"Home defense"
seen from United States
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seen from United States

seen from Türkiye
seen from Türkiye
seen from France
seen from Kyrgyzstan
seen from Kyrgyzstan
seen from Kyrgyzstan
seen from United States

seen from T1

seen from T1
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"Home defense"
commission
FN-FAL/R1 mods
Early in 2019 I helped a friend out with a mobile game he was working on in Unity. While he had already created the bulk of the assets for the game, he needed a sniper variant of his FN-FAL/R1 rifle for his recon/sniper class character. Being a “boardgame” type experience, high definition was not a requirement and vertex count needed to be managed.
Taking his existing unpainted FN-FAL model, I made the following changes:
Replace the rear sights with appropriate version used by SADF in the Angolan Bush War
Add a flip-up front sight for long distance/grenade markings
Replace the safety and breakdown latches
Replace the upper end of the receiver for accuracy
Approximated and modelled a scope mount and Kahles scope
Added a quick and dirty dash of paint in Substance Painter
The end result turned out quite reasonable and performed well. I could have added a lot more detail, but this was not the goal of this exercise.
A Basic AR-15 Primer
A Basic AR-15 Primer
Colt 6450 9mm Carbine
By: Mike McDaniel With the uninstalling of Obama 2.0, America has dodged a civil rights bullet, as Fox News reports:
Being tough on terrorism — particularly the sorts of homegrown terrorism that we’ve seen now in Orlando and San Bernardino — means making it harder for people who want to kill Americans to get their hands on assault weapons that are capable of killing dozens…
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A Basic Long Gun Primer
A Basic Long Gun Primer
MP5SD6
By: Mike McDaniel With the advent of the Trump Administration, gun control measures of any kind face more difficulty in the Congress than at any time in recent memory. Advances in firearm rights, such as relaxation of the federal restriction on suppressors, are actually possible. However, anti-gun forces–and the media (I know: one in the same) never rest. In this article, an update of…
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Update: “Use of Weapons”
Now available on Steam!
This update introduces a host of new features including guns, colonist emotions, social interactions, and console commands. There's also been an overhaul of balance and the colonists priorities which will improve game play dramatically.
Emotions and Sanity
Colonists now experience emotions. Emotions will develop as they perform tasks, communicate with other colonists, and encounter the environment. You'll notice that colonists exhibit emotional outbursts such as breaking down in tears and cheering. Head over to the Maia wiki to see the ways in which you can influence their moods.
Social
Colonists now crave social interaction. These interactions may involve hugging, chatting, waving... or worse. Sometimes, anger can build up in the colonists and they may start to show some threatening behaviour towards each other.
Guns
Teamwork is essential to the construction of a successful base. Colonists that have strong social bonds will want to protect each other When colonists go for expeditions outside, they will group up. One colonist will do the job that needs to be done whilst the other brings a gun and watches out for danger.
Colonist Reactions
We've added new ways in which the colonists can interact with their environment. Firstly, if a creature approaches a colonist outside the base they will play dead to protect themselves. Colonists also flinch and steady themselves if there is an earthquake.
Console Input
Using the new in-game console, players can now execute a variety of development commands and cheats. For example, the console may be used to spawn objects, trigger earthquakes and instantly build objects. The Maia wiki lists the ways the console can be used.
Power Alerts
Power reports are now available through the email system. These reports represent the power supply, usage and need at the time the email was sent.
Balancing, Bugs & Stability
An in-depth simulation like Maia needs a lot of balancing to feel right. Since the last update we have iterated on a variety of balance variables.. We have adjusted the balance of object maintenance, building priorities, object degradation and the new colonist emotions. In addition, a multitude of bugs have been fixed, and several crashes eliminated. Here is a detailed list:
Black squares on ATI/AMD machines have been removed.
Mines cause damage instead of just destroying objects.
Vox's no longer delete tiles inside bases.
Fixed crash caused by removing object a colonist is working on.
Limping bug fixed.
Fix for colonists getting stuck doing an animation.
Crash fix for missing animation.
Other animation bugs fixed.
Solar Still destruction bug fixed.
Pressing Esc no longer locks up opening mail.
Fixed bugs in tutorial.
UI no longer becomes invisible when pressing Esc.
Fixed glitching fire.
Death hug fixed.
IMP stops collecting Material bug fixed.
Lander Animation occurring on external objects bugs fixed.
Doors opening/closing sound no longer loops.
No longer able to break the IMP robot in the tutorial.
No longer breaks when IMP robot is asked to dig inaccessible walls.
Colonists no longer get stuck inside objects.
Colonists have stopped going outside without suits to fix geothermal generators.
Bum Support texture no longer glitched.
Creature AI improved
IMP printer issues fixed.
We hope you enjoy the “Use of Weapons:” Update. Please give us your feedback! You can tell us what you think on the Maia forums, Steam forums, and by mentioning Maia on Twitter. Now available on Steam!
Two of the SBRs we have in the shop: Vector Arms V53, and a DSA FAL.
Zombie Kit...yes my friends are weird