Video Games With Mods That Improve Their Overall Performance and Quality, If Not Eclipse the Original Version Completely.
- Deus Ex > GMDX (Give Me Deus Ex) and The Nameless Mod fangame
- Thief: Deadly Shadows > Sneaky Upgrade
- FreeSpace 2 > FSPort+Silent Threat: Reborn, Derelict, and Blue Planet, among many others (particularly The Babylon Project, Shrouding the Light+StL: Origins, Sync, Transcend, Vassago’s Dirge, the Just Another Day series, and so on)
- Star Wars: X-Wing Alliance > Upgrade (can even apply with TIE Fighter > Total Conversion Mod)
- Pathways Into Darkness and The Marathon Trilogy (1, 2: Durandal, and Infinity) > Aleph One
- Commandos 2: Men of Courage > Commandos: Destination Berlin
- Star Wars: Empire at War+Forces of Corruption > Thrawn’s Revenge, Fall of the Republic, and Awakening of the Rebellion
- XCOM: Enemy Unknown and 2 > The Long War
- Command and Conquer: Red Alert 2+Yuri’s Revenge > Mental Omega 3.3.5
- Vampire: The Masquerade - Bloodlines > Basic and Plus Unofficial Patches
- Fallout 1 and 2 > Fixt mod and The Restoration Project respectively (and this is just ignoring the mods for 3, New Vegas, and 4, especially the Someguy series for NV)
Deus Ex GMDX versión 9.0 se encuentra ya disponible para su descarga
Deus Ex GMDX versión 9.0 se encuentra ya disponible para su descarga
El equipo detrás del mod GMDX (Give Me Deus Ex) acaba de anunciar la versión 9.0 del mismo. GMDX cuenta con una dirección artística realzada, Inteligencia Artificial (IA) mejorada, mejoras en los aumentos, nuevos efectos gráficos, nuevas animaciones así como un entorno gráfico mejorado y una interfaz de usuario más pulida. Por si todo eso sonase a poco, el equipo también ha mejorado algunos…
GMDX is a modification of the classic video game Deus Ex for PC. Frequently cited by fans to be the "Definitive Deus Ex Experience", GMDX faithfully improves nearly every aspect of the game in consistent logical fashion. GMDX is available in English, French, German, Spanish and Russian.
GMDX also comes bundled with the excellent HDTP and New Vision graphics mods, and improves upon the efforts of both.
Give Me Deus Ex - Public Beta v9.0 Set for Release Today -Read more at http://gazettereview.com/2017/03/give-deus-ex-public-beta-v9-0-set-release-today/ - http://gazettereview.com/wp-content/uploads/2017/03/Deus-Ex-Featured-e1490973364880.jpg #Deusex, #Gmdx, #Gmdxmod #Gaming
Give Me Deus Ex - Public Beta v9.0 Set for Release Today
Deus Ex was a hugely influential game. The combination of player agency and world building has been matched a few times, but never surpassed. Back in 2000 the game was a revelation, more ambitious than any other FPS released at the time. There were a few issues with it across the board though....
Deus Ex: La versione 9.0 della GMDX Mod arriverà il prossimo dicembre
Deus Ex: La versione 9.0 della GMDX Mod arriverà il prossimo dicembre
PC – La persona che si è occupata dello sviluppo della mod GMDX per Deus Ex ha comunicato che una nuova versione sarà pubblicata il prossimo dicembre. Ricordiamo che la mod GMDX migliora l’esperienza di gioco, dal gameplay al design audio fino alla grafica, mantenendo tuttavia nel contempo l’identità unica del gioco ed i principi essenziali dello stesso.
ehh, the GMDX mod for Deus Ex makes some interesting changes but, like other mods that people claim to have improved on Shifter/Biomod, they dropped support for weapon pickup blacklists. Fuck the combat knife, I will never want that. Telling me to keep my inventory full is not a useful tip.
I’ve just reached the Osgood warehouse and so far:
The mantle animation is a bit janky, not based on your athletics skill and it seems to fire off at odd times. Disabled that pretty early on.
Swimming Athletics skill is actually required now, but you’ll probably need it at level 3 at least to get some of the early underwater paths and bonuses. That would be ok, but you’ll need those points for lockpick or electronics because:
While lockpicks and multitools are more common, general exploration and progress seems to need a LOT more of them. If you’re not trained, even some early doors want up to 10 tools/picks or a new code that’s not available in the level. The lack of and/or changing of codes makes some areas much more expensive to loot than before.
Hacking is less of an “I win” button with ATMs because you need master rank or a virus, I’ve actually had to earn that cash and it felt good to finally need those bank details. But you also have to be master rank for some PCs on even the second mission, there’s not really anything worth that on them. One DX:HR virus SD card takes up the same inventory space as a full hazmat suit, not great but they’re stackable so sure.
JC can no longer just eat everything but there doesn’t seem to be a track of when he can start eating again once full. Three missions since liberty island and he’s still too full for a chocolate bar.
The changes to object physics are interesting, but often lead to chasing a box around trying to hit it. Several times now I’ve had to reload an earlier save because a crate fell through the floor when I hit it or worse when I picked it up and was left unable to drop it or switch back to a weapon.
The very first level 1 aug my JC got allows him to throw objects at lethal velocities and toss corpses so hard they explode, for free. I cleared several areas by pelting corpses at enemies just to see if it could be done. It can, a body is a 1 hit kill. This same aug also allows you to break previously indestructible crates. At level 1.
General AI changes seem ok so far, but the “teams” they’re on could use some tweaking. As-is Paul is overly protective of the seagulls on liberty island but the UNATCO troops in the warehouse district are fine with “friendly fire”.
Areas that warn you about wielding weapons really mean it, don’t even scroll through your inventory unless you want to get attacked. I’m still on the fence about this.
Some quest scripts seem to have been broken, Sandra Renton still tells me to naff off instead of reuniting with her father after peacefully telling the pimp to get lost and (not so peacefully) saving her father from the NSF. I also couldn’t buy Jock a beer for his Area 51 story. Even starting with an empty inventory he claims the ones bought in the bar are warm. How’s he supposed to fly a helicopter sober? That’s just cruel.
Life-like & polished AI, in addition to new enemy types.
Higher quality weaponry through pedantic attention to detail.
Engaging stealth gameplay and intense tactical combat.
Deeper and balanced RPG systems.
Further simulated systems.
New empowering augmentations.
Representative difficulty levels that affect both stealth and combat-based
challenges, and a hardcore difficulty mode for those who seek a true test.
Fixes many bugs.
Refined & polished level design.
Enhances various visual effects (explosions, gore, projectiles etc).
Significantly improved audio design.
Many miscellaneous new features.
Full list of changes on the main site
I regard this as a natural lead-on from the old shifter mod. Arguably this should be the thing that makes you replay DX1. As much effort that went into Revision the level changes were a little odd.