Day 6 - Traveling to Gelmorra.
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Day 6 - Traveling to Gelmorra.
Junelezen 22: Solid
This corner of once-ruined Gelmorra isn't much. She thinks it was probably a crystalmancer's abode, by the fineness of the screens cut into the solid stone. There's enough space for a bed, a bath, a kitchen. She's hung curtains to soften the echo of the stone. But it's no palace, and she's seen the outside of the former Mordeterre manor.
Avery doesn't seem to miss the open sky at all.
On namedays.
As of yesterday, I am twenty and seven.
The Scions my friends put together a little celebration. I specifically requested for it to be private, and not some grand feast; in fact, I asked for it not to be at mealtime at all. I know that's customary, but I can't stand that sort of thing these days. We just sat in the Rising Stones and told each other stories.
Namedays are strange. When my friends spoke to me about celebrating mine, I felt... ashamed, though I can't imagine what for.
In my family, a nameday was celebrated with food. No delicacies or anything, just plenty. Plenty was a special thing.
It wasn't as though we were starving. We found our ways. Even when resources dwindled— and they always did— my grandmother would never let us think of ourselves as poor or destitute. I am told we used to be nobility, the clan of Calumistre. This would have been long, long past, in the days of a thriving Gelmorra, of course— by the time my siblings and I came around, all we had were eighth, ninth, tenth-hand retellings.
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In Between Worlds
Lost dungeons of the Black Shroud
I’ve been thinking about the Gelmorran ruins in 1.0 and what might have been planned for them, had things gone differently...
There is the above-ground structure that returned after the Calamity in the North Shroud, albeit in a more dilapidated state, but what was its purpose?
And there are some ruins that were inaccessible even back in 1.0. One, in the West Shroud, near the “Knight’s Round”, contained strange mechanical doors and devices, which presumably are ancient technology... but what’s the story here?
Another dungeon in the East Shroud, south-west of the Hawthorne Hut, contained many rooms full of supplies and training equipment such as a target dummies and archery butts.
It’s around the same place that the Mun-Tuy cellars are in ARR, but those used to be located in the North Shroud, presumably moved to balance out the maps a bit better (and are now a great example of them actually using the ancient structures for something other than a dungeon or an empty ruin, plus further suggestion that there are still Duskwights and possibly others who still live underground in the area).
There was also a dungeon in Peacegarden in the North Shroud full of Ixali banners. At the time, Peacegarden was named on the map but had no other landmarks, which makes it likely that this dungeon was intended to be the relevant point. It makes sense given that there have been Ixal in this area since 1.0, but it’s interesting to think of a Gelmorran ruin being taken over by them.
All of these dungeons were inaccessible in the original version of the game, but exploring the maps subsequently reveals these interesting remnants of plans that never came to be. (As a side note, I lightened all these screenshots considerably because these dungeons are VERY dark. And mostly full of the same rooms over and over in typical style for the original game).
I would love to see more lore about Gelmorra. Palace of the Dead was great and a perfect choice for a deep dungeon setting because it’s clear that there are many, many ancient tunnels running underneath the forest.
But these mysterious unused locations, along with other structures seen in ARR, show that there is still plenty of potential for new discoveries, and the stories behind them remain unexplained. We may already have several dungeons in the region, but it would be great to learn more about life in this ancient civilisation.
Dark. In darkness we build light and hearth.
Drawn as an entry for the 2016 Fanfest art contest. I didn’t place, but I’m still proud of this piece! Talking about feelings in the ruins of Gelmorra. Relationships bloom in the shadows of the Shroud.