Ynnari Visarch trapped in Nurgles garden as the portal to freedom closed in front of him and Plague-bearers, Nurglings and a Great Unclean One closes in around him:
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Ynnari Visarch trapped in Nurgles garden as the portal to freedom closed in front of him and Plague-bearers, Nurglings and a Great Unclean One closes in around him:
Round one
GHOST TEEFS !!!!
Do you guys think their are different types of ghost? Like so far there was Yang & his students and the Cursed Realm ghosts?
Yang and his student never technically died just became ghost and their souls seem bound to the temple so they couldn’t leave or pass on. Ninjago wiki even says they have a different shade of green than the Cursed Realm ghost. And yang students don’t really seem to have control over actions but I don’t know if that has anything to do with being a ghost. The show never really shows want would happen to them if they got blasted with water would they actually die or just go back to the temple? And the Cursed Realm ghost seem to be a lot stronger and different abilities than them like summoning weapons and banshee’s scream which is something she probably didn’t have when alive. Their even be more type of ghost than this. But what do you guys think?
Ghost Warriors (1990) is, well. It is a book consists of two scenarios centered on an army of ghosts (barrow wights, really), terrorizing the region at the command of a shaman in Sauron’s service. It is a pretty by the numbers ‘kill the necromancer in their cleverly trapped lair’ scenario wrapped up in some Middle Earth flavored lore.
More interesting, is the third scenario, in which the players are tasked with exploring the Under-deeps. Heh. Hard to keep a straight face when saying that. Anyway, the Under-deeps (heh) are a vast underground cave network in the Misty Mountains, full of all manner of horrible things. Which, not that interesting. What’s interesting is that it is randomly generated.
I am sure there is some sort of random dungeon generation system in D&D (remind me in the comments, if you know) but I find this one particularly interesting. It consists of 60 pre-rendered dungeon parts (20 each of wide, medium and narrow) and a set of 23 lairs populated by particular monsters (some of these lairs are big enough to be considered dungeons in their own right). There are also random tables for room features and, my personal favorite, adjectives to use to describe the room (including musty and echoing). I have much love for Central Casting: Dungeons (1993) and a lot of what I love about that is here in a simpler form.
Mostly, though, I love that Angus McBride cover art. Can’t go wrong with some vengeful spirits in kilts.