Jason Priestley as William in A Very Merry Daughter of the Bride (2008)
[appears from a closet with assistant wedding planner]
This is bad luck, isn’t it (seeing the bride before wedding)? Honey?

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Jason Priestley as William in A Very Merry Daughter of the Bride (2008)
[appears from a closet with assistant wedding planner]
This is bad luck, isn’t it (seeing the bride before wedding)? Honey?
To prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design.
How would you design an open space that draws the players attention to landmarks in the context of environmental storytelling?
Chris: When I want to draw player attention to a specific place on a map, I try to think not only about the environment art used to make that destination distinct, but also how environment art around the destination supports it and guides the player’s eye. If I want a player to go to a tall mountain, for example, I would frame it with shorter mountains or objects that get taller as the player’s eye navigates to the mountain I want them to notice. I’d also maybe use color to emphasize the mountain against the rest of the environment (sunset behind the mountain, fire coming out of it, light emanating from it, snow on top when others have none, etc.) Think of it as a relay race: each time the player’s gaze reaches an interesting object, their eyes will run to the next more interesting object until they hit the visual “finish line.”
Heather: Players are much more likely to notice motion in an environment than things that are still. This can be achieved in a number of ways, from pumping machinery above a door to a quiet stream of fireflies floating across a field. You can use continual motion, specifically that line of motion, to draw attention to more still things in the environment.
On level design strategies.
Ghosts in the Shortwave by Heather Robertson & Miriam Bedrin
Join us to get fit for the Summer. Follow the link below to see a list of amazing trainers to assist with those fitness goals:
A collection of yoga, circuit training and kick boxing to enhance mental/physical strength and endurance. The variation of workouts are inte
Heather Robertson and Jamie Anderson look and sound so much alike, and they're both queens and I love them 💪🏂
This was interesting. I was able to get my heart rate up and am glad to give my knees a break, but the continual pressure on my wrists and arms made some of it tougher for me.
Anything arm related is tough for me though! So this was just making me stronger! :D
And, I don't think I updated Tumblr at all yesterday, I did this workout yesterday:
I LOVED the row into the twist-press movemnt (that you can see in the thumbnail). It was so challenging but SO fun for me!! I love that type of movement!! God, if more exercises engaged me like this I'd be all over it. Definitely needed heavier weights than the 5lbs and 10lbs that was mentioned during the video - I could probably bump up to 20lbs for the heavier weight, as the lower weight was used for some more explosive movements.
I would love to be able to hold myself up better during plank poses, mountain climbers, etc. It'd be great to complete all of this things without struggling with the muscle groups that aren't actually the focus of the exercise lmao.
The Flying Bandit by Heather Robertson
First Edition , First Printing . 150 p.; ill. Black cloth hardcover with silver gilt lettering to spine, which has light bumping to tip and heel, previous owner's name to ffep, but otherwise Near Fine. Dust jacket has some minor shelfwear and a litt... more
Offered By The Mortuary Library
The background and character illustrations of Genderwrecked are directly opposing in style and intent. The background is often done in ASCII art, with only symbols and and keyboard icons used to evoke the sense of a location, rather than anything tangible. In stark contrast, the characters are all presented in sometimes conflicting styles, but always deeply detailed and brought to life with a significant attention to making them feel like a unique individual in this already eclectic world. This throws everything out the window from the start- there is no convention that the player should hang onto, as everything in the game will work to defy convention as thoroughly as possible, even if it means placing the world at odds with the very visual nature of its inhabitants.
Special thanks to Anonymous for the request!