Dark Rider.
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Dark Rider.
As it turns out, Monks in D&D 4e still make excellent Monks even if you spend a feat to make their implements fucking greatswords.
Saiga was one of the several rotating GMPCs in the Final Fantasy campaign and his whole deal was using his katana as little as possible in favor of bursting into flame and straight up fistfighting anything in his path because he found that a lot more fun than being a “proper” Samurai. Which is what you look for in a commander of a military corps.
So the Final Fantasy D&D4e campaign kind of died because a couple key players quit during a forced hiatus and we couldn’t just recruit in the middle of a fight. (We tried that once, it didn’t end well but made for a pretty amazing situation in retrospect.) SO INSTEAD the players who still wanted to keep going and I all decided I should make a new campaign that is essentially a sequel to the first Another. So the new campaign is more on a FF8/FF15/not-quite-Shadowrun level of tech and we have riot police Lalafell Knights.
The Patreon suggestion-stream pool had a couple people wanting me to draw on FFA and I figured this was a good time to run a first pass on the FFA2 party’s designs. There’s one more player who hasn’t decided on a character yet but I’ll get around to that one when I go tighten up these later.
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For the Final Fantasy D&D campaign I run. I'd never quite planned for a Samurai "society" in Another, but during the test-run campaign which used the FFd6 system, one of the players rolled a Samurai and asked to be from the northern continent, which I had described as an inhospitable, frozen wasteland and having only sparse settlements on its southernmost edges. From there, I devised an entirely separate nation; the bulk of it situated in the northlands of one continent, while also using the frozen continent's villages. The western kingdom was known primarily for its order of Paladins, and the eastern kingdom for its bulk of Dragoons, so I ran with the idea that the northern nation should fill the hole still left by the Samurai class. The northern continent's small vestige of civilization went from quiet villages to military outposts and training facilities for this new nation, forging some of the world's strongest warriors in the world's harshest climate.
I wanted to have Another's Samurai look recognizable in its Job association, yet turn its armor to be more associated with cold-weather gear; making the armor somewhat stockier and looking at least partly like it's host to multiple layers rather than simply sticking plate on top of the clothes. I've always loved the Final Fantasy Tactics rendition's helmet, and modified the design slightly - I wanted to go closer to Starbound's Snow Infantry headpiece, with it fresh in mind, appropriate, and being one of my favorite armor sets in that game. A little bit of inspiration from Final Fantasy VIII's Galbadian soldiers as well, though the neckpiece doesn't translate quite as well up against the shoulder pieces' fur lining.
The idea is that the armor is supposed to be not necessarily heavy, but somewhat constricting in its insulated, multi-layered nature - eventually to be "done by design" with an agility-training mindset, that fluid movement within the outfit be one of the first things the Samurai must learn to master when posted at the extreme north.