Sketch a Day 686 - Head Heights- 3/25/17
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Sketch a Day 686 - Head Heights- 3/25/17
Greetings Internet! My name is Brian Van Buren, and I am the Narrative Designer at Tomorrow Today Labs, a VR studio based in Seattle. I am also a wheelchair user — spinal cord injury at the L2/L3 level for those...
Users come in all shapes and sizes; some tall, some short, some seated. Since the user interacts in a room-scale VR space with a realistic approximation of their body, the physical dimensions of both the space and the user matter. Depending on the design of the space and the dimensions/limitations of that user, they may not be able to interact with the space in an ideal fashion, if at all.
Take the Job Simulator Demo for example. In the cooking level, one of the tasks asks the user to put ingredients into a pot on a stove, which is placed at about the same height as a real-life stove top. It was difficult for me to put objects in the pot, and just like in real life I couldn't see into it from my seated perspective. However, in real life I would prop myself up using a counter top to look in; doing that in VR ends up with me doing this.
On accessibility and head height in VR.
Pumps work differently under different conditions. very useful video
Pump Efficiency
Here’s another Q&A segment with Dr. Nate Storey of Bright Agrotech. Today we’re taking your question about pump efficiency.
Question:
“My system plans are to start with a few ZipGrow towers and expand to fifty or seventy towers in total. I have a…
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