Little Snowflake (@the-stilting-peace's Tabaxi), Vesper (my drow), and Greenbeard (post-on-tumblr-already's deep gnome) are trapped in the room of ooze! Sniv, our beloved Kobold guide, gets his only braincell iced by the ooze monster, throwing him into death saving throws. Two saves, two losses.
Now, for some reason, the dice gods have cursed Little. She’s gotten more Nat 1s than any other party member. And guess what happened when she tried to stabilize Sniv? Yep. She would have just straight up killed him. BUT, she had inspiration (gotten by saving a life, ironically), but considering her insane bad luck with Nat 1s, we were all nervous it'd happen again. DM even said if it did, he'd make her Nat 1 curse an actual plot point in the story. But it was either use the inspo or have Sniv die. As she was rolling, Greenbeard and I were chanting "gatote!" ("big kitty" in Spanish) in the OOC chat, sending all our prayers to the dice gods.
She rolled, and it WASN'T a Nat 1! Instead it was a 9, meaning Sniv would have one more death saving throw on his turn.
BUT WAIT! I remembered Little had gotten a guidance bonus from her god the session before, so she could add a 1d4 for every skill check. Didn't matter what she rolled on the bonus, SNIV WOULD LIVE!!!!! We all went fucking insane in chat, it was AMAZING. Then after he was stabilized, Little stuffed him in her shirt, like he was a wad of cash, to continue fighting the ooze monster.
Can't quite beat when our 9 ft tall wolf-shifter druid was possessed by Goatman (another story), but it's up there. As for why this looks like a 2000s-esque abomination? Don't know, I'm just weird. Glad I didn't add the goo though.
(Hilariously, Sniv was supposed to die in one hit. DM didn't realize he misread the rules until the death saving throws were underway, so he went, "Meh, I'll allow it." Bless you, DM!)