Some concepts for Lancer Crpg: Tropicalia
this is an small art project that I made to show how i'd like an lancer game to look like, it took a long time to made everything and while it doesn't look the best I'm really proud of it
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Some concepts for Lancer Crpg: Tropicalia
this is an small art project that I made to show how i'd like an lancer game to look like, it took a long time to made everything and while it doesn't look the best I'm really proud of it
HEYYY the Steam Summer Sale has concluded, so I can finally share all of the fake game art I got to make for it!! Woo
The idea for this sale was to design a bunch of relatively convincing key art to hide in the Steam storefront, but that would be a little weird on second glance—Erik Wolpaw and Jay Pinkerton came up with the names/descriptions for all of Clorthax's fake games, and then I just tried to match their energy in the final art.
This ended up being a whole lot of work for everyone involved, but it was such a blast! Super fun trying to make plausibly polished logos in a whole bunch of different styles/genres. I hope everyone got a kick out of finding each of these as much as we did making 'em 😎👍🏼
i like making screenshot mockups :3
I was looking through images on Google earlier and decided to make my own 👍
Illuminatus was news to me, until I heard from contributor Janne Sirén, who highlighted this fictional game that was once reviewed as an April Fools joke for Finland’s gaming magazine Mikrobitti in 1989. It was perhaps similar to what Zzap!64 did with Mindsmear. Janne has essentially provided most of the text and information which you will read here, which has been invaluable for putting this page together. Illuminatus was an Elite style trading game, which caused quite a bit of a stir back in the day, because for many weeks/months – people felt the game was real. It even appeared in printed mail order advertisements in later issues of MikroBitti (where traders even fell for it). Distributors would call the magazine, asking how to get hold of the game and many readers were desperate to find a copy in the shops. The entire thing was thanks to mastermind Niko Nirvi, who wrote for MikroBitti back in the day. Niko depicted the game as one which would expand upon the idea of Elite considerably. As well as the usual space trading, looting and fighting – there would be tactical and strategic warfare in both space and on planets. There would be advanced artificial intelligence and the possibility of multiplayer. The article on the game suggested it was being developed for the Atari ST, by fictional German programmers Jürgen Sternreise and Erik Dorf. Of course, none of it was true – and many young gamers would be completely disappointed once they learned of MikroBitti’s trick several months later. Many wouldn’t forget the game, and it seemed still dreamed of seeing it some day. An interesting twist was that Finnish demo crew Future Crew were inspired to actually implement and create the game some years later. All of this would be based on information that was gleaned from MikroBitti’s original article. However, their work was never to be finished, and disappeared without trace. The question is whether anything could exist of that actual development. How far did it get? Or was it yet another hoax overall? Well, Jack Yarwood (who kindly highlighted our post about this game at Time Extension) contacted members of Future Crew, where it was confirmed that development never progressed beyond just discussions about how the game could be done. Sami ‘Psi’ Tammilehto had apparently written some very bare bones basis for an engine, but then it was quickly abandoned. However, Jack has revealed that MikroBitti were involved in commissioning the project with them – so further investigations are being checked out on this. Many years later the game was still in the thoughts and memories of those who were caught out by the trick back in the day. Finnish computer culture magazine Skrolli would resurrect memories of the title through a somewhat playful and jokey article in 2014 to pay respects to the trick that MikroBitti played. In conjunction with the first issue of the international edition of the magazine, a special playable demo was also created. So now you can finally play something of a game that never existed. You can learn more about this great and fun creation via their free PDF magazine: https://skrolli.fi/numerot/skrolli-2016-1e-international-edition/
Taken from Games That Weren't
I’m workin on another project and just trying to get some exposure ~_~ so here’s the ‘title screen’ for it!
okay thank u bye bye…
if u have questions then feel free to ask… ok thank u…
update: this title screen has been scrapped (due to me wanting to make other choices for it and disliking the design of this one! I will post a new version once it’s completed.)
"grave misfortune" for nintendo DS, gamesworld review (2009)(3.9/5)
a rich and evocative title for adults on the DS, though low on adult content and high on annoying and repetitive "ghost quizzes" that gatekeep large portions of the I saw in her the face of evil and wept from the depths of my soul