If you try to force your own hand, the turbulence will interrupt yourself from being able to produce much of any results.
But if you can trust yourself to follow the lead of what your hand wants to do, the flow is right to produce much better results.
It's a matter of trusting yourself, your intuition, and your inspiration.
About the post referring to the possibility of Najash collapsing Skaia and creating a Dead Session - I think the more likely reason for the Felt being that colour is because Caliborn used lime green text at the time. H o w e v e r, the fact that Snakesprite's text is pink is pretty suspicious....
*** TEAM PARADOX SPOILERS ***
I personally like the idea that they turn out as whatever color the player’s sprite would be; but with scenarios like the cherub and troll “siblings,” each’s sprite color would be that of their sibling.
Unlike Aliesh and Tronno, whom are treated as two separate players, Apysur and Najash seem to be treated like one unit.And since Snakemom’s text is inclusive of both their colors, other game constructs could be subject to alternating between them as well.
*** TEAM PARADOX SPOILERS ***
If Najash used her Gravity powers to make Skaia collapse under its own weight and turned it into the black hole of a session like Caliborn’s…
…and if that’s what Don Go’s trying to make happen in the interest of ensuring her and her master’s own existence…
…then the resulting dead/killed session would spawn new Lands and new leprechauns or whatever the Felt are.
Maybe that’s what the Board originates from…
…and since Caliborn’s leprechauns are the color of his “sister,” the Board is Najash’s leprechauns with the color of her “brother”…???
This is only speculation but until the Team Paradox hiatus is over, that’s gonna be my headcanon.
[ edit 7/9/13 ]
After this, it is entirely possible that broken sessions are fated to collapse and become dead sessions. The Board has an explanation given, but dead sessions born from broken sessions can be the method in which they manifest.
Child v.s. Mage and Seer according to my understanding...
The Child class of Team Paradox could be related to the Mages and Seers in the sense that they gather information about or via their Aspect; but while Mages and Seers could study via metaphorical textbooks and search engines, Children do all their learning via field work.
The three classes all gather information, but they differ in how and what they gather.
(Read here for how Mages and Seers compare/contrast.)
Mages/Seers can only learn without first-hand experience while Children have to learn via first-hand experience.
Mages/Seers gather knowledge while Children gather wisdom.
And to clarify the difference between what oracle and learner classes gather...
Intelligence is capacity for information.
Knowledge is having information.
Smartness is using information.
Wisdom is responsibility with information.
Overlaps in fanon classpects: could they all exist in the same 'verse?
DISCLAIMER: This is all just speculation conceived by myself wondering if fanon classpects from different adventures could exist together in the same session.
[ edit 5/13/14 ]
Continuation under cut because this kind of turned into an essay.
[ MYTHBUSTEDS V.S. TEAM PARADOX ]
CHILD CLASS [Team Paradox]: finds wisdom via X; learns via X, shares lessons about X or lessons from experiences learned via X.
MONK CLASS [Mythbusteds]: refines/strengthens self via experiences with X.
One could argue that TP's Children and MB's Monks of the same Aspect would share the same powers... but from my understanding, what they gather via like methods is how they differ.
Children are actually similar to Mages and Seers in a way (expect a follow-up post); but for example, while Mages and Seers of Time could sneak-peek at a timeline and gather information, Children need to actually step into that timeline to gather information.
Mages and Seers of Time, as far as we know, can't actually travel time, while Children of Time can.
In contrast, perhaps an MB Monk of Time could salvage items and level-ups they earned in alternate timelines.
GUARD CLASS
Mythbusteds: protects allies via X; diverges harm from allies via X.
Team Paradox: protects X; protects self or allies via X; uses raw X without refinement.
...Well then, MB's and TPOH's [how about that, Page shares an acronym with The Property Of Hate] Guards could actually be the same.
I actually added "protects X" based on the Guard of Gravity's nature in-page. If Gravity includes force, pressure, and weight, she actually does have a forced habit of perpetuating metaphorical pressures on herself.
She forces herself to make everyone, including herself, believe certain things about her; and in an alternate timeline, she collapses under the weight of herself trying to be someone she's not.
She is so unstable because she tries so hard to protect the pressure she puts herself under, which is the strain of upkeeping a more ideal self-image that is at least as heavy a burden as the burden she's trying to protect herself from.
[Another sidenote: while Mythbusteds and Team Paradox use the same sign for different hemospectra/etc., the fact that they're in AU's from one another means that between the two, like hemospectra are already reassigned by default.
Therefore, like horn shapes, lusii and signs could all have also been reassigned; existential clash self-averted.
Ah, the wonders of Paradox Space...]
[ MYTHBUSTEDS V.S. THEPAGEOFHOPES ]
BLAZE ASPECT
Mythbusteds: literal and metaphorical fire; emotions, bonds and imprints relevant to passion.
Thepageofhopes: literal and metaphorical fire; emotions, bonds and imprints relevant to passion.
MONK CLASS
Mythbusteds: refines/strengthens self via experiences with X.
Thepageofhopes: allows X to embody/manifest as self.
SAGE CLASS
Mythbusteds: teaches/tests allies via X; refines/strengthens allies via X.
Thepageofhopes: allows allies to embody/manifest X.
Literally the only noted difference between MB's and TPOH's translations of Blaze is that they use different colors and symbols.
(I don't see any problem with using TPOH's fanon classpects for fanventures, I mean, I use them in Planetstuck.)
Considering this is an AU, it's possible that, like hemospectra, horn shapes, lusii and signs, some Aspects' colors and signs also underwent reassignment.
The two actually retained a lot of likenesses, anyway.
I don't know if the Mythbusteds subscribe to the Page of Hope's test, but
Interestingly enough, the Monk and Sage remain active/passive pairs either way.
MB has a different design for the Monks' sick robes, but Homestuck itself pointed out that the same Class can choose different designs for itself.
In the end, I suppose, it all depends on whether the name-overlappers decide to include one another's abilities, and if MB decides to use TPOH's Blaze design.
FORM ASPECT [thePageofHopes]: the nature of matter itself, “matter” as the term is used in physics.
FROST ASPECT [Mythbusteds]: literal cold; structural balance and order/patterns as are found in crystal formations, such as literal frost and ice.
There is some overlap; but while Frost includes literal cold and ice, while the other two do not.
Frost and Form can both include patterns, but while Frost includes metaphorical patterns, I have reason to believe that Form is restricted to literal pattern and composition.
If further differentiation is necessary, consider different kinds of patterns there are.
Some repeat, some don't.
For example, the fibonacci sequence is a sequence of increasement, while planets orbit in cycles.
Frost could be for cyclic patterns only, like the radial shape of a snowflake, while Form could include non-repetitive patterns.
[ TEAM PARADOX V.S. THEPAGEOFHOPES ]
KEYS ASPECT [thePageofHopes]: literal and metaphorical keys and locks; information that is/was not yet knowledge, the solutions to problems; “key” as the term is used on maps.
SECRETS ASPECT [Team Paradox]: exclusive, hidden or withheld information.
The simpler answer, as explained here and here under "possibilities," could be that Secrets was originally a beta version of Keys that managed to resurface through the cracks of the official release.
(Let's just say that Sollux posted a downloadable copy of Sgrub; I mean really, like Sollux didn't have a blog.)
The provided explanations could also account for TP's inclusion of classpects exceeding one syllable.
But let's compare and contrast the two aspects.
Keys is basically the Keyblade as an aspect. While it includes metaphorical keys/locks and questions/answers in the sense of withheld information, its translation includes physical keys and locks, or simply obstructions.
In this sense, Keys could also overlap with Dust, which translates to conclusions and resolvement [both good and bad]; but that's like the difference between solving the answer to an equation and entering the answer to the equation.
For math students and teachers, Dust would be "show your answer" and Keys would be "show your work."
Secrets, in comparison, is purely nonphysical as far as we know.
Withheld information, however, is not limited to people.
Computers can lock information with passwords. The password is exclusive information, and what the password protects is exclusive information.
From here, one could add that Secrets is information withheld by someone, while Keys is information withheld by something.
Perhaps a Secrets player could extract passwords without asking, while a Keys player could extract locked data without entering the password.
Interpret that how you will.
For example, if X = withheld information, a Thief of Keys could steal X from the environment while a Thief of Secrets could steal X from allies and enemies.
Keys could include software code, while Secrets could include someone's comprehension of software code.
Keys could include foreign languages as they are written, while Secrets could include foreign languages as they are spoken.
But while Keys has literal, physical obstructions to itself, Secrets has personal information and memories to itself.
By the way, consider how a lot of games have Easter-egg data that can only be unlocked via glitches and hacks cuz they were scrapped during development.
Such as Missingno.
If your fan-player’s is not a canon Aspect or Class, and someone has a problem with that, you can remind them that there is the possibility of Sgames having scrap data [or limited edition codes] for “secret” classpects.
And that’s why I think Fanon Titles are acceptable.
[ edit 7/9/15 ]
After this, Fanon Titles could be considered a symptom of broken sessions in which there are cracks everywhere for “Missingno. data” for fall through.