Brightest spark in the Spiral!
Bonus:

seen from United States
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Brightest spark in the Spiral!
Bonus:
Halson Balestrom from Wizard101 is intersex and bisexual using he/him pronouns!
The requester @silly-interfem-creature elaborates: “ I thought this up because Balestrom teaches the storm school which has yellow and purple as its colors. and also the water turned him gay. cause he's a frog. and the. you know the meme ”
Intersex flag-only edits under the cut!
All of the 7 school professor emojis I've made for wizcord (The Official Wizard101 Discord), free for use for everyone who views on this website. Feel free to join the server to use the emojis as well
The official Discord community for Wizard101 | 102583 members
cough cough cough cough cough
Alright so, in part because I see my tempest post gaining some traction, I want to talk for a second about Wizard101's aoe meta.
Nono come back, I see you walking away already, this isn't just going to be a rah aoe bad aoe meta bad post. There are way too many pieces of content about this issue that don't actually make any points and just say the issue is there. We know the issue is there, we all feel it, that's why a shitpost where I spent 5 minutes manually typing out the word tempest (that's right, not a single word was copy pasted) is doing so well right now.
Part 1 - Why hasn't anything been done?
I'm going to say it right off the bat, I don't think a lot of us really tend to think about how much of a nightmare aoe must be to balance. In the current state of the game, aoe is basically necessary for quality of life. This raises what seems like one of the biggest dilemmas in balancing history though- there is no middle ground for these spells. The only point in which these spells would be nerfed enough for the community to not spam is if these spells were made practically unusable. Because of the unique amount of time battles take in a turn based mmo vs literally any other mmo, using single target spells can feel like it takes forever, and is wildly inefficient. Other games with more traditional gameplay loops can make up for aoe's effeciency by having it in a middle ground, but because we have long turn based instances rather than open world quick fights as our main battles, if the aoe is in a "middle ground" we will still spam it as if it's op. There isn't a pure balancing fix to the aoe problem. In order to fix the aoe spells from a game design perspective, a system is going have to be added, changed, or the entire gameplay loop get reworked. Needless to say, that's probably not happening, and I can't really blame KI on that one.
Part 2 - What's the problem?
Alright, so we've established that, for the forseeable future, an aoe dominated metagame is here to stay. However, aoe makes up an incredibly small portion of the vast array of spells we can obtain. Not even just wiping off single target spells from the table, for efficiency's sake, the main aoe spells used are ones we obtain relatively early on in the game. This branches into two very heavily interwoven problems I've seen a lot of people reblogging the original tempest spam bring up.
2a:
This aoe domination greatly thwarts gameplay diversity. That's the main appeal of the post that started this all, really. It becomes a chore to play the game after a while when all it boils down to is the same exact gameplay loop you have been using for years, with no change despite the addition of more and more spells into your repetoire. It becomes tiring, and it makes the obtainment of new spells lose a lot of excitement, getting not only in the way of fun gameplay but also in the way of core progession mechanics. Other games can avoid this issue becoming too large, as the traditional MMO combat style puts you in more control of your character and adds another layer of enjoyment to be had through that. In Wizard101 I have to take drawn out turns to do combat, where in traditional MMOs you have a chance at getting a bit of a rush from the more involved, faster paced button spams. Now, from here, you can bring up the fact that card games have been around for ages and have been able to avoid gameplay loop issues like this for a good chunk of that time, and I will meet you with a
????? Card games have had balancing issues for ages and many people struggle to get into and stay in the hobby, they've got their own thing going on
But yes, I will agree that despite having their own problems, card games can generally avoid the issue of gameplay loop growing too large through being PVP. That's right, all of you Wizard101 PVP mains out there, congratulations, you've managed to avoid this problem! I'm sure Wizard101 PVP has its own problems though. Regardless, let's get into what PVP brings to the gameplay loop table. As opposed to PVE where you face a semi-predictable AI, in PVP you will be put against another real person, formulating new strategies, using a deck you might not know about, and using spells in a more random/unpredictable pattern. PVP has the benefit of novelty, forcing you to strategize differently across your battles, and to think hard about your opponent's next move every time.
I'm not claiming PVE doesn't have anything like this! Just that in the core gameplay of an MMO, which typically consists of a lot of general mob battles, this battle novelty typically isn't all too present.
2b:
We're missing out on a lot of cool spells! Animations, art, sound design, game design, etc, all of that work poured into these spells and we're just tossing them on the ground like that scene from Toy Story! This sentiment was lost in reblogs as I put it in the tags of the tempest post, but I LOVE storm! The ocean themes, general water themes, and of course actual storm themes hit their mark incredibly well for me! And I feel the same about every other school, as well! Tempest was merely an easy vessel for this message, as it's the most stereotypically spammed aoe. As I said before though, when all you're using is the same spell, a certain excitement surrounding the game leaves. I feel we have gone from seeing new spells and going "That's so cool, I can't wait to use it!" to seeing them and going "That's so cool, I wish I had a chance to use it!".
Part 3 - Why is this a problem? (E.g. why not just use whatever spell you want?)
You, balance wizard reading this: when's the last time you've heard something to the tune of "just blade me"? How did that make you feel? Did that extend to other parts of your gameplay? To expand on this, anyone who isn't fire or storm, has Wolf Stormblade ever told you that you can't hit? That you deal no damage? Told to just support or pass? Even fire wizards are sometimes subject to this!
The chances are, a lot of people don't realize how much of an effect the community has on their gameplay. I've even encountered this as early as Unicorn Way, but people care about the meta. You're going to play with people, and a lot of this playerbase can tend to treat their own word as law, and so you will have the meta drilled into you. Hell, sometimes their "meta" is less efficient or just straight up worse than your plan. Putting that aside though, opinions turn into "facts", they then circulate, and then you have been pressured to play a specific way. Before I continue, I'd like us to remind ourselves that this is NOT League of Legends, and that at its core this is an all-ages game in a humorous fantasy setting, and that some of us might be taking PVE gameplay a little too seriously. That being said, I get it though! Circling back to an earlier point, this gameplay loop can be absolutely numbing! Of course after 80 battles against Malistaire just trying to get that one drop you want everyone around you to play with maximum efficiency! It's impossible to always keep in mind that some people might be trying to experience these parts of the game you might have already experienced as much as you can! And in a way, it makes sense, why would we roughly double our already extended battle times through not playing aoe? Metas get popular because they work. They work extremely well. Under Wizard101's current combat system, which is a large part of why I love Wizard101, single target spells are rarely a better option, and instead cost me multiple more minutes in my day.
The next suggestion would usually be to solo, however:
A: Not all content can be soloed, you WILL have to encounter another player at some point, and it will usually be in a setting where these types of players congregate most.
B: Even if more challenging content CAN be soloed, you have to play extremely to the meta, defeating the point of soloing here.
C: This is an MMO. A core part of it is inherently community and other players. Why am I only allowed to have fun while lonely?
Unless you come upon a rare chance and find the perfect group of people, you can't consistently play Wizard101 the way you want. And the problem is much larger than the aoe spells.
So, we have acknowledged we all understand the problem and have feelings one way or another about it. We have described why nothing has been done about it, and what the problem really is. We've gone into the community pressures, incentive to self, and damage to gameplay options regarding aoe and a greater meta. I've also done my best to show that this problem runs deeper and is harder to avoid than you may think. So, what's my big suggested change for Wizard101 and KI to fix this problem?
Nothing. That's right, all this for me to suggest nothing. Unless a lot of random reworks somehow magically make things better, this isn't changing. I don't even necessarily want the reworks, either. This problem is just here. I guess the only actually meaningful call to action would be please, regardless of whether it's Wizard101, some other game, or even just life in general, be mindful of the experiences of others. You may be beating that boss for the 80th time today, but this might be a teammate's first encounter with it. You may be jaded and want to do things as fast as possible, but try your best to remind yourself not to take the sparkle out of the eyes of someone enjoying themselves. Remember- you always matter, and whether or not that's going to be positive or negative is in your hands.
Maybe our game gets better, maybe we get better, or maybe some secret third option happens. It doesn't even matter too much to me, despite this lengthy post. I just wanted to get my thoughts on this issue out there.
"savior of the spiral" and its just some random punk teen
Time to end this.
who's hotter
Halston Balestrom
Dalia Falmea
i’m watching the ravenwood roll call videos for the first time and was no one gonna tell me how CRAZY halston balestrom’s life was?