Did you know the characters originally in development for Splatoon were planned as rabbits instead of Inklings!? Check out this fun image of what might have been, from Mr. Nogami’s GDC 18 panel today.
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Did you know the characters originally in development for Splatoon were planned as rabbits instead of Inklings!? Check out this fun image of what might have been, from Mr. Nogami’s GDC 18 panel today.
GDC18 Full Experience
Hey! For those who don’t know, my name is Steve Duran and since 2014 I created an indie game development studio from México called Ogre Pixel where we create fantasy stories in form of indie video games.
So far we create pixel art styled mobile games and since the middle of last year I work full time in this business.
GDC18 was my first GDC ever.
Prior GDC
Every year since 2015 I have always wanted to go to GDC, but for reasons like my day job, the lack of USA VISA and even money I wasn’t able to do it.
Early ideas during the development of ARMS resulted in some original and interesting character designs! Check out some of the ARMS character concept art Mr. Yabuki shared at his GDC 18 panel today.
Galera se liga aí, durante um ano vim workando nesse projeto com vários artistas da Área nesse jogo , chamado "DOLMEN" @dolmengame Um projeto 100% nacional com inciativa aqui em Natal/RN , mas contando com a ajuda de profissionais de todo país ,e acabamos de lançar nosso projeto de financiamento coletivo no @kickstarter dêem uma sacada nesses vídeos aí, ajude-nos a lança-lo. Por este link: bit.ly/dolmenks ------------------------------------------------- #indiedev #indiegames #IndieGameDev #UE4 #kickstarter #dolmengame #gamedev #Gaming #Gameplay #PAXEast2018 #madewithunreal #screenshotsaturday #GDC18 #scifi
GDC18 videos
The GDCVault has posted videos of sessions from this year’s GDC already! That was fast!
I’ve linked videos for the three sessions of mine that were filmed (a fourth was for a private event and wasn’t; a fifth was on the Expo floor and wasn’t). You can find them each on the page with the slides:
AI Wish List: What Do Designers Want out of AI? (panel with Noah Falstein, Robin Hunicke, Richard…
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UO postmortem from GDC2018
UO postmortem from GDC2018
I have posted up a page with the slides from the UO postmortem panel that Richard Garriott, Starr Long, Rich Vogel, and I gave at GDC 2018. We ended up doing the hour long talk, followed by an additional hour and a half (!) of Q&A afterwards. No video is available yet, but I’ll post here once it is — likely not for a few weeks.
One thing that the static images of the slides don’t capture is that…
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GDC was Awesome!
Hi Everyone! Team Tori is back home from GDC, and now that we’re back to our normal sleep schedules, let’s talk about what we did :D
We were lucky enough to get a booth at Intel’s Student Games Showcase on Thursday. We got to show Tori to a bunch of people there, but more importantly, we got to meet fellow developers and see what awesome games other students were making. There’s some really great stuff being developed from all across the country!
Follow us as we prepare to drop our next hot album! ^^^
Okay, that was all fun and stuff, but it’s time for us to get back in the action. We’ve got a LOT of work to do before our Steam release date of April 19, including adding just one more island to the game: The Castle! We don’t have a whole lot to show of it yet, but stick around to see how progress goes. Here are the first building blocks.
We have a just a few weeks left! I’m sure we’ll be fine :P
I know I just dropped off the face of the earth there but I promise it was for good reason! I've been prepping for and bustin my butt at GDC in San Francisco! What an incredible week! Now to get back at it! #gdc18 #gamedevelopersconference #sanfrancisco #gamedev #3dartist