thank you for reposting @blender4sims
Sword Viego Я люблю лигу легенд и теперь Виего вызывает симпатию, хоть я и не лесник, но как персонаж мне нравится.
Help needed!
Hi everyone, I’m trying to turn this into an accessory (came with the jeans in Get Famous), but for some reason in game it is rigid and doesn’t move with the sim. I already tried to assign the bone/weight in Blender to the tigh, but it still won’t move. Would anyone be able to help me or take a look at the file and point in what is wrong,please?
Wew I haven’t posted anything here in a while. I should really learn to keep all my media outlets updated together. Oh well.
Anyway, in the past couple of weeks I’ve been working on AI for the ally character. Luckily, because I set up the AI system for the enemies using Scriptable Objects, I could just reuse that, adding specific actions and states for the ally characters. It’s not perfect yet, and the characters do some pretty stupid things, but I’m happily surprised at how fast I managed to get things working at a basic level. You can see a bit of it in action in the video above.
However the biggest thing I’ve worked on this week is data persistence. Specifically, saving and loading the state of different objects in the scene. So, as you see in the video, things like opening a treasure chest, flipping a lever or moving a gem will get saved when you leave an area, and loaded when you enter it again.
This is kind of huge for me, because one of the things I didn’t like about the first demo of Knight & Witch is that the player could only go from A to B unidirectionally, and this goes against my vision for the actual game. I had to set up the demo like that simply because I hadn’t implemented any kind of data persistence system. So if the player could go back to previous room, everything would be reset to what it was at the start.Now that the system is in place, I can set up actual exploration with backtracking and whatnot, like I always intended.
Apart from working on my own game, I’ve been kept busy by commission work as well. The workload is slowly rising, which definitely makes me happy because it means more people like my style (and my prices? more on that later), but it obviously takes away from my dev time.
Anyway let me quickly showcase some of my latest 3D commissions.