As per your previous post about crunch, I'll add that if they fix that problem, new problems may arise, although I can't think of any. Anyways, my question is, what kind of compesations do devs receive for crunching, if any? Is it accounted for in the annual review?
Compensation for crunch will vary from studio to studio, but it generally follows this pattern:
1. During Crunch
While we are crunching, the studio provides us some creature comforts. Plentiful snacks and drinks, catered meals, etc. are provided to us while we work. The quality of the food varies with the studio and size of the team. One studio introduced me to Brazilian tapioca cheese bread because of overtime meals.
2. Hurry Up and Wait
At some point, we reach the various “locked” or “frozen” stages - (data freeze, code freeze, etc.). This means that we reach a point in the schedule where an increasing number of devs aren’t allowed to check in changes anymore unless they receive explicit approval to do so from production to fix increasinly important bugs. Near the end, the only people allowed to make changes are engineers. Everything else is locked down and off limits in order to maintain stability.
During this “frozen” stage, those of us who aren’t allowed to make changes are basically on a “work” vacation. It’s more limited than actual vacation because we need to be available in case something within our purview actually breaks and needs a high priority fix, but we don’t necessarily have to come in to the office as long as we’re available to come in if we are needed. If we do come in, it’s usually just to kick back, play games for a few hours, work on our reels/portfolios, etc. It’s much more laid back during those times for those who aren’t actively involved in cert fixes and issues.
3. The Aftermath
After crunch ends, we’re usually given “comp time” - a paid, off-the-books length of vacation time. It isn’t quite as good as vacation time because we don’t get to do things with it that we could with vacation time, e.g. cash it out or hold on to it for use later. However, it’s usually 1-2 weeks (possibly more, it usually depends on the length of the crunch on the project) of uninterrupted relaxation time. Many of us choose to (and are encouraged to) supplement our comp time with our vacation time too. Some folks I know have ended up taking a month or more paid time off from work because of this. There’s also usually some sort of launch/wrap party for the project once things are done. This usually involves giving out prizes and gifts to employees, free food and booze, and so on. Depending on the studio, project size, etc. this could be something as small as a catered meal and some raffle prizes for the team or as extravagant as taking the entire team to a vacation resort.
Regarding Annual Reviews
I would love to tell you that those who crunch get recognized by the team or at review time, but that’s usually not the case - especially if it’s a teamwide crunch period. We all have to do it, from the lowest QA tester all the way up to the executive producer, so we don’t really get much additional recognition for doing it. We only get special recognition for going above and beyond (during a time when we’re all already going above and beyond) - usually doing something extraordinary during those times. In fact, the opposite is often true - if I don’t crunch alongside the rest of the team, it reflects badly on me at annual review time because everybody else crunched and I didn’t.
Overall, crunch is basically baked into how many studios operate. Most studios provide overall creature comforts and benefits explicitly for crunch, but many also provide us regular “nice” benefits that aren’t explicitly in reward for crunching but to keep the workers happy at the studio in general, crunch included. This can include things like catered snacks and meals, theme park trips, movie outings, parties, sponsored activities, gifts, annual cash bonuses, and so on.
The FANTa Project is currently on hiatus while I am crunching at work too busy.
[What is the FANTa project?] [Git the FANTa Project]
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