i've uploaded my dogmeat tweaks to nexus. when firing him, you'll no longer be forced to tell him to "get outta here", and his wait marker has been moved to your player house in megaton - so he won't hang around waiting for you in the open with no one around. now he has wadsworth to bark at! and boy, does he!
donation points switched on and set to 100% contributed to Wildlife Conservation Society.
Tiny fixes to remove the compulsory meanness to Dogmeat when firing him and move his FiredWait marker to the Megaton Player House.
This mod intends to rebalance the stats of Fallout 3 Power Armor to make it closer in function to Fallout 4 Power Armor.
🛈 Requirements: Fallout 3
🛈 Please be aware that this mod has been discontinued before the DLC update to it was ready. As a result, compatibility with power armors introduced in DLCs may vary. Certain features provided by the mod may not be extended to all or some of the additional power armors included in the downloadable contents.
↓ Download from: Direct, Mirror (Nexusmods)
Unleash the true power of Fallout 3's power armor with my Boosted Power Armors mod, designed to bring it closer in functionality to its Fallout 4 counterpart. This mod carefully tweaks the stat boosts provided by the power armor, ensuring it lives up to its name without becoming overpowered.
Key Features:
General Power Armor Benefits:
Water breathing with any power armor helmet.
100% radiation protection, mirroring Fallout 4.
Carry weight increase by 25 points.
Damage resistance boosted by 25 points.
Normal Power Armor:
"Big Guns" skill increased by 6 points.
Health boosted by 10 points.
Strength increased by 6 points.
Agility decreased by 3 points.
T-51b Power Armor:
"Big Guns" skill increased by 7 points.
Health boosted by 15 points.
Strength increased by 7 points.
Agility decreased by 2 points.
Tesla Power Armor:
"Energy Weapons" skill increased by 15 points.
Health boosted by 15 points.
Strength increased by 7 points.
Agility decreased by 3 points.
Prototype Medic Power Armor:
"Medic" skill increased by 10 points.
Health boosted by 15 points.
Strength increased by 5 points.
Agility decreased by 2 points.
Linden's Power Armor:
"Big Guns" skill increased by 10 points.
Health boosted by 10 points.
Strength increased by 4 points.
Agility decreased by 3 points.
Requirements:
Fallout 3
Installation:
Drop the file into your Fallout 3 Data folder and tick it in the launcher.
Uninstallation:
Simply delete the file from your Fallout 3 Data folder.
Legal:
Feel free to do anything you want with this file, except selling it. A proper credit and a link to its usage are all I ask for.
Welcome to Ghoul Week, where every Fallout character I post from HF is a ghoul!
Up first is one I made back when Hero Forge introduced decals. Love him or hate him, it's Charon!
I think Charon would clean up well. Here's a look inspired by the Charon Improved mod.
One day I'll be able to make ghoul flesh on hero forge look more like in game.
What does Charon do in his spare time? Depressingly, I don't think he has any. But with his build I can imagine him trying some sports. This one's for you, GhoulFuckers!
I finally got fallout 3 working on my desktop, so i’ve restarted working on a few mods i had been working on. this is one of them
it’s a player home called “Junk Boathouse” and i’m lookin to upload it soon(just needs a few chances and tweaks here and there)
I really need to start getting back into making mods(or releasing them anyway, i have like 20 or so mods that i’ve just never made public. like none of my fallout 4 mods i’ve made are public) and i’m hoping this will be the first of many new releases!
Grayditch player home 3 is the 3rd version of my house mod located in the ruined town of Grayditch. I wanted a modded home for myself as well as being as lore-friendly as possible whilst still offering some unique features. This new version comes bundled with the vendor addon from the 2014 mod that has also been overhauled, but is still it's own mod if you don't want to have it.
Features include:
- Updated and more unique home
- A working coffee pot that you can get a fresh cup of coffee from(provided you have the ingredients).
- A watershed next door where you can make purified water.
- A antique nuka cola fridge that has a similar script to the Pristine vending machine, letting you make Ice-Cold Nuka Colas.
- Two unique weapons and a power armor.
- Tons of storage space and shelves to show off your junk.
I managed to recover some old mods from a backup. Most of them are the mods I once hosted on NexusMods, as well as two other mods that have been hidden on NexusMods:
No NPC Greetings for FO3 [Fallout 3]
Screen Blood Splatter Begone [Fallout 3]
The Big BoS Mod [Fallout 4]
TBBM patch for The Danse Delimma [Fallout 4]
Dodge This [Fallout 4]
Mysterious Weapon Replacers - Service Rifle [Fallout 4]
N0sf3ratu’s Odds and Ends [Fallout 4, DLC Required]
Publick Occurences Fixed [Fallout 4]
Insidious Insitute Edits [Fallout 4]
Useful Clean Radios [Fallout 4, DLC Required]
Castle Rebuilt, by StematHome [Fallout 4]
Silent Combat, by Flecked [Fallout 4]
If you want any of these mods, message me on Discord and I’ll send you a link:
Cydonian Mystery#4994
All mods are provided ‘as is’, as I cannot provide support for them.
I’ll reupload my own mods when and if my attempt to crowdfund a new PC has succeeded, because then I’ll be able to provide support again.
Disclaimers
This is not a public rehosting or ‘piracy’ of mods. They are only provided to other users at my discretion; which can be revoked at any time.
To gain access to files, you must contact me on Discord. I will not respond to PMs on Tumblr, Twitter, or the Nexus Forums regarding any of this content.
Don’t send me requests on these platforms, they will be deleted without review.