I was thinking of doing a mini project about Merethic Tamriel and a documentation of the people that were living there in a sort of semi-historic way.
Of course most of it would probably not be entirely lore accurate and there will be a lot of headcanoning but it's fun regardless. So enjoy the first addition to this series.
Falmer: The falmer during the Merethic era were the tallest mer race on Nirn growing on average between 6 - 7 feet. They were also the hairiest and bulkiest on average due to the cold climate. Their culture and practices during this time were very similar to modern day nordic ones due to the cultural overlap and assimilation on the atmorans end when they first arrived to Skyrim.
They valued strength and honour. Their original gods are long lost now however historians speculate the modern nordic gods could share traits with the Falmer's old gods.
In the early Merethic era the snow elves invaded and seized what is currently the Summerset isles. This is how it is assumed Auri-El (An Altmeri/Aldmeri God) was introduced to Skyrim and later would become the primary god in the snow elven pantheon.
Furs, beards, and long hair was the norm in terms of falmer fashion for a long time due to the extreme weather however the shorter hair and beardless look though impractical in such weather was popularised in later years. Again influenced by the fashion trends on the much warmer summerset isles.
Generally speaking when the Falmer weren't invading distant lands or declaring wars with other clans they were a prospering civilisation and in the early days were much like the nords not particularly interested in magic. This was partly due to the fact Skyrim has large iron deposits meaning smithing and weaponry were the most practical but that didn't mean there was no magic at all.
Healers generally could manipulate the weave and tell or even change the future. But when Auri-el was popularised magic become a much larger part of the Falmers lives being combined and assimilated into what they already had. For example enchanting among smiths and manipulation of elements specific to Skyrim (Ice magic mostly).
These changes didn't come fast of course, the falmer were quite stubborn. But over time a cultural shift did happen going from axe-wielding barbarians (As the Aldmer called them) to a slightly more tame society that we know a little bit today.
This didn't come without its challenges however as while the falmer were changing the Atmorans living there were not and in fact had taken on a lot of the cultural aspects or even gods of the traditional falmer. This inevitably was the beginning of the end as tensions got higher with these cultural and religious differences it ended the only way it could, in a war. And well, you know the rest.
Currently the ancestors of the Merethic snow elves thrive in cave systems below ground. While the nords toil above ground, the nords frost resistance of course being a product of falmer and atmoran ancestors. Regardless both societies still hold the values the early Snow elves held. Strength and Honour.
I’m infinitely fascinated by the falmer in Halfway to the Sky, I really want to know more about your ideas for their culture etc
Thank you so much anon! I kind of had to sit with this one, since I don't really have a lot of my Falmer headcanons written out or in one place as it stands. Before writing their introduction in Halfway to the Sky, I began by researching modern isolated tribes and what first contact with those tribes looked like and, surprise surprise, humans are pretty universal in a lot of ways. I try to apply the same to the Falmer.
In true form, I started writing my thoughts down and it got a little long, so I went ahead and turned it into a scholarly pamphlet written (with the help of a sighted-person) by none other than the budding expert on the subject of Falmeri cultural exchange: Sarel of Winterhold. (No real spoilers for HttS, just hints and nods). Sorry, again, this got LONG.
[PAMPHLET ONE]
An Introduction to the Modern Falmer: Social Structure, Family, and Trade
By Sarel of Winterhold, transcribed by co-researcher and Dwemer scholar Aicantar
Quite possibly the most misunderstood nation of our modern era is that of the Falmer, living quietly beneath the surface of Skyrim and no doubt beneath the other provinces of Tamriel. The Falmeri diaspora after the disappearance of the Dwemer is still very much a mystery with little written documentation following the dubiously researched and far-too-often quoted ‘War of the Crag’. (My thoughts on that to come). However, through my years of close contact with several of the Skyrim tribes, and with the aid of my research partner (who is currently assisting in my transcription of this document), we have managed to construct a rough timeline of events based on the Falmer’s oral history provided to us, as well as a basic understanding of their culture and practice.
SOCIAL STRUCTURE AND FAMILY
As it stands, I would classify Skyrim Falmer as a nation of loosely associated tribes. There is no centralized ruling body, but there is a clear social structure found repeated among the independent tribes. The structure is as follows:
There is a Matriarch, usually the eldest member of the tribe, almost always female (with some exceptions), whose duties are similar to that of a Jarl, though she acts as more of a spiritual/religious leader as well. She is a magic user first and foremost, and has received the “Gifts of the Old Masters” (see: Tonal Architecture; pamphlet 3) as part of her necessary requirements for the role.
Beneath the Matriarch, there are the Time-Keepers. Time-Keepers are strictly biologically female and count the passing of the months based on their menstruation cycles. There is usually one assigned Time-Keeper with several young females under her tutelage, who are prepared to take over her role when she enters menopause. Time-Keepers may take lovers, but they do not bear children, and to bear a child as a Time-Keeper is seen as breaking a very serious vow. Typically, the Time-Keeper and her charges live together and operate as a small familial unit. The Time-Keeper may have duties outside of this role, often falling again into the realm of magic-users (alchemy, healing, enchanting, etc.).
Beneath the Time-Keeper is the Lead Warrior (Aicantar note: the title of this role is pending, but we really can’t come up with a better description). He is almost always male (with some exceptions) and rules the warrior class. This domain includes tribal protection, boundary claims, territorial acquisition, and conflict resolution.
The Matriarch, the Time-Keeper, and the Lead Warrior are the typical ruling tribunal of the Falmeri tribe. They often hold council with one another, though the Time-Keeper and Lead Warrior act as advisors to the Matriarch, who will usually have the final say in any decision.
The other tribal roles include those who raise and farm the chaurus; craftsmen who construct the weapons, tools, and armor from the harvested chaurus; those who roam in order to gather resources; those who raise children; and those who attend to the infrastructure of the settlement. The Falmer tend not to designate these roles based on sex or gender, though there is a noticeable skew that tends to occur in terms of female members rearing children with male members preferring to roam or hunt, but there is no discernable taboo if a male member wishes to raise a child or a female prefers the life of a warrior. (Gender and sexuality among the Falmer is a topic for another time).
The Falmer do not have traditional family structures, but tend towards communal child-rearing. There is an unfortunately high infant mortality rate due to the hostile environment and the increased chance of infection due to chaurus farming, and because of this fact most Falmer children are not given a name until after their first birthday has passed. Mothers keep their children bound to their chests, and many will often cycle newborns between one another to prevent breastfeeding fatigue. Once children have safely passed the stages of infancy, they are reared in groups, taught basic social and crafting skills, and generally kept safely in the confines of the settlement until they are of age to begin contributing to the function of the tribe.
TRADE
Most Dwemer scholars know well that nearly all Dwarven settlements are connected via long tunnels, running like arteries to the “heart” of Skyrim: Blackreach. Blackreach is the closest approximation to a cultural hub for the Falmer tribes, acting as a centralized marketplace for trade and commerce. Goods from the overworld make their way down to Blackreach usually through scavenging bandit camps or any scholars brave enough to make their way deeper into the Dwarven ruins. I will not deny that many have met their untimely demise at the hands of the Falmer. They are fiercely protective of their tribes, and scouts will not hesitate to kill intruders without a second thought. I hope to work with some of the tribes to change this deeply ingrained instinct of isolation and mistrust, but the denizens of the overworld must also play their own part in seeking peace over violence. A “two-way street”, as my father used to say.
The Falmer of Blackreach have been known to deal in the slave trade, both of other Falmer and any poor outsiders who do not manage to properly defend themselves. This has presented a unique circumstance in which overworld culture and language have been adapted into the Falmer’s culture. It is not as unlikely as many might think to find a Falmer with a rudimentary grasp of the Cyrodilic or Norse languages. I’ve even met one who spoke with the most peculiar Daggerfall accent after taking a former slave as his wife.
I understand that it is not my place to interfere with the nature of the Blackreach slave trade, (Aicantar note: I have had to remind Sarel on multiple occasions that I would prefer not to die over the matter), though I do not condone it and feel very uncomfortable with its continued practice. Abolitionist movements exist within individual settlements, and there are certain Matriarchs who disavow the practice altogether. So I’m relegated to the position of scholar and observer, though I do what I can to preach the philosophy of self-governance. But, as with the cultures of the surface, opinions vary and wars rage between tribes over such debates. Thus is the nature of man and mer, I suppose, as much as it pains me.
In the next pamphlet, we will cover the etymology of the modern Falmer language, the various dialects used between tribes, and the “trade language” of Blackreach. Future pamphlets will include religious practices, funerary rites, the re-appropriation of Tonal Architecture, and the unique properties of Falmeri alchemy.
Okay hear me out. What if the Falmer were culturally far more similar to the modern day nords rather than the altmer or the ayleids?
Like if the Falmer's culture was a more intense version of what we see of the ancient nords in Skyrim. Because the nords kind of just integrated their own culture into the falmers. Maybe the Falmer were originally far more similar to the vikings and other ancient Scandinavian cultures rather than just being the altmer but pale.
Or maybe even towards the end of their reign they started to shift cultures to a more altmer influenced lifestyle and religion making Auri-el a more prominent God figure in their pantheon. Sort of similar to how Scandinavia got christianised.
It would explain why tensions between the Atmorans and the Falmer suddenly became so high when they were previously living peacefully together.
It would also be fascinating to consider the fact the nords could actually be descendants of both the atmorans and the Falmer. Sort of like the bretons. It's very difficult to completely wipe out an entire country worth of people. And not every Falmer wanted to go underground with most being opposed to the idea. So it would make more sense for those who didn't join the Dwemer for protection to be slowly "integrated" with the atmorans which would explain the entire disappearance of the rest of the Falmer. It also gives the modern day Nords a new context which I really like because its sort of poetic irony the nords themselves would be another small part of what was left of the ancient falmer.
Also there's no way a bunch of people living in freezing cold temperatures aren't going to have beards. Bethesda is lying to me.
Anyways it might not line up with canon but it's an interesting thought. Also brings some funny scenarios to mind.