Virtua Fighter PC Remix Demo (1996)
seen from United States

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seen from United States
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seen from United States
Virtua Fighter PC Remix Demo (1996)
This year’s entries for 3Dtober Challenge!! Day One: Ring Day Two: Mindless Day Four: Freeze Day Five: Build
Another study turned into something more! I was working on the first lady and thought it was going well so I decided to give her a girlfriend 😘 Swipe to see the flats and shaded versions! I don't think I did great on the final one but practice makes perfect 😁 #art #sketches #sketch #lineart #digitalart #artistsoninstagram #flatshaded #painting #digitalpainting #70sinspired #girlswholikegirls #girlfriends https://www.instagram.com/p/Bn_-2ivH_He/?utm_source=ig_tumblr_share&igshid=1dljscd77ol6t
reference of Rhys Bakerston.
30 December 2015 // Crisimasy
21 November 2016 // Sneak✏️peek
Brian-Week 18 DEVLOG
Brian log 10, Week 18.
I’m back!
I’ve been busy getting the game to a playable state for the Playstation Experience.
[Which went well by the way, but I’ll let andrew tell you all about that.]
As far as I can tell, this is week #18 of working on the game.
Time has been flying by crazy fast. We’ve gotten very much accomplished in a very short amount of time, but we still have much to do.
Next week I’ll be starting work on the inventory system, but first I have some assets to complete for the town this week...
I’ve been making shops and various props for the Town of Frankton since the day before yesterday.
I started with a pizza place I called “Pizza - Pasta.”
Window of burger Joint
I would like to draw your attention to the windows.
I’ve been filling the interior of the buildings with low poly props colored with different shades sepia/brown.
The effect I’m going for is that it looks like a darker glass in the window.
Of course when the player enters the building, a more detailed scene is loaded, but this exterior detailing (i hope) gives the impression that each building is more than an empty shell on the outside.
I’ve seen games use a range of techniques for exterior windows, from fake reflection, to interiors textured onto the windows as posters.
I’m even doing this for the apartment buildings that the player cannot access in order to bring life to the scene. It looks great as the camera scrolls past!
(Behind the scenes...)
if you look closely there isn’t much to the people, but the overall impression is of a building filled with people doing stuff.
I may even animate these interiors with simple little actions
Some exteriors
(All images are work and progress. This won't be the layout of the town)