Behind the scenes shots of the Head Room requested by Francisco Guerra.
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Behind the scenes shots of the Head Room requested by Francisco Guerra.
My previous piece for the Head Room project revisited. Charcoal, acrylic, pastels
In the David 8 Commercial he responds to this Rorschach Test Card as Angel
As you can see from overlaying the card with colours inverted over the head room mural from Prometheus you can see the face huggers, chest bursters, ovomorph, trilobite, hammerpede, deacon and xenomorph queen highlighted.
Discovered by WCarl88 Mar-10-2017
What I found out is that this mural was initially created as a homage to H.R.Giger, created out of a few assets lying around.
But between that time and the creation of the David 8 commercial someone had made the Rorschach Angel card design correspond with the mural, putting it into David’s synthetic subconscious.
And now in the new Alien: Covenant Origins novelisation it has become a prophecy of the Engineers
I think that it’s pretty cool that big things have small beginnings
Prometheus Analysis
I prefer this edit to the other because the movement of the hands works better as a progression when hands are down then up on eyes before scratching down face. Overall. happy so far, able to create exactly what I wanted. Also settled on the emotion of resigned to his horrible thoughts and just wants to disappear (when crouched in the corner).
Edit of footage so far, still works well but tried two different hand movements on eyes for the second flash of close up (next one makes more sense in terms of the progression of movement). Prefer the stillness of crouched rat in corner and then a movement to get a contrast in imagery and make intense footage more impactful.
From first test, wanted more still movement, less of the tail movement from looking at rats movement seemed more natural, lighting again with red filter on one, another to light him best from the right - low and without filter. However red filter has hole in middle to create blur light from window (only just touching him to symbolise he’s slipping away from reality, surrounded by his own awful thoughts represented by the red light (engulfing him)
I couldn’t make him as curled up as I had hoped because of the extra foam in the body plus fur but pinned down fur to get a better crouch. Think it looks good and was still able to get him to put his head into his knees but couldn’t move legs closer to each other, instead moved hands and feet inwards. Protective movement of tail to huddle around rats body works well with less wiggling - observed from real rat reference videos that their tail doesn’t move like them so better to keep it less wiggly plus draws less attention.
Tried to be slower - better timing, more accurate with how the hair moves, less boil, pinned character in place so body didn’t move position - made sure to correct placing if did move, included tongue movement on screen and angry ‘eyebrows’ movement with fur before the scream. Lighting good one light through windows with red filter and low light without filter from right hand side without filter creates blue red combo.
harder to animate puppet squished in crouched position because of added foam on belly to protect battery and fur - bulked him up, pinned down belly so it was less noticeable. Really struggled this morning because I didn’t like how my puppet had come out, I think I was also over worked and over tired so because I wasn’t 100% pleased with the outcome I was really upset. However, the footage turned out well, testing helped improve final outcome.
Lighting and controlled fur movement inspiration: