Here is a link to my Artstation.
This is part of a collection of digital assets that I created; this piece is the third hero prop I made for an environment that takes place in a retro futuristic world (technically the house itself was prop 2). The process for this car was similar to the shell of the house - I used zbrush to find my forms, and then I retopologized in Maya, but I did not do a high-low bake. As usual I unwrapped and created the UV layouts and wireframe renders in Maya, and I textured each piece in Substance Painter.
It is also part of a larger project that included 6 hero props and a spaceship.
















