new hellbreak this ones about some freaks again
Hellbreak is the working title for my Hades-inspired ttrpg, in which the PCs are residents (likely prisoners) of hell attempting to break out, and finding support from various gods in the setting's pantheon. While most of the gods that give you boons do so on their own, there's a pair that don't really have that option.
Remis, God of Rats + Salvo, Goddess of Plagues
Remis goes by it/they, Salvo goes by he/him
Remis & Salvo have two conflicting stories to how they became gods; Remis says that it became the god of rats just before the mortals blamed the species for starting a disease among their kind, and Salvo thus formed from one of its veins. Salvo says that he found Remis while he was between hosts, and infected them, thus becoming a god and causing the mortal plague.
Remis is frenetic, almost constantly stressed about something, exuding a nervous energy that is unseen in every other member of the pantheon. Salvo does not help with their anxiety, constantly whispering things that could go wrong, presenting himself as getting a twisted joy from it, hiding the deep fear of everything he has as well.
Remis usually takes the form of a small, thin, vaguely humanoid creature with pale gray skin covered in thin patches of hair and beady eyes on their palms. They have a light, jittery tone of voice. Salvo often likes to change how he appears on the body, if at all, but his favorites include bright red spots, a writhing ring under the skin, blackened veins, or a golden halo.
Remis and Salvo help runners because they were tasked with establishing a trade route with the 4th layer of hell, but both have been too scared to meet with the Lord Mistress, and instead ask the runners to relay information when they see her.
Core Mechanics: Rats & Infection
Rats will help you do various actions better, like adding harm to attacks or dice to attribute rolls.
Infected enemies take harm at the end of each round.
Boons of Remis & Salvo
Rabid: +2d6 to Wrath.
Scurry: +2d6 to Greed.
Protective: +2d6 to Pride.
Quick Reaction: You can use a cast to instead dodge the first attack on the GM turn.
Scurry: Gain +1 movement if at least 5 enemies are infected.
Rat's Weight: (requires weapon slot) Using your weapon action pushes you back 1 range
Rat-Toss: (requires cast slot) Your cast turns into a rat that will scurry towards any other enemies after being thrown, moving 1 range toward the nearest enemy and dealing 1 harm on each turn until the next round
Bloodborne: (requires weapon slot) Weapon attack infects target for 1 harm
Contagious: (requires move slot) When you move into Close range of an enemy, that enemy is infected for 1 harm
Bug: Your cast deals -2 harm, but inflicts infection for 2 harm
Spread: Infected enemies can infect other enemies if in Close range for 2 turns
Superspreader: For each rat boon you have, infection deals +1 harm
The rat boons do involve literal rats you just have to use your imagination ok
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