I made another one. Little goober.
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I made another one. Little goober.
You know what we want Nintendo. Make it happen.
DO you think The idea of Kirby working in 3D is good?
This is going to sound massively hypocritical of me after the arguments I’ve made refuting the concept that Sonic the Hedgehog can’t work in 3D, but…
Well… what does Kirby gain by going 3D?
So let’s stop and look at the kind of game Kirby is. Kirby is a game where you can do anything. You can go anywhere, at any time, with basically no limits. Flying, swimming, all of it. You never drown. You never get tired.
Even all the way back in that very first Kirby game on the Gameboy, the gameplay has been about sucking objects up and spitting them back out like a projectile. Kirby’s Adventure on the NES added the ability to swallow foes and gain their power, and Kirby’s Dreamland 2 introduced rideable animal buddies.
So, again, let’s go back to what I talked about in the homing attack article: now we’re in 3D, enemies can surround Kirby laterally on all sides. For sucking them up that’s not a big deal, because that has a wide reach. But spitting them back out again? Now we’re in shooter territory. We need a crosshair.
Alternatively, we could go the Sonic route and have spit-out enemies automatically home in on the nearest target, but that’s only going to work on one. If Kirby’s facing 3 at the same time, there’s a chance he could suck one up, destroy the other, and the third could damage him before he’d have a chance to do anything about it.
Sonic’s homing attack keeps him safe. He strikes an enemy and then bounces straight up so he can aim his next shot. For Kirby, sucking up and spitting out enemies takes time, and if you add any kind of aiming on to that, it’s just going to take even longer. Kirby will be in much more danger.
A lot of Kirby’s copy abilities rely on projectiles, too. Spark, Ninja, Fire, Ice. Imagine trying to use Bomb Kirby in 3D, with the same aiming system they use in 2D. A nightmare!
And that’s the thing. I think Sakurai has said Kirby was created because he wanted a game where you have the ultimate sense of control. Kirby can go anywhere and do anything. But the game doesn’t function on auto-pilot. When you’re Bomb Kirby, you get that aiming reticle for a reason.
Given the fundamentally clumsy nature of 3D games, Kirby would tangibly lose something in abandoning 2D.
Look at these goobers I made. The Kirbs. Ability ideas. You know the gist.