
seen from Spain
seen from Malaysia
seen from India

seen from T1
seen from China

seen from Malaysia
seen from Austria

seen from United States

seen from India

seen from Ukraine
seen from Ukraine
seen from Switzerland

seen from Canada
seen from United States

seen from Malaysia
seen from Malaysia

seen from Switzerland

seen from Malaysia

seen from Switzerland
seen from Algeria
Round 1 - Junahi vs. Hanharr
Juhani
Hanharr
propaganda under the cut:
kotor 2 really is, at its core, a bunch of people failing to cope with the hole revan left in the galaxy.
Ebon Hawk Crew as John Mulaney quotes: KOTOR 2
Jedi Exile
Kreia
Atton
T3-M4
Bao-Dur
Visas
Handmaiden
Disciple
Mandalore
HK-47
Mira
Hanharr
G0-T0
and a bonus Revan
[part 1 here]
again
KOTOR 2, Dark Side run. There is one moment on Nar Shaddaa with Atton and Kreia that seems pretty important to me in understanding the relationship between the two (and yes, most of that turns into a headcanon).
When Atton, who suddenly became the informal leader (although this is a DS run, he worries about the fate of the team (but if the Exile has low influence on him, he will only care about the safety of the ship)), and Bao-Dur are going to fight their way through the crowds of bounty hunters to get to the Exile, Atton needs to choose the third member of the squad or not to choose anyone at all.
No fucking way he would choose Kreia for this, and I don't think that even if he did, she would agree to go with them, because soon after that she "unexpectedly" has some things to do.
So, whoever Atton chooses as the third member, squad moves through the Refugee Landing Pad, killing all enemies in its path, and runs straight to the docks to get to Jekk'Jekk Tarr and rescue the Exile.
The playthrough for this squad is interrupted at this point to show how the Exile is doing (failure and capture by the forces of Goto). Force knows how much time the squad and the Exile took on their adventures, but immediately after the docks, Atton finds himself in the Mira’s safehouse. Without his squad. But with an unconscious Hanharr. And with Kreia, who was supposed to stay on Ebon Hawk. Kreia, who was the only one of the whole team who didn't want to go to save the Exile, arguing that the Exile "was told to meet alone" and "We cannot disrupt their meeting until the alien reveals the information he has". How? Why? What happened?
Well, the game shows us those Kreia's "unexpected things to do". She is the first to appear in Jekk'Jekk Tarr Tunnels, for some reason (for showiness, probably) she drags Hanharr out of the tunnels where Zez-Kai Ell knocked him out, into the arena, tortures him (of course, he attacked her first, but I'm sure she would have Force Choke him anyway) and brutally recruits him (oh, and even if this has nothing to do with the topic, don’t forget that before dealing with Hanharr, Kreia used Force Choke on Zez Kai Ell without breaking a sweat). And then Kreia also ends up in the Mira's safehouse with the unconscious Hanharr.
Imagine, Atton and his squad are running to the docks, and suddenly, for some reason, he has to separate from it, leave it, perhaps right in the middle of the battle (maybe not, maybe they already got to the Jekk'Jekk Tarr, but achieved nothing there). The reason is simple: another Kreia's "request". Somehow she contacts Atton (Kreia and the comlink? Not in a million years), most likely through the Force, and orders him to come to her. And so he leaves his squad, with the help of stealth or explaining the situation (which is unlikely, I'm sure he wouldn't expose Kreia), and comes to the safehouse he had no idea existed and sees this picture: Kreia, who shouldn't be here, rises above the defeated Wookiee.
And he has to think how exactly Kreia was able to get Hanharr from Jekk'Jekk Tarr all the way through the docks? She couldn't drag him herself, she is weak and old (in appearance), Atton himself wouldn't be able to drag this huge Wookiee anywhere. That means Kreia used the Force to do this. She levitated Hanharr across Jekk'Jekk Tarr and the docks in front of everyone. And the scariest thing is that no one even noticed.
This is the very moment where Atton realizes what else Kreia is capable of. He recalls how none of the people he and the Exile met react to an old woman who doesn't hide her Jedi robe and loudly voices her mean but practical ideas, decrying help and encouraging deception. No one heard or saw her then, and no one sees or hears her now.
[Yes, I know that the Exile may learn about this Kreia's special mind manipulation ability, but they may not know if the player decides to do so (you know, just don't talk to Kreia). And even if they do know, the Exile never talks about Kreia with the other crew members in the game, so Atton can’t learn about this ability from the Exile.]
But he doesn't have much time to ponder this terrible conclusion, because he needs to pay attention to Hanharr himself. Unlike Mira, he knows exactly what a Wookiee is.
[I remind you that Kashyyyk was discovered by Czerka some 60 years before KOTOR I, and Wookiees are very rare in the galaxy outside of their planet, usually only as slaves or exiles, although I saw one Mandalorian Wookiee in KOTOR comics. In principle, Mira is young (she is 23 and Atton is 29-32) and may not know about Wookiees due to her inexperience, but she claims to be "the best bounty hunter in this system", and Hanharr hunts her, so she could dig a little in this case. Shame on you, Mira!]
And definitely Atton should've heard all the scary stories about Hanharr, because he spent so much time on Nar Shaddaa (and in fact he knows so much that sometimes I wondering if there is anything Atton doesn't know (except cryptic Jedi stuff)).
And now he watches how that Hanharr whines and looks back at Kreia, waiting for permission, receives a Force Push in the face for having his own opinion, and begs to take him on a rescue mission on Kreia's orders. Just like Atton did in the Telosian Jedi Academy.
In the game, Atton is too busy planning the rescue of the Exile, and not much attention is paid to all this, but I just couldn’t pass it by. Kreia has shown Atton what she is capable of twice in a row, without showing him anything in particular, and now, after Telos, she knows that Atton is not such a fool as she thought he was, that he is smart and very experienced, that he will understand everything that she showed him, and will take note and give up his foolish and desperate little "rebellions" against her.
P.S. Oh, and one more thing. This no longer concerns Nar Shaddaa stuff, this is another headcanon concerning these two.
On DS run with a high influence on Bao-Dur, Bao-Dur tries to drive Kreia off the ship, because she is "harming the Exile with her presence". In response, Kreia mind-rapes him with the images and horrors of Malachor V so hard that he falls unconscious (but at the same time he hears everything Kreia tells him). So, in my opinion, absolutely nothing will force Kreia to get rid of the Iridonian who is lying around in her "chambers" like a sack of potatoes on her own, and Bao-Dur would definitely not be able to leave by himself after this torture, so I think that Kreia could use this moment is like another obedience lesson for Atton. You know, to call Atton to her so that he can see how easily she wipes the floor with Bao-Dur, in order to discourage him from standing up to her ever again, and then, of course, make him drag a very heavy Bao-Dur back to the garage.
Can I Copy Your Homework? Kotor II Edition
I’ll Help You With It: Mical, Jedi Exile
Yeah, Sure: Bao-Dur, Visas Marr
Bold of You to Assume I Did the Homework: Atton Rand, Mira
LOL, Nope: Brianna, Tee-Three, Canderous Ordo
Wait, We Had Homework: HK-47
Read at 5:55 P.M.: Kreia, Hanharr