I think slay the princess in an alternate universe could've had a non-canon ending/April fools thing, where you take the voices with you and the princess into the real world, and it has a cheesy time skip where the long quiet is baking bread or something and it's on fire, and the princess comes home with a briefcase and fake mustache, and we get to hear something from the voices, but one of them is abruptly a girl now, maybe she's played by the princess now or something, and it's just not addressed at all
Like just randomly we learn that paranoid uses she/her in 12 years or something
LMAAOOO I love this actually I would pay like a bajillion dollars for them to like add a non-canon timeskip ending as like an April fools thing that would be BEAUTIFUL <333333 also I love the idea of paranoid transitioning and suddenly sounding like the princess <3
there are only two genders, Jonny Sims or Nichole Goodnight lmao
general hc for: the realm itself, the Survivors, the killer and general hc between the survivors and killers. Oh my fucking god. idk how this shit took me like a whole month so put a like or else i am breaking into your house
Realm headcanon
- Nobody knows where the Realm truly ends. Every time someone tries to reach the edge, they either end up where they started or somewhere completely different. It gives off heavy Backrooms vibes.
- The sky never looks quite the same twice. Some days it's clear, while other days it's filled with strange colors or shapes that shouldn't exist.
- Time barely works here. A day can feel like an hour, while an hour can feel like a week.
- The Realm seems to react to strong emotions. Fear, anger, grief, and hope can sometimes cause strange environmental changes.
- The Realm occasionally shows fragments of old memories, making people believe they're home again for a few moments before everything disappears.
- There are two islands in the Realm: one for the survivors and one for the killers. Both islands are protected by barriers that prevent either side from entering the other's territory. The sea between them is open, but even it has invisible limits that nobody can cross.
- The survivor island and killer island work differently. Survivors can't see active matches, how many survivors are left, or how much time remains. The only information they get comes from a large clock inside their cabin that announces when a round is about to begin.
- Killers, meanwhile, can see everything. Their island has a massive television that broadcasts every match in real time. Sometimes the killers even save recordings of particularly entertaining rounds to watch again later.
- Killers can also see how many eliminations every killer has achieved. Specter intentionally keeps this leaderboard updated to encourage competition and make killing feel more rewarding.
- Sometimes the Realm creates hallucinations of people from a survivor's or killer's past. It isn't meant to comfort them. It's simply another way for Specter to entertain himself and feed on their emotions.
- Survivors eventually developed a superstition: whenever things start feeling too happy, something terrible is about to happen.
- Killers experience the opposite. Whenever they start feeling genuine sadness, the Realm tends to punish them shortly afterward.
Survivors Headcanon
Shedletsky ||
- Unknown to everyone else, Shedletsky was the very first survivor to arrive.
- He acts like the dumbest person in the room, but he's actually extremely intelligent.
- Even when his plans sound ridiculous, they somehow work out in the end.
- He constantly hides his own struggles because he doesn't want to burden the others.
- The Realm seems especially harsh whenever Shedletsky is happy, causing many survivors to unintentionally associate him with bad luck.
- Nobody helps him carry supplies because of how much food he eats. His habit of constantly eating chicken gives him extra health anyway.
- Nobody takes it personally. Most of the survivors simply tell him to stop complaining and carry his own stuff.
- Has a very rough sense of humor. Physical jokes, emotional jokes, sarcasm nothing is off limits.
- Sometimes uses strangely old-fashioned words and phrases that don't fit his appearance.
- This comes from his forgotten past as Telamon. Though he no longer remembers that identity due to brain damage, pieces of his old self occasionally slip through.
- Knows how to cook. Unfortunately, he only knows about ten meals.
- Has ongoing beef with Two Time and Elliott, though he never treats it seriously.
Guest 1337
- The second survivor to arrive.
- During his early years, he was extremely anxious, paranoid, and sometimes aggressive.
- As more survivors appeared, he slowly became more social and open again.
- He's still cautious, but he's become the group's unofficial father figure.
- Surprisingly funny once you get him talking.
- Sometimes forgets things and feels guilty about it.
- The fact that nobody can age in the Realm bothers him deeply.
- Takes on more responsibility than anyone else, though he occasionally forces himself to step back and let others lead.
- Makes terrible dad jokes.
- The jokes are so bad that they somehow become funny.
- Has beef with Two Time and Taph.
Two Time
- Arrived some time after Guest.
- Had multiple breakdowns when he realized he wasn't in Heaven.
- Shedletsky explaining that his cult wasn't real only made things worse.
- Immediately accused Shedletsky of lying before completely losing his composure.
- Constantly prays.
- Can actually be kind if you've done something for him.
- Most survivors dislike him because he rarely helps anyone besides himself and the Spawn.
- He almost never speaks unless the conversation involves his cult.
- Frequently tries recruiting people.
- Surprisingly useful during rounds due to how quietly he can move.
- Has spent years attempting bizarre rituals to escape the Realm.
- Every single attempt has failed.
- Claims the Spawn will punish those who mock him. It never happens.
- Only has genuine beef with Shedletsky.
Builderman
- Arrived after Two Time.
- Initially struggled with depression.
- Guest was the one who helped him recover.
- At first, Builderman thought Two Time was just a troubled teenager.
- After hearing stories from Guest and Shedletsky, he quickly changed his opinion.
- Despite disliking Two Time's actions, he still helps him whenever he's injured.
- He's one of the smartest survivors.
- Age has slowed him down, especially when building machines.
- Acts as the mechanic of the survivor group.
- Gives off strong countryside dad vibes.
- Has beef with Two Time, 007n7, and occasionally Shedletsky.
Dusekkar
- Arrived shortly after Builderman.
- Tried escaping many times.
- Every failed attempt resulted in the Realm punishing all survivors.
- Immediately bonded with Shedletsky because of their shared connection to administration.
- Unlike most people, he wasn't afraid of the Realm.
- He was fascinated by it.
- Secretly spends much of his time studying the Realm and recording observations.
- Considered the wisest survivor.
- Sometimes uses magic to cool people down during hot days.
- His protective spells feel like cold water running down your skin.
- Somehow sleeps while standing, floating, or levitating.
007n7
- Arrived after a long gap.
- Was deeply depressed upon arrival.
- Most survivors distrusted him because of his past.
- Guest was one of the few people willing to give him a chance.
- After enough patience, 007n7 eventually opened up.
- Guest accepted his past after hearing everything involving Coolkid.
- They became extremely close.
- 007n7 still struggles with self-worth.
- He helps others because he hopes they'll eventually accept him.
- The Realm corrupted most of his hacking abilities.
- Only teleportation and cloning remained.
- His cloning powers are the reason food never runs out.
- Without him, Shedletsky would have eaten everything weeks ago.
- Two Time once suggested that 007n7's son would've made a good sacrifice.
- That statement immediately started a fight.
- Has surprisingly good jokes.
- Understands younger survivors better than most adults.
Taph
- Arrived much later.
- Had severe difficulty communicating.
- 007n7 eventually created a system that lets Taph communicate using emojis and symbols.
- Respects 007n7 for helping him despite his past.
- Prefers being alone.
- Claims he isn't depressed.
- Nobody completely believes him.
- Was once sacrificed by Two Time during an escape attempt.
- Nothing happened.
Chance
- Arrived about a week after Taph.
- Was completely traumatized by his arrival.
- Uses humor as a coping mechanism.
- Despite constantly joking, he's one of the most emotionally miserable survivors.
- Others assume he doesn't care because he hides everything behind laughter.
- Still complains about winning billions only to die before enjoying it.
- Very selfish at times.
- Loves showing off.
- Not exactly a good person.
- Would absolutely steal your money.
- Might even betray you during a round if he thought it'd benefit him.
- Despite all that, everyone likes having him around because he lightens the mood.
Noob
- Arrived roughly two months later.
- Was terrified of absolutely everything.
- Clung to anyone willing to stay near him.
- Pushes people away despite desperately wanting company.
- Tries handling everything alone.
- Usually ends up making things worse for himself.
- Often dies first.
- Rarely seems happy.
- The Realm appears to enjoy feeding off his misery.
- Occasionally hangs out with Taph, though Taph's need for solitude limits that friendship.
Elliott
- Arrived about a year later.
- Completely hopeless when he first arrived.
- Tried escaping countless times.
- Immediately fought with 007n7 due to the circumstances surrounding his death.
- Guest eventually calmed him down.
- Guest reminded Elliott of his own father.
- Over time he learned to forgive 007n7.
- Still believes 007n7 owes him.
- Deeply cares about the rest of the survivors.
- Often acts tougher than he really feels.
Veronika
- Recently arrived.
- The survivors still don't know much about her.
- Nobody is entirely sure what kind of person she is yet.
- Even Dusekkar has struggled to figure her out.
- For now, everyone is simply waiting to see who she becomes.
.... i don't know what to hc her okay?...
Killers Headcanon
1x1x1x1
- The very first killer to arrive in the Realm.
- When he first arrived, he spent years trying to escape.
- He tried everything: breaking walls, destroying parts of the Realm, attacking anything he could find, and even attempting to fight Specter himself.
- Every attempt failed.
- Eventually, the Realm punished him enough times that he gave up.
- Specter was the one who explained how the Realm worked.
- Oddly enough, the only part that made 1x genuinely happy was learning that he'd get to hunt and kill Shedletsky over and over again.
- Extremely arrogant.
- Extremely aggressive.
- Surprisingly stupid.
- Gives off the energy of a school bully who thinks he's the toughest guy alive.
- Constantly insults everyone around him.
- Despite this, he gets along surprisingly well with the younger killers.(AGHUUU LIES.)
- He likes messing with them and scaring them for fun.
- The kids absolutely do not enjoy his version of "playing."
- Secretly fears John Doe.
- Will deny it until the day he dies.
Jason
- Arrived shortly after 1x.
- Was noticeably nervous when he first entered the Realm.
- Compared to most killers, Jason is surprisingly normal.
- Strong, reliable, and dangerous.
- Unfortunately, he also has a habit of making incredibly dumb decisions.
- Most of his mistakes come from getting distracted.
- Gets along well with Coolkid.
- Thinks the younger killers are good company.
- Unless they've eaten too much sugar.
- Then he immediately regrets everything.
- One of the few killers who can remain calm during chaos.
Coolkid
- Arrived about a month later.
- Was absolutely terrified.
- Spent most of his early days crying and hiding.
- The other killers initially treated him poorly.
- The Realm punished everyone whenever his emotional state became too unstable include coolkid too.
- Eventually the killers started trying to cheer him up simply to avoid getting punished themselves.
- Constantly asked where his dad was.
- Rarely talked about anything else.
- Seeing him upset eventually became uncomfortable even for some of the crueler killers.
- Specter eventually created a temporary hallucination for him.
- During rounds, Coolkid occasionally see that everyone just play hide and seek and he immediately go to find his father first
- Those moments are the only times he genuinely sleeps peacefully.
- Despite everything, he's become surprisingly close with the other children.
Noil
- Arrived roughly a week after 007n7's death.
- Immediately became one of the most annoying killers in the Realm.
- Strong enough to destroy almost anything around him.
- Unfortunately for him, the Realm always stops him before he can actually escape.
- Constantly argues with Specter.
- Tries convincing him to let everyone leave.
- Every attempt ends with everyone getting punished.
- Loves mimicking people's voices.
- Often uses it purely to annoy others.
- Frequently creates little games for everyone to participate in.
- The games are usually rigged.
- Mostly because he enjoys watching everyone fail.
- Underneath all the sarcasm and toxic behavior, he's actually a caring person.
- Since Noil is a mythological figure in his world, all three children already knew who he was.
- Bluedude and Coolkid are huge fans.
- Noil secretly loves the attention.
Bluedude
- Arrived several months after Coolkid.
- Already knew both Princess and Coolkid.
- Adjusted surprisingly quickly.
- Looks confident, but gets jealous very easily.
- Constantly competes with Coolkid for attention.
- Mostly because Coolkid's father is a famous hacker.
- Thinks that's the coolest thing ever.
- Acts tough around others.
- Immediately becomes a kid again whenever Noobie is around.
- Has attempted climbing Guest 666 multiple times.
- The results have never been good.
Princess
- Arrived a few months after Bluedude.
- Already knew Coolkid and Bluedude before entering the Realm.
- Gets along with both of them.
- Also argues with both of them constantly.
- Has a habit of teasing Coolkid out of jealousy.
- Becomes surprisingly attached to Jason.
- Frequently gives him makeovers.
- Jason stopped questioning it years ago.
- One of the few people capable of dragging Jason into random activities.
John Doe
- Arrived roughly a year later.
- Immediately became someone every killer avoided.
- His behavior is incredibly unstable.
- Fully believes everyone loves him.
- Constantly tries hugging people or staying near them.
- Unfortunately, his appearance and behavior make everyone think he's about to attack.
- Deeply depressed.
- Has no idea how to express it.
- Often displays insect-like mannerisms.
- His current state is heavily connected to 007n7.
- Outside of rounds, he's surprisingly calm.
- During rounds, Specter fills his head with painful memories and hatred.
- This turns him into something completely different.
- Genuinely likes children.
- Avoids them after realizing they were terrified of him.
- That realization hurt more than he'd ever admit.
Guest 666
- Arrived after a very long gap.
- Barely behaves like a human anymore.
- His actions constantly shift between animal instincts and human intelligence.
- Most killers compare him to a giant dog mixed with a tiger.
- The children absolutely adore him.
- They're also absolutely terrified of him.
- Bluedude once tried climbing onto him.
- Guest immediately put him in his mouth.
- Noil had to rescue him.
- Guest was trying to hurt him.
- He genuinely thought that's where children were supposed to go.... and because they're FRESH MEAT
- Nobody understands most of what he says.
- Communication usually comes down to guessing.
- The other killers both fear and pity him.
- Despite everything, Guest is surprisingly gentle once somebody earns his trust.
General Killer Headcanons
- Killers have far more free time than survivors.
- Most spend their days watching matches from the giant screen on Killer Island.
- The elimination leaderboard is taken far more seriously than anyone wants to admit.
- Some killers become incredibly competitive over their rankings.
- Others couldn't care less.
- The children are unofficially considered everyone's problem.
- No killer actually volunteered for this responsibility.
- Specter finds the resulting chaos entertaining.
- Whenever a killer gets punished, everyone else watches.
- Nobody helps.
- The Realm has taught them that helping usually gets you punished too.
- Most killers hate Specter.
- Most killers also know there's absolutely nothing they can do about him.
- The oldest killers are usually the most tired.
- The newest killers are usually the most desperate to escape.
- Eventually, every killer reaches the same conclusion:
Notes: I'm lowkey going insane y'all. I dunno, it's kinda nonsense that i wrote in my notes app, but it's still something i wrote so I'm gonna post it here and improve it later because that's how things work ok???
人*´`*゚+ ~ °
Woof would not be a popular kid in his school. The guy was probably made fun of on a daily basis. I mean, he's howling and calling himself Woof and having an obsession with The rolling stones, caring and into nature, I can't imagine it stuck well with kids in the early/mid 60s.
Like he was the kid who watched the original Addams Family, The Munsters, Mission Impossible and be really into those ok?
Also he would live with a single mom, (in the musical, in his introduction he mentions his "many many fathers", so i assume his dad isn't present...or maybe even unknown?)
So, he has a cab driver, single mom and is a fucking loser, definitely not very popular in school.
Not that he cares much, he has his hobbies and his plants, and he's not too concerned with his social life.
He would get into the hippie lifestyle and counterculture maybe 1965, i think that's mostly when it started, and suddenly he feels like he has this thing that gets him. Because thats everything he believes him, fit in this one movement.
I imagine the first person from the Tribe™ he met was Berger (i kinda imagine they all got to know each other through Berger, because Berger is just that person). Berger would know Sheila by that point already, they'd be friends first for sure. Anyway, Woof meets this super cool guy, who just doesn't give a shit if people ridicule him. Like Berger is probably the coolest guy you could meet in 1965 right?
And Berger doesn't look down on Woof, he actually talks to him like he's normal and not some fucking weirdo. So he, of course, considered him his best friend. He would have a couple other friends other than Berger, but more casual ones, I guess I imagine.
Then Jeannie and Hud come along right, later, I haven't thought about that too much yet, ill figure how they met eventually. But they become his best friends too, even more so than Berger, eventually he and Jeannie get together and they have their little polyamory moment (which i fucking adore by the way, the polycule is perfection, argue with a wall).
i've been thinking about how sexuality works amongst Cybertronians and i have a few ideas, this is not exactly entirely flushed out yet and more or so my current thoughts:
Cybertronians are asexual, they don't have sexual organs and don't reproduce sexually.
Personally, I don't consider sparkbonding as sexual act... I'm torn between thinking of it as a sexual act and an act of sincere devotion, something that transcends the basic ideas of romance or pleasure that humans have. Its an act where a Transformer's very soul becomes one with another— it has a higher meaning than any conventional acts between romantic pairings. However, in the case where sparkbonding is considered sexual then I suppose it would make Transformers demisexual.
However, they do feel romantic attachments and are generally panromantic— the Cybertronian concept of gender is very fluid (as mentioned in my previous post) so i don't think it plays a huge role in their romantic endeavors.
But of course, some do have preferences. These preferences vary and aren't gender-specific but more or so, dependant on personality & appearance.
some may find wide shoulder-plating attractive on a frame, others may find vibrant paints attractive, few may find specific face-moulds attractive, etc. preferences vary physically.
i should probably explain how i think spark bonding works... thoughts & feelings are shared to its complete maximum in the act. the need to convey what you feel is pointless, you don't need words because what your partner feels during the bond is exactly what you will feel and vice-versa.
however, this bond only stays active for as long as two sparks remain together in the bonded state. they bond by opening their chassis/chest plates and allow their sparks to touch each other's.
i'm also working on something else called spark merging which i'll explain in another post
Ask~~~ Hiiii i have a writing request if you don't mind! Could you write something about the banner family? Specifically the parents? I love them so much and there is a genuine lacking of content for them! Thank you! :)
Eeee yes I love this family, they definitely need more content on it all and I'm so excited to write about this!
-Writer Icy♡
General HC's for The Banner Family♡
Mike, Emma, Ashlynn
School Bus Graveyard ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Both former military people, I feel like the nickname Mike gives Ashlynn "Soldier" is just something that happened naturally which honestly is super cute and makes the family feel healthy and domestic ❤️
Emma, being the sweet anti-social woman she is, is very understanding of her daughters emotions towards not wanting to have friends, I feel like she might've had trouble with that when she was younger or even in bootcamp.
I hc that Emma and Mike met in the military, finding such a beautiful peace among so much chaos. Their love holds alot of respect and understanding because they are quite different from each other.
Emma is more quiet and collected, Mike is more of the sporty, outgoing type of guy and I feel they clicked kinda fast. Mike has a ton of energy, he drinks coffee with like...two shots of espresso and Emma has hers just black. Or she drinks tea- I can see that too..
EMMA IS A BOOK WORM- now hear me out- She enjoys reading alot into either the survival fiction books or like...the dystopia books like Hunger Games or The Giver because she can picture it more in her mind.
I also hc before Ashlynn was born, Emma either read to Mike before bed or in quiet time or read to her baby belly :,)
Ashlynn, when she was little, would ask Mike and Emma to tell stories from the military but like...the funny ones about all the crazy stupid stuff that happens in the barracks. Mike being like "Yeah and Johnny almost got caught by our Unit Commander and blah blah blah slipped and landed right into the mud on the other side of the fence" or something like that
Emma had some creativity with her quietness, I feel like she sang or danced in private, maybe was in a high-school choir or something before enlisting.
I feel like they had alot of trouble overcoming the 'Phantoms' along with after being in the military for a while. Like....that has to come with a certain amount of trauma or mental health that lessened from it. They had to rely on one another to pick each other up on especially hard days and now they work together to do said thing for Ashlynn.
They are definitely a pretty healthy family from what is given from them, they want the best for Ash and to keep her happy and safe. They're loving parents and have alot of things they carry but they manage it in healthy ways.
Ugghhh I love them, they deserve extra credit, they're so precious 💖
There's a very diverse culture of everyone throughout the manor.
The only creeps that emerged from the same region are Liu, Jane, and, Jeff, and even then they all had relations with each other.
Lost Silver and Kagekao come from a Japanese background, Helen is Jewish, Puppeteer is Swedish, Slender is German, and that's just to name a few of them.
Slender, while making full family dinners, always tries to incorporate everyone's cultures and comfort foods at the table. Even at Thanksgiving, there were dishes from all around the world, not just the traditional mashed potatoes and turkey.
And during the winter holidays, there are Christmas, Hannukah, and even Ōmisoka decorations. And some rooms are even left undecorated for those who don't celebrate anything at all.
No matter what background, what trauma they've faced, or what their inner monologue is about the last food they ate, Slender will always make sure everyone at the manor feels accepted.