Assignment 4: Everyday Interaction
Daily Interaction: Telling a story
Take a Seat, Make a Friend? by SoulPancake
JetBlue Story booth by Mesh Architecture
Subway Stories by Alon Chitayat & Jeff Ong.
We are telling stories every day. Whenever we are talking to someone or posting things online, we are constantly telling stories about ourselves or someone else. Stories are tools of power: they shape how other see you and they persuade. A story can be short like a tweet, or long like a book or movie.
"Take a seat, Make a Friend" is a project by SoulPancake. “Take a Seat, Make a Friend” involves turning a large wooden crate into a ball pit with questions written on each of the balls. A sign is posted over the pit saying “Take a Seat & Make a Friend" and random people walking past are invited to sit down with one another and discuss life's big questions. Two strangers climb in and talk about life questions, some funny, some serious. What starts out as why may seem like a weird social experiment turns into the sharing of life stories, laughter, hugs, and even a secret handshake or two.
“Subway Stories” is an interactive subway simulator exploring the inner-lives of commuters in New York City. Through an interactive storytelling environment, “Subway Stories” invites users to reconsider the seemingly ordinary and daily experience of commuting to create an intimate experience between the user and the subway, but more importantly between passengers - bridging the gap between the isolating experience of public spaces with the power of stories. Using two handles, a user controls the position of the adjacent car from which the camera looks into the subway on screen. Passengers have accompanying thoughts and sounds that play when the camera is focused on them.
“JetBlue Story Booth” was a main component of the “Sincerely, JetBlue” campaign in 2006. JetBlue understood that the best way for their company to get people who had not tried the airline to try was to have them hear positive stories from people they knew and trusted. It invites visitors to enter the booth to record video testimony of their experiences flying JetBlue. The best stories are used in TV commercials and on the Web. The booth incorporates a full LED video display, LED-backlit composite graphic panel sides, and a full interactive, chromakey video recording system.
All these projects use the potential of storytelling as a platform to shape users’ interactive experiences. “Take a Seat, Make a Friend” uses prompts in the ballpit to encourage two participants sharing their own stories. Each dual then developed their own dynamic relationships. “Subway Stories” is a single-person experience and it focuses on delivering their versions of subway stories to the user. “JetBlue Story Booth” utilizes the power of storytelling as a tool to not only engage with their current customers but also persuade their future clients. Telling stories is one of the most effective ways to close the gap of how people perceive you and how you see yourself. All these installations incorporate storytelling as their main objective and utilize this interactive experience to help the user craft another story that can be told to their friends.