So, I just finished the main story of Avatar: Frontiers of Pandora - WARNING! SPOILERS AHEAD!
First off, I want to talk about the cons of the game before jumping into the pros, but to be honest with ya, the cons are few and far in between and were more about personal preference then the performance of the game itself.
For starters:
1. The Glitches - Like literally, during a few quests, there will be some dialogue, but it'll randomly cut out with the excuse that enemies are near by, when that is absolutely not the case. It was only so bad that I had to exit to the main menu and then get back on in order for it to fix, so this was minor in comparison to other glitches like falling through the map randomly (which happened to me once during my play through of Far Cry 4 :p)
2. The Language - This is just a little peeve of mine, but I wish that the Na'vi, at least when talking amongst themselves and to us, spoke in Na'vi. Like, if Ubisoft could record a whole 'nother language for Far Cry Primal, they could have done it here. And I also wish that the animals, especially the Palulukan, were referred to by it's Na'vi names rather then human names.
3. The Main Character's Name - This is minor really, but I don't like how we are not given a name. Like, I get that it's fun coming up with names for our original character, but it's a bit isolating to only be referred to as 'the Sarentu'.
Not only does it make it seem like our identity as a member of a respected clan matters more then our identity as our own complex individual, but it feels weird when you read notes and listen to audio logs about the other Sarentu kids and not one thing about us, especially when Alma talks about how they're acclimation to life in the Resistance. Like how we're developing doesn't matter at all in comparison to how Ri'nela is coming into the role of leader and Tsahìk.
Not even a mention of our relation to Aha'ri when she writes about her murder and how it could be affecting us.
Like, just a gender-neutral name to tie things in, like Dani in Far Cry 6, would go a long way to make our character feel like a part of the story and not just a nameless side character doing all the hard work, like the Rookie from Far Cry 5.
4. The Villain - This is more of a 'meh' thing for me. Like yeah, Mercer was an asshole, but again, pulling from Far Cry here, who had amazing, complex villains like Vaas Montenegro or Pagan Min, and what we get is... a entitled, racist narcissist whose barely there, and therefore we get zero from this guy. He was more annoying then anything, like literally every time he talk, my eyes rolled into the back of my skull.
Like, could you imagine if AFOP made Mercer like Pagan Min, the tyrant king of Kyrat who had a relationship with Ajay Ghale's mother to the point where he was sympathetic to the loss of his mother. Pagan Min would just randomly call Ajay on his radio like an eccentric father-figure, and in two endings of the game, he'll actually help you out, taking you to Lakshamana so that you can place your mother's ashes beside her, just like she wanted, which is very generous considering that in one of those endings, it's after you lead a massive rebellion right to his door-step, taking out his generals and so-on! (Pagan is my favourite Far Cry villain is you haven't figured that, Vaas is a close second)
If you gave Mercer that kind of depth, then maybe you can actually understand why Teylan would believe Mercer wouldn't hurt anybody when he gave the location of the Resistance Base away.
Harding as well was mediocre. Just a hard-as-nails general that's running a pouching operation on the side. Like, if you made her even a fraction of insane like you did Vaas, I could actually be into it.
So anyway, on to the pros!
1. The Gameplay - I know people moaned about the mechanics being too similar to Far Cry, but honestly, that was what drew me to it when I first saw the trailer for it! Far Cry is my favourite first-person shooter franchise (Far Cry 4 and Far Cry Primal being my favourites). The crafting of weapons, the hunting for food, skins and ingredients and the little things what made it unique was amazing to me,
The hunting was a pain, because half the time (for me anyway) I could almost never get a clean kill for the smaller or quick-moving animals, but I think it was done super well. When you hit an animal in the old Far Cry games, they either just drop dead or run away and bleed out quietly. But here, when it's an unclean kill, the animal squirms and writhes in pain before succumbing to it's wounds, really driving in the whole point of the Na'vi way of life (that's how I saw it anyway).
And the Memory Paintings, though tedious at most times, was another fun and unique mechanic to the game and felt very Na'vi to me and I enjoyed concentrating on them all and hearing the MC's interpretations of the Memory Paintings and the Sarentu Totems.
And the moments when you're flying on your Ikran or Pa'li made me feel like I was in an RPG, like Horizon, so that was a nice little touch. It was like they mashed two of my favorite games into one.
And in the end, it's not the gameplay that makes me play the game. It's the story.
2. The Harmful Effects of the RDA - There was not a minute within this story where it's quests and stories didn't resonate with me.
How the Kinglor of the Aranahe forest was displaced by the RDA's actions, giving us a Yellowstone situation where a key member of the ecosystem was being pushed out and it was causing all sorts of problems for the local flora and fauna.
The aforementioned poaching in Zeswa territory, where the Zakru were being hunted and killed for their tusks and how even their long deceased skeletons were being pilfered, very similar to elephant and rhino poaching, especially as Zakru are sacred animals to the Zeswa.
And then the Yavä, the green fog that brought sickness to the Kame'tire, something that happened, by the way, because the RDA disposed of the Sarentu's bodies by using caustic chemicals!!! (like, what the FUCK, Alma!) but anyway, is very reminiscent to the diseases that European settlers brought in to the native populace, who never had to build up immune systems for it and suffered because of it.
What I'm getting at here, is how big of a problem the RDA is, not just for going to war with Jake and the Omaticaya, but also by causing the exact same problems that people did on Earth and are still doing to Earth. In so many, seemingly innocuous way, the RDA are negatively effecting the ecosystem, the wildlife and the locals in their pursuit of a paycheck that, realistically, would never be able to use until they get off planet, and that is if they don't die on an alien moon because of all those problems.
3. The Efforts of the Resistance
Every time I got to talk with the Resistance members was a highlight for me. I truly do not understand how some people don't like Priya. I found her adorable, and she gave me Penelope Garcia vibes from Criminal Minds. And her budding romance with Resistance Pilot Anqa, whose history with incursion on her desert homeland inspired her to take action against the RDA.
Or Hajir's regrets for playing part in the Severeds origins, concluding how they are in a constant state of anger and sadness.
Or Billy, who break-dances as he's helping you escape imprisonment, before sacrificing himself to save what's left of the Resistance.
And then there's the Na'vi Clans that I just loved and each and every one of it's characters had me giddy. The playful old grandmother in Nefika and her immediate action to take us in and show us around the Hometree, the Zeswa sisters and their rightous anger over the poaching, the eccentricities of Okul and their faith in the Kame'tire's tradtions.
Honestly I could go on and on about every single character in this game. Nalin and her tentative offer to fill in the void of mother during the party, the Burden Carrier and the Milk Crafter who got drunk off their ass, saying the zakru can fly while we're trying to warn them of impending danger and Mosaka, who not only gave our clan's location away to the RDA, but used their deaths to manipulate his way into power and control over the clan by framing Anufi for their demise. (BTW, fuck you Mosaka)
That's all I got for now, but once the DLCs come in, I am defiantly playing through the whole game again and I may come back to this post with an update when that happens, along with my stance on said DLCs.
So, hope your all having a good day and buh-bye!










