Platformer Elevator Pitch: Max Power
{Week 2}
For my first platformer prototype, I’m creating a 2D action game called "Max Power."
Growing up exploring game mechanics has inspired me to design a game focused on character progression and customization. In Max Power, you'll start off with just your fists and earn your way to more powerful weapons by defeating enemies and collecting coins. Along the way, you can also upgrade Max’s health, agility, and strength using skill points, making him stronger and better prepared to tackle diverse challenges.
Gameplay:
Progress through levels using precise jumps and strategic combat.
Collect coins to purchase weapons and upgrades.
Allocate skill points to personalize your playstyle.
Motivation and Rewards:
Feel the satisfaction of gradually turning Max from an underdog into a powerful hero.
Discover collectibles and hidden bonuses to encourage exploration.
Target Audience:
Ideal for anyone aged 12+ who enjoys upgrading characters, strategic gameplay, and action-packed adventures.
Setting and Style:
Vibrant pixel-art worlds, including lush jungles, futuristic cities, and mysterious ancient temples. Background Concepts:
Steam Workshop::Aesthetic Pixel City. (2021). Pinterest. https://au.pinterest.com/pin/1125968649103385/
Unity Asset Store. (2025). Pinterest. https://au.pinterest.com/pin/27303141485172362/
Jungle Sunlight. (2021). Pinterest. https://au.pinterest.com/pin/17310779813699800/
Character Concepts:
(2021). Pinterest. https://au.pinterest.com/pin/383931936998946467/
Pixel Art Weapon Set. (2025). Pinterest. https://au.pinterest.com/pin/25825397854520803/
Inspirational Games:
Johnny Upgrade and Mega Man.
I'm excited to share my development experiences with GDevelop as I progress through this project! If anyone would like to contact me, they can email me at: [email protected].















